
A mystery adventure about propaganda, surveillance and AI control, seen through the eyes of a grandfather and granddaughter.
Modeled estimate, not a reported figure. How we estimate →

About
An artificial intelligence known as The Eye watches over every citizen of the dome city KAPIA.
When retired pilot Stefan disappears after uncovering evidence that could change the fate of the world, his granddaughter Reny sets out to find him.
Play as both characters, solve puzzles, uncover conspiracies, and discover the truth behind the war that forced humanity beneath the dome.
Controller or Point-and-clickA traditional point and click flow with an easily accessible drop-down inventory. To make things more exciting we also added a first-person close-up menu where you can interact with various items.
Or play KAPIA with your controller and enjoy a modern game flow from your couch.
Play for both charactersPeople have different sides to them, and the same goes for characters in KAPIA. Discover the story from different perspectives as you play for both Stefan and Reny. Follow their own unique paths to achieve a common goal.
Unique 3D designEnjoy a carefully crafted environment of medieval architecture and futuristic gadgets. Intelligent robots walk the streets of manually carved stone, power banks light up antique lamps, and typewriters serve as input devices for powerful computers.
Puzzles and mini-gamesLogic and diversity was the key to our work on this most significant aspect of the game. Just like in traditional adventure game most puzzles are tied up with objects, but there are also conversational puzzles and a whole bunch of logical mini-games.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Dutch*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A ver en general la idea del juego es buena. Pero la duración es corta y la historia podía dar más de si. Puntos positivos: Poder interactuar con varios personajes y los gráficos, la idea de la terminal me gustó también. Puntos negativos: los controles a veces sacan de quicio para pc. Debería poder tener dos finales Duración del juego escasa y poca dificultad de los puzles.
Cutest cat-robot ^^ The story is a bit confusing but I loved the robots and the clever kid ^^
Güzel bir hikaye ve distopik atmosfer içeren P&C oyunu. Bulmacalar da zor değil ama zevkli, tavsiye ederim.
Ein sehr schönes Point and Click für einen verregneten Sonntag;)
8/10
Stylistic and weird in the best way! I'm also a big fan of games that I can start and complete in a single evening - finished within 4 hours. Controls and moving are a little difficult at times, but that's true for most adventure games I've played. This game has controller support, so you can actually walk around freely. Once I got stuck between two pacing NPCs and unable to escape, but I quit and restarted - fortunately my progress was autosaved - and respawned at the nearby terminal, so it wasn't a major issue.
Средний малоинтересный квестик. - Камера, которую ведет как бухгалтера после корпоратива. - Подсветка. То работает, то не работает. Некоторые вещи не подсвечиваются вообще, как к примеру багажник автомобиля. - Сюжет. Опять политику приплели. В мире живет горстка выживших, но все конечно озабочены свободой и своими правами. Не фантастика, а фэнтезя соевая.
Kapia es una buena aventura gráfica que se sostiene principalmente por su diseño de puzzles, los cuales son variados y están bien diseñados. La historia también es bastante interesante, transcurriendo en un mundo que logra desarrollar su propio lore, aunque hay momentos donde parece que hubiera sido necesario algunas mejoras explicaciones del contexto. Un punto flojo, que a veces puedo convertirse en molesto, es el movimiento de cámaras. El juego claramente fue pensado para ser jugado con un control y el uso del mouse tiene momentos donde debemos hacer muchos clicks para mover a los personajes porque el angulo de la cámara no ayuda. Otra cosa un poco rara al comienzo (después nos acostumbramos) es que el juego en ciertas situaciones pasa a una cámara en primera persona que puede desorientar un poco. Es un juego recomendable de todos modos. Puntaje: 7.5/10
While I can't say that Kapia is a good game, it has enough going for it that I'm so-so about it. There are too few reviews for me to give it a thumbs down, since that would impact the review score more than I think it deserves. This game is a good example of a game development project needing a bigger budget to properly achieve its vision. The lack of polish is devastating. Kapia is painful to play and even more aggravating to look at. The camera moves in this thing are monstrous, with disorienting and sickening movements. Excessive bloom effects cast a haze over most of the screen. The audio mix suffers from drastic differences in volume between voice lines, even from the same character in the same scene. Voice performances were clearly captured on a wide variety of microphones, with some mics being of noticeably low quality. I suspect mostly amateurs were brought on to do voice acting in Kapia, but some of the voices were enjoyable. It took me a bit to get used to Stefan's forced gruffness, recorded with a mic of questionable quality, but I grew to enjoy his cantankerous attitude. Reny had my favorite voice actress, with a good quality microphone and childlike enthusiasm behind every line. It was weird how she avoided using contractions, though. "Can't" is the only one she'd regularly say. This world is very strange and the explanations given weren't of much help. Some of the cutscenes were so bizarre and the dialogue was so removed from my understanding, I felt like I had suddenly started playing another game. The constant swaying of the camera in most cutscenes might have gotten in the way of my following along. That stuff can make a man feel woozy. I got the political messaging loud and clear, though. It's pretty much only leftists that are making games these days, whether it's AAAA, AAA, AA or Kickstarter indies. I don't care what leftists think about politics and I dismiss their propaganda without bothering to refute it. I don't really want to recommend this game, but it's charming enough that I'm willing to give it a thumbs up.
It was a little bit clunky but It certainly has its charm. Overall I really enjoyed it. Pros - Graphics were pretty nice, lighting I thought was especially good in some areas. Maybe the dust particle effect was a bit overused though. - Voice acting mostly very good, for a handful of lines it seems maybe there was some recording quality issues but nothing too distracting. - Story and world building was very interesting, although personally I found it a little confusing at times (probably my own issue, rather than the game.) - Handy replay level feature for grabbing any missed achievements. Note that Moral support must be grabbed in level 6 not level 4. - Skip dialog feature built in. - Built in help system (although you probably won't need it, the puzzles are Intuitive but also a bit on the easy side. However I much prefer that situation to being constantly stuck and looking up guides etc. Myst 5 I'm looking at you.) Cons: - The spiny camera thing can be a bit disorientating. - The mouse controls could sometimes be difficult i.e. characters would sometimes not go where intended. The game was probably designed with controller in mind. - Some dialog lines sounded muffled. - Some dialog sounded a little off, maybe a very rigid translation. - Its quite short; I'd say you would complete it in under 5 hours. Some of my time is leaving the game running and replaying for achievements.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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