
Move or Die is an absurdly fast-paced 4-player local and online party game where the mechanics change every 20 seconds! It's THE friendship-ruining game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.71/day in the week after.
About

Daily Contributions - A community-wide challenge! Check in every day to pitch in towards a global community goal that unlocks special and exclusive items for all contributors!
FREE Content Updates: New content, including game modes, characters and new features are added on a regular basis to keep Move or Die’s friendship-ruining-meter high. Always for free, forever and ever.
Blessed by the MODs: Build and share your own characters, game modes, mechanics, levels, soundtracks and more. Includes Steam Workshop support, as well as a super user-friendly level editor.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 23.3Kreviews | 89% | — | $1.9M |
| $3.74−75% | 1.1Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Move or die is party game that could be so much better but was ultimately mishandled by the developers and in this Review I recommend against the game in its current state. :3 Unlike most party games move or die for some unholy reason requires that you must grind the hell out of the game to unlock the fun. Every game you play you can level up by playing rounds and if you earn enough points you will win, you can also change how many points is needed to win a game. When you complete a game you will get xp and if you fill up the xp bar it will earn you a loot box and this gives you a random item which can be: Cosmetic, Game mode, or mutator, you also earn in-game currency from getting xp, which you can also use to unlock cosmetics, game modes, and mutators consistently. The problem with this progression system is that the grind is way to ♥♥♥♥♥♥♥ long for normal people, I'm, at level 270 from 100 hours and I have yet to get a single Legendary item from levelling up because it's very rare, and you also get duplicates from the Loot Boxes so it's even more rare! However, when you play games and earn xp you also get coins and you also get coins from duplicates, and these coins can be used in the Not-A-Store which is an in-game store that allows you to spend coins on cosmetics, Game modes, and Mutators. This means that the best and consistent way to unlock all the modes and mutators would be from coins, right? Well wrong! The game modes and mutators cost way too many coins to get, you would have to play 100's of games to be able to unlock them all. Here's some quick math, I'm level 270 and have obtained 38000 coins so far, that means I could buy 3 legendary game modes, but there is 7 Legendary game modes/Mutators in the game so i would need 42000 more coins, and that would add another 100 hours to get the rest. But here’s the catch you get more coins from winning and I'm actually pretty good at this game, so I win 90% oi the time, but! If your new to the game you're probably not going to win as much so it would probably take you around 300 hours or more to get the legendary modes/mutators with coins. Also how mutators work is that they spice the game up by changing how rules work, like jumping flips gravity, or move and die (moving kills you) and every 6 rounds of a game it will spin a wheel that selects a random player and they will have 3 mutator choices that they currently have unlocked. The issue with this is that the wheel can just never pick you, and then all those legendary mutators you grinded for aren’t even used that game at all. Also, something really funny about the 6 default mutators, 2 of them are the most unfun and annoying in the game, that being Ghostly jumps and Lights Out and these just make game modes rng, and ghostly jumps also bugs out and doesn’t let people jump at all. The developers have also removed features from the game like the in-game chat and ''emote spam'' (you can only use 3 emotes until a cooldown kicks in) as a way to stop ’’toxicity’’ which is stupid as they added the chat in an update called ‘’The Toxic update’’ and in the update trailer they mention that the community asked for the chat feature, so instead of caring about the majority of the community's opinion, they instead listen to 1 guy who got upset and called a slur or something. So no more communicating with randoms anymore, rip any friendships you could have made. Also in the game trailer they advertise this game as ruining friendships, and to add on to this they also added a poop emote in the game which people use when they want to be toxic anyway. Hosting a lobby, once you host a lobby or become the host you are unable to edit the lobby settings until you exit and create a new lobby. There is many issues with this as lets say for example: You are playing with randoms and have a fully lobby and want to increase how points you need to win or to disable mutators, well you would have to leave and create a new lobby and hope that they join, I say ''hope they join'' as you can't even communicate with text chat anymore as the developers removed it so you can't tell them to join your new lobby at all. This game also has some unobtainable cosmetics currently in the game that i will list: The Dead By Daylight Cosmetics, Blight, Huntress, Trapper, Jenny, and a Scratches Trail, and Dbd Emotes. Yellow Taxi goes Vroom Cosmetics, Taxi, Morio, and a Vroom Trail. 7 Year Anniversary Cosmetics, Old Zombi, Old Derpy Chicken, Old Count, Old Viking. Every Body Love summer update Cosmetics, Cocktail Trail, ChillBill, Flo. Current Daily Contribution Cosmetics, Al Dente, icy Hot, Happy, Accuraptor, Forky, Fart Trail, Anger Trail, Atom Trail. And finally the Mawaka skin which is stupid FOMO ♥♥♥♥♥♥♥♥, and this game has had other collabs with shotgun farmers and monster prom but those cosmetics were added to the in-game store so why treat other collabs differently? The game also currently has a lot of issues with crashes and the Not-A-Store being glitched for many people not letting them buy anything, or their progress being wiped. The last major update for this game was in April 2024 so take that with a grain of salt. This game also features workshop support, which is actually really cool, love when games do this, however these mods only work locally or with friends who also have the mods installed which kinda ruins it. I can understand having every player needing to subscribe to custom game modes, but why for skins, and custom levels which just add new levels for existing modes? Duck game lets you create custom skins which can be viewed by other players, and it also lets you play random internet and custom levels with random players, without having to subscribe to them in the workshop. If Move or Die had this then it would be infinitely more repayable. Also why is the move or die editor hidden in the game files? It should in the main menu, we would probably have way more workshop submissions then. Tldr: Game grind is too long, people always leave when you winning so your basically just playing with Ai, Game is currently crashing for a lot of players and their shop is bugged so they can't get any game modes or mutators, blah, blah, blah, Just Play duck game or Ultimate chicken horse instead, these are fun party games where you can just play the game and have fun instantly. Suggestions to make this game better! Here's a good solution I came up with to fix this games progression system, if the developers still want their players to have some sort of progression, They could make it so you unlock a new type of item called ''sets'' and you would get Game mode and Mutator sets every 5 levels, these ''sets'' would contain game modes and mutators of a certain rarity, with there being 8 sets total, 4 sets for game modes and 4 sets for mutators (common, rare, epic, and legendary). So, at level 40 you would have all modes and mutators unlocked. You could also make it so it's a Game mode set first, then a Mutator set, and repeat until level 40. Or make it level 45 since you unlock emotes at level 5 and that's part of the progression, and then you start getting the sets at level 10, 15, 20, 25, 30, 35, 40, 45. Personally I think this would be a way more fun and less time consuming way to unlock all the fun parts of the game, and it would help keep new players engaged and potentially keep them. The cosmetics like the Characters and Trails would still be unlocked with the level up loot boxes and Not-Coins. There might be an issue for players who are already over level 45 though and for this you could make the 'sets'' only obtainable through a 2nd level up bar (make it the colour red) and it would be capped at level 40, and for people who already have all the Game Modes/Mutators unlocked it could just give coins. Allowing the host to change lobby settings while in the lobby with other players, more server options like a mutator that's always on etc.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Portuguese - Brazil, Italian, Spanish - Spain, Russian, Japanese*, Simplified Chinese, Dutch, Hungarian +4 more
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Название игры очень точно передает взаимоотношения между мной и военкоматом
Nobody will read my review, so i'll just say i'm gay
我们试过在床上,试过在沙发上,试过在餐桌上,也试过在阳台上,甚至在厕所里,但都无济于事,我们根本找不到能成功联机的地方。
pretty cool game got it on sale unfortunately i have no friends
i didn't move. i died. 10/10 best game!
♥♥♥♥ you james for making me buy this in 2018 and not playing wiht me ♥♥♥♥ you
[h1] 一个人也要坚强鸭 [/h1] 木奥黛,新晋好友撕逼游戏,已经有很多小伙伴向我推荐了,这就来介绍一下。 【画面】:卡通小清新风格,人物都很可爱,给我的第一感觉是放大的超级食肉男孩..同样,当死亡时候,也会爆炸开来,血染场景。 【游戏玩法】:四人对抗,最基本的设定----游戏如其名MOVE OR DIE,每人都有一个血条,静止不动就会掉血,左右奔跑才能永葆青春..(注意,原地跳不算MOVE,血条照掉无误)。 胜利机制采用打分制,每个人在一堆小游戏选出几种,然后系统会在大家选择的小游戏中随机选出一些进行游戏,每局小游戏里第一到第四分别获得5分、2分、1分、0分。每局的分数累加,谁先超过事先定好的分数线谁就是最后的赢家。 这个游戏升级会随即给你小游戏模式和皮肤,按稀有程度分为白(最普遍),蓝(比如6L),紫,黄,全都可以在社区市场交易 【游戏模式】具体小游戏模式有很多,简单讲讲(下面英文是官方命名,中文是我自己根据玩法随便写的,意识流写法并不是翻译)P.S当时我写评测时还没有官方中文,现在已经出官中了。(想看每个模式带图介绍的朋友请点文中最下链接):1.Bomb Tag 炸弹模式,开局场上出现一个定时炸弹随即落在一人身上,接触他人可把炸弹转移,计时结束炸弹炸死携带炸弹者,转移给下一个离得最近的人,如此循环,活到最后者胜。 2. Color Craze 刷墙模式,接触墙和地面就会使其变为你的队伍颜色,其他人猜到你已经涂好颜色的方块上可以将其变为自己的颜色,固定时间内,自己队伍颜色的方块最多者,胜出。 3.Blow Back 滚球兽模式,游戏中按X(我用的手柄),可以给自己充气变成球状,球形态下触碰敌人可将其弹飞,场景四周都是红色陷阱方块,触碰就会被秒杀,主要就是把敌人弹到方块上,活到最后的人赢。 4.Cleanup Crew 清洁工模式,每人一把滚刷,背景是一面整个的涂鸦墙,经过的地方就会被滚刷刷干净,一定时间内清理涂鸦的最多者胜。 5.SPEED Run 赛跑模式,跑,半路有红色方块障碍,碰到就死,先跑到终点者胜利。 6.Ghost Scare 幽灵惊吓模式,开局所有人隐身,只有走路能看到烟尘,按X(手柄)会尖叫(AOE攻击,秒杀范围内敌人),尖叫同时会短暂现身,活到最后者胜利。 7.Vertigo 是男人就上一百层模式,画面会一直往上走,所有人都要不停地向上跳,画面最下方有一行红色方块是不动的,碰到就死,也就是说跳得慢就死了。活到最后的人赢。 8.ROCKET RUN 火箭模式,开局生成一个火箭,随即标记并追踪一名玩家,火箭周围有一小圈感应范围,感应到人立刻造成大范围爆炸,被标记的人想要活命就必须引导火箭提前炸死自己奔跑路径上的敌人。被标记的人若死亡,重新生成一枚新的火箭,如此往复,最后的生还者胜。 9.JUMP SHOT 跳狙模式,每人一把狙击步枪,只有跳的同时才能按X(手柄)开枪,子弹伤害为秒杀级别,活到最后者赢。 10.SUGAR RUSH 抢糖模式, 地图中存在多处圆形舱门,不定时会有其中一个岁机舱门打开,并放出数量=总人数-1 的糖果,大家要去抢糖吃,吃不到的人会自爆,活到最后者胜。 11.STOMP 踩脑袋模式,此模式中跳跃并踩到其他人头部会将其秒杀(超级玛丽都玩过吧),最后生还者为赢家。 12.Falling Blocks 躲砖块模式,天上随即落下红色砖块,触碰即死,活到最后的人赢。 13.Hat Chase 抢帽子模式,随机生成一个灰色帽子,触碰即可带上,戴帽子的人如果被其他人接触到,帽子脱离戴帽者并飞出去一小段距离。规定时间内戴帽子时间最长的人获胜。 14.CHAINSAW BACKSTAB电锯模式, 开局每人会拿一把电锯在横身体正面,背面无防护。两种情况A.电锯--电锯,(第一次)两个拿电锯的人向后弹开一小段距离,(第二次)俩人电锯脱手弹飞,需要重新捡回来(可以捡别人的)。 B.电锯--身体,秒杀。 15.Fizzle Floor 地板消失模式,场景最底层为红色秒人方块,玩家开局都站在上面一层的地砖上,地砖随时间流逝随即消失,踩空的人掉下去就会死,活到最后者胜。 【联网】:本地最多四人,支持互联网多人游戏。 【其他】:升级会给箱子,打开有不同的皮肤,可在社区交易。 支持创意工坊,因为是新游戏目前MOD还比较少,但是支持工坊可以说前途无限 价格的话还是四人包比较实惠,推荐找人一起买四人包。 【总结】:看起来模式很多,其实都是很简单的小游戏,返璞归真,很多模式之前我在战斗砖块剧场PVP都玩过,什么涂墙,抢帽子。我觉得像是战斗砖块PVP模式的一个独立改良版,游戏速度加快了,模式增加了。这半年也没出什么令人耳目一新的好友对抗游戏了,所以这款游戏很容易就凸显出来了。总体质量还是相当不错的。喜欢这种联机游戏的还是很推荐买的,与好友斗,其乐无穷。
Move or Die o debería llamarse Muere y Perdí un Amigo. Es ese tipo de juego que parece inofensivo al principio; colores brillantes, música alegre, personajes divertidos y cinco minutos después estás gritándole a tus amigos porque te empujó y te cago matando. Cada ronda tiene una regla nueva y completamente injusta que te obliga a improvisar mientras intentás no morir en 3 segundos. ¿Te gustaba tener control sobre lo que hacés en un juego? Bueno, mala suerte. La mejor parte: si te quedás quieto, explotás. Así de simple. Como la vida, pero más colorido. Ideal para jugar con amigos… si no te molesta perderlos.
Прикольная и весёлая игра, но только если у вас есть друзья! Хотя с друзьями играть тоже не советую, иначе вы с ними поссоритесь в пух и прах! Игра шрёдингера 0/10 10/0
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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