
Embark on a journey through a vast post-apocalyptic environment, full of interesting characters and engaging puzzle games in this sci-fi point-and-click adventure game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Hungarian, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Slovak
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i]Life of Delta[/i] est un [i]point & click[/i] dans lequel on incarne Delta, un petit robot lancé malgré lui dans une quête visant à retrouver Joe, son bienfaiteur disparu. Sa direction artistique est soignée et séduisante, le rendu digitalisé des tableaux offrant une approche unique et rafraîchissante pour illustrer avec finesse un univers post-apocalyptique aux influences essentiellement nippones. Malheureusement, [i]Life of Delta[/i] ne possède ni la richesse narrative, ni la durée de vie, encore moins la bande-son, d'une pépite comme [i]Machinarium[/i] avec lequel on peut aisément le comparer. Pire encore, ses mécaniques de gameplay s'avèrent souvent frustrantes, dans la mesure où il ne sera pas rare de chercher où cliquer pour réaliser une action que l'on sait être la bonne. Les habitués du genre le termineront en une poignée d'heures seulement, ce qui ne justifie absolument pas le tarif demandé, et m'oblige à opter pour une non-recommandation. Lors des soldes en revanche, par exemple pour 5€, il peut valoir le détour. À notez que le jeu se termine en queue de poisson, laissant le joueur sur sa faim.
I really wanted to like this game. It's full of bugs; it's the worst kind of pixel hunting; it's short. Got it on super-sale and still requested a return. There's no autosave. Save manually. Save often. That is such a throwback in the worst way. Game crashed on me, and I came back to see, whoops, there's nothing, now. You have to start over. I sprinted through the game back toward where I was and the game actually stopped accepting input. I knew what to do and how to do it, the game simply wouldn't register clicks. The very first puzzle of the game is the most challenging and interesting one I found. You have a triangle with different dot patterns that you have to match on a grid of triangles to find the right button. It's kind of a great 'first puzzle' concept. Unfortunately, it's timed. This takes it from an enjoyable problem solving exercise into the realm of pure frustration. I buckled up and expected just a frustrating ordeal, and it was, but not for the same reason. I walked back and forth on one screen going to different areas before I connected a controller just to see what that was like and found A STICK. I'm sure it's an important stick, but after I found the lack of an autosave and the game stopped accepting my inputs, I decided I was just done.
Ihr spielt einen Roboter auf der Suche nach seinem Freund. Bei dieser Suche werden tolle Schauplätze erkundet und kleine Rätsel gelöst. Die Rätsel sind nicht schwer und alle logisch. Zwei Mal bin ich kurz hängen geblieben, weil ich was übersehen hatte. Stundenlanges hin und her gibt es also nicht. Geht auch gar nicht, weil alles nach ungefähr 4-5 Stunden bei mir vorbei war. Wahrscheinlich kann man es auch gut in 3 Stunden schaffen. Die Erfolge schalten sich alle über die Story frei und nichts kann verpasst werden. Daumen hoch. Das Spiel ist genau richtig für Zwischendurch.
I was genuinely looking forward to this game when I first saw the trailer, then when it was actually released I was in financial difficulties and couldn't buy it. Now I finally got it on -75% sale over two years later, and after finishing the game (my playtime includes several occasions where I got stuck for extended periods, and the game is easily beatable in under 2h), I'm sad to say I found it barely even worth the 4.99€ I paid for it. I tend to play adventure games less for the puzzles and more for the entertaining story and atmosphere. Until playing [i]Life of Delta[/i] I didn't even realize how much the humble "examine object" command contributes to that atmosphere, as this is probably the first adventure game I've encountered that lacks it completely. In this game, the only time the main character speaks is in dialog with other characters, or when there is a new task to be completed. You barely get any insight into what they think about the world they live in or the things they witness. Such dialog as there is also comes without any choices for the player, it's always just a series of lines spoken by one character or another. As a result, both the main character and the world they inhabit feel very empty and bare-bones. The phrase "minimum viable product" comes to mind. I finished the story still not knowing things like when the game was set (how long after the great war that ended human civilization), or where the evil lizard-people came from that were currently oppressing the robots in the city. (Another region of the planet? Outer space?) The story even ends on a kind of cliffhanger and fades to credits without any explanation. One thing that annoyed me about the UI was that while you did see interactable scenery objects being highlighted and indicated as such when you hovered the cursor over them, there was no longer any highlighting when you dragged an object from the inventory to their position in order to combine it with that interactable object. Often I had no idea if I had dragged the object to the correct place but couldn't use it there, or if was on the right track but had somehow missed the target object. Speaking of the scenery, I liked the hand-drawn art in the desert scenes, but some of the buildings, especially in the city, felt very dull and same-y. I guess the Japanese writing on many of the walls and signs was meant to evoke a kind of [i]Blade Runner[/i] aesthetic, but as someone who speaks the language it felt rather forced, and also ungrammatical at times. Considering the game comes with a Japanese translation, I wonder what native speakers must have thought about it. The puzzles where you interact with a workbench or computer were what I would call the high point in this game, each arranged as a minigame where you had to e.g. arrange engine components on a grid, or later more abstract hacking visualizations where you needed to arrange rotating corners of a maze such that a ball moving in straight lines and turning at right angles at an obstacle would hit the goal square in the end. These were genuinely fun brain teasers, but most of them felt removed from the rest of the story, as if they'd been chosen at random rather than tailored to the situation. Overall, you may have some fun with the puzzles, but don't expect to be immersed in the setting or actually invested in the characters. If I had to recommend it at all, it would have to be on a big discount of over 66% off. There's sadly not enough content to justify the purchase otherwise.
short, easy, and simple collection of individual puzzles. not much of a story. very nice artwork though.
its a cute game, but its really underwhelming. awful movement, and waful ui design, you can two click close the game. also no voice acting but instead a super annoying voice synth thing. most of the puzzles are ok, but its just not as smooth as other puzzle games. also you cant skip dialogues, if theres not even a voice actor why do i have to wait for the game and cant skip it? the writing has the millienial problem of being just references, its a quick dirty trick for writing but it just makes for bad world ambiance
Well, the game looked promising on video and screenshots, but it just doesn't play well. I don't mean technical issues, but the gameplay itself is pretty lame. Boring and naive conversations, sometimes illogical choices and solutions, crappy drawing, almost linear side-scrolling progression (and that's a point-and-clicker!). And of course - the price! Really?
Short adventure game with a very basic premise, a non-existent narrative, uncharismatic characters, and a shallow world. Even the detailed visuals, easily the strongest feature, end up working against the gameplay by making puzzle interactions almost invisible. 2.6/10
Ganz nett für zwischendurch. Mir hat das Spiel gut gefallen. Ist schön kurz, die Grafik gefällt mir, es gibt einen 100% Spielstand ohne ständig aufpassen zu müssen und panisch in Steam Guides vorlesen zu müssen. Die Rätsel sind ein wenig Point & Click und Minirätsel, immer in der Nähe auffindbar und lösbar, alles nicht besonders schwer und daher gut für Anfänger geeignet, oder wenn man nicht lange herumsuchen und Zeit verplempern will. Die Story ist ein Roboter, der auf der Suche nach seinem Kumpel ist und der gerettet werden muss. Es gibt ein paar wenige Schauplätze mit ein paar Szenen, alle schön, aber nichts besonderes oder umfangreich. Mit den paar Charakteren kann man leider auch nicht viel reden oder groß interagieren. Im Großen und Ganzen merkt man dem Spiel an, dass es ein kleines Indie Projekt ist, und dass es an Tiefe und damit auch Umfang fehlt. Nach spätestens 4 Stunden sollte man damit dann auch schon durch sein, erfahrene Spieler noch eher. Das Ende ist ein klein wenig enttäuschend, da die Flucht aus dem Gebäudekomplex schnell abgehandelt wird und dann abrupt mit offenen Fragen endet, so als würde man da jetzt noch einen 2ten Teil draus machen wollen. Ich habe das Spiel im Superangebot für wenig Geld bekommen, dafür hat es sich absolut gelohnt. Fazit: kann man sich geben, als Robbi zu leben :-)
Juego bastante cortito, graficos muy bonitos, puzzles bastante sencillos, la dificultad reside en no percatarse de objetos movibles o de zonas de uso de objetos sin marcar. apenas 5 horas pero me ha gustado. Si buscas un reto busca otra cosa
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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