
"Just Shapes & Beats" is a chaotic co-op musical bullet-hell based on three simple things: avoid Shapes, move to the kick-ass Beats, and die, repeatedly.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.57/day in the week to Aug 28 → 6.57/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 26.1Kreviews | 98% | — | $10.3M |
| $19.99 | 3.8Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1047 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it really is only shapes and beats, good advertising
Ya me hice el modo historia, y es buenísimo. Lo recomiendo mucho. Buen multijugador. Ojala le pusieran una forma de crear niveles para la comunidad. (Como geometry dash) Estaría bueno.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 420/day in the week to Jul 16 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Korean, German, Russian, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Spanish - Latin America, Polish +2 more
| $19.99 |
| 811ratings |
| 94% |
| — |
| not modelled |
| $11.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good gameplay, simple story, great challenge
сначало всё легко но если ты захочешь пройти игру на все 100% то тебе жопа ты пройдёшь через мучение ад и другие пытки
perfect game for friends. good soundtracks gameplay idea and its just fun overall
Даже не у эпилептиков глаза вылезут.
There seems to be a bit of correlation between Geometry Dash and this game community-wise. I ended up finding out about this game a couple months after it came out through GD levels on this game(though I bought it on Switch at the time). And then I got the game here on Steam as it certainly was worth the re-purchase, and being able to play online without a subscription. [h2]Gameplay[/h2] The gameplay here is quite simple, you are are colored shape in an empty space, and you have to dash and dodge the pink obstacles. The obstacles themselves move to the rhythm, but the gameplay itself is not inherently rhythm(though it could be if you make it). The tutorial does a pretty good job at showcasing this as it progressively gets more intense as you master certain parts of it, reflecting the chaotic nature the gameplay can have. In the campaign itself there are [i]minigame[/i] sections for lack of better word that were also insanely fun to play through(and are generous checkpoint wise). There is also bossfights in the level, and these lack checkpoints unlike the regular levels, but they give more HP for better balancing. They're pretty fun to play through as well. The campaign plays through in a normal difficulty, but post-game when playing levels individually you can ramp up the difficulty in a Hardcore mode, which has either more obstacles, faster obstacles, or little visual warnings for them. [h2]Soundtrack[/h2] This game's soundtrack had an insane influence on my modern music taste, really getting me more into EDM and introducing me to artists I still listen to today(e.g., Pegboard Nerds, Tokyo Machine, MDK). If you are a fan of electronic music or decently like it, you'll enjoy the game's soundtrack. They got the big artists from the big labels(e.g. Monstercat), and songs from lesser known artists(at least at the time). While I obviously didn't fully enjoy every song, there's one for everyone in this game. They also did video game collabs and remixed tracks from those game's OSTs which I think was pretty cool. [h2]Performance & Polish[/h2] Not really much to say here. Due to the simplicity of the gameplay, the game itself is also really simple to run. Only thing to worry about is the amount of particles on screen but a potato PC may be able to get away with running this. I believe there are also certain graphical options you can look into as well, including a photosensitive mode as the game does contain [b]a lot[/b] of flashing lights. [h2]Value[/h2] This is probably my only real gripe about this game, and it's that it really does not have a lot of replay value after completing the campaign. You can unlock bonus songs/levels in your playlist, and there are post-game challenges to [i]amp up[/i] your menu screen, but that's really about it. And some of the bonus songs have to be unlocked through collecting Beat Points, and I would be fine with it if they didn't give you so little points for completing a song, or a challenge run(a set of 3 random levels, 1 boss included). And some of the levels require such a high Beat Point count that it would take hours upon hours, unless you're going for [i]point optimization[/i] guides. And given that the game has not had an update in quite a few years, it's really brought down the attention and value of this game. I would say $20 is a good [i]max price[/i], anything higher may not be worth it. And if it's on sale, it could be a good steal. [h2]Verdict: Would Recommend[/h2]
MUSIQUINHA ELETRONICA, QUADRADO FOGE DO QUADRADO DO MAL, HOMEM FELIZ.
Просто Фигурки и Ритмы, ничего запрещенного или нелегального. Мое имя Фигурки, Просто Фигурки
Очень интересная и проработанная игра, саундтрек шикарный, Игра 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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