
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game used to be really fun and enjoyable even solo which i mostly played but since the past couple patches since ive played it has become incredibly infuriating to play due to unnecessary changes to the micro managing side of the game that gets in the way of the core game experience, im really disappointed in the direction these devs have decided to take the game in as all the ship repair crap piles up too quickly and keeps stressing me and my friends out as we struggle to even finish the missions despite us playing this for a long time now and feels really unfair
It's rad, plain and easy. If you looked at any part of the trailer or steam page and thought "what a cool idea!" it's so much more. Rarely is a complex idea represented and executed so effortlessly. The closest thing I can compare it to is Sea of Thieves mashed up with FTL but the chaos of crewing a space ship in three dimensional space is heinously devious and so satisfying. The weapon systems, quality of life, single player/co-op campaign, player progression. I'm only 8 hours deep in this Early Access release and had to go look at the team that pulled this off and it's no wonder this game is what it is this early in its life. I wish this team nothing but their own future success. They've done a great thing and if you have any interest at all in what this game claims to be, you should be here.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR: The new updates are "fixing" things that weren't broken in ways that make them worse, adding new mechanics that empower the enemies rather than the player, and overhauling what were clean and efficient game elements of strategy into luck-based tedium that demand endless grinding for little payoff. This game is getting worse, not better. I could go on and on about how excited I was when this game first launched. My friends and I jumped right into what was then Jump Ship and loved it so much when it hit early access. Recent changes though fully push out casual gamers like me and my friends. Honestly, they are less "update" and more "overhaul" as the last two versions of this game have been so drastically different that I don't feel like I own the same game I originally purchased, and this new one is far less fun. The devs are pushing hard for luck-based progression, sweaty combat, and hours and hours of grinding for upgrade resources. Missions used to feel rewarding. Now they feel punishing and stingy. Keeping the ship repaired and flying used to feel kinetic and fun. Now it feels costly like a battle of attrition where they'll just keep coming as I get worn down. Ground and Space Combat used to feel adventurous and exciting. Now it feels bullying and oppressive. Truly overwhelming since the Heat Update and made far worse by the Weapons Update. Before the Weapons Update, I had the highest level everything and enjoyed making runs into harder sectors. Now the hardest sectors feel like they're spitting at me for trying and the payout is a pittance for my efforts. True, they stripped my ship and my weapons back down to basic components with no way of getting them back to where they were without hours and hours of grinding so I shouldn't be going into harder sectors anymore until I can level back up. However, with new elements like the lava wall meaning an endless onslaught of enemies that won't let me do anything and so many new versions of the same components that now need to be found rather than upgraded, I feel like I'm being thrown into the meat grinder just for the hopes that the loot tables favor me. If you want to white-knuckle your way through a game, maybe this is for you, but it's pushing casual gamers like me fully away at this point. I honestly wish I could jump in for the first time now. At least then I wouldn't have the memories of how fun and rewarding this game used to be. It never felt easy, but it did feel doable and rewarding for my efforts. Now it feels punishing at best where my strategy and skill have no chance against the oppressive mechanics. Jump Space is turning into a player slaughterhouse demanding more and more upfront gamer skill with each version. I miss Jump Ship.
Я бы назвала эту игру пока что скрытым гемом. Она кажется довольно казуальной и не выделающейся, как будто мы уже много раз видели подобные механики и стиль в других играх. Немного пахнет старфилдом по визуалу. Основные механики и то что ждет в игре: 1. Механика рейда\забега: есть хаб, где можно брать задания, менять экипу и качаться. 2. Управление самолётом с нескольких орудий: если вы пилот, у вас есть пилотская пушка, если вы сидите на стрелке, у вас есть доступ к вами же установленным орудиям и это намного сильнее чем пилотская пушка (если не найти получше) 3. Коопная составляющая: одному не так интересно и скорее всего ты всё сделать не успеешь, в идеале минимум двое, но нам честно говоря не хватает и третьего. Пока один рулит кораблём, второй сидит на пушках, третий может докидывать патроны, тушить пожары и чинить корабль и так же отбивать абордаж. На самом деле это классная составляющая этой игры, отлично реализовано и классно играется. Ну и ресурс менеджент не стоит убирать. Постоянная нехватка ресов на ремки тоже роляет. Пока один отбивается от врагов, второй бегает по кораблю и вычинывает всё что можно, при это всё вокруг вертится и стреляет. Классненько) 4. Механика модулей корабля: есть кораблю, у корабля есть свои модули, которые можно менять, у каждого модуля есть своя "сетка", это то сколько клеток модуль займет на сетке питания, а сетка в свою очередь зависит от ядра. Кстати, с ядром так и не разобрались, нашли классное ядро деления, но оно почему то залагало и не менялось с уже существующими ядрами и не давало нужную мощность, в какой то момент мы попытались поставить старую конфигурацию, но стало хуже и у нас пропало 2 клетки. Списываю на ранние баги при релизе, не сильно критично, но надеюсь поправят. Ну и самое интересное что не любой модуль так влезет, иногда приходилось выбирать, накинуть побольше пушек или оставить хороший модуль на сканирование. 5. Карта одного забега и миссии. Заходя в один забег можно выбирать по какому пути идти и куда заходить. Тут тоже есть вопросы, например я до сих пор не понимаю что значит красная зона и что будет если туда попасть. Залетаю в такую зону вас будет ожидать какое либо задание и там будет лут. Можно пострелять во врагов, они тоже разные, есть те кто хочет подобраться поближе, есть кто танчит и выписывает вам кучу дамага. Миссий пока не так много, но они довольно интересные. Ну и по багам которые пока успели увидеть: когда в зону прыгают враги, ты не можешь начать допустим основную миссию пока не убьёшь всех. Но бывает что враг залетает за текстурку и его там найти довольно сложно, надо искать такое же место где он залетел. Благо есть кнопка сбросить корабль. которая позволяет вытащить кораблю откуда угодно, если он застрял. Ну и с ядрами деления вообще не понятно, что там значат все эти плюсики в целом понятно, но почему когда я меняю ядро это не отображается на панели. А ЕЩЕ, в коопе апгрейды корабля не зависят только от хоста, они зависят от обоих игроков, тут вообще не разобрались. Я проапала какой то модуль, но он не стал лучше, пока мой тиммейт не сделал тоже самое, ничего не поменялось. Крч есть некоторые проблемы с синхронизацией состояния корабля, в зависимости от того кто меняет модули. Есть над чем поработать разработчикам. Даже в текущем состоянии игра огонь, она уже дарит эмоции и позволяет классно провести время. Ждем обновлений и больше контента) игра огонь!
tem uma pegada rogue-like, resetando seu loot sempre que vc volta de missão.. parece que o jogo está sempre melhorando e aprimorando sua qualidade de vida e é bem otimizado, roda bem mesmo em sistemas mais fracos. com um bom suporte pra controle ou teclado. e tem pt br. é o tipo de jogo espacial que estava em falta no mercado a um bom tempo.. com bastante liberdade de exploração e missões. e a forma como concerta a nave é bastante interessante.. estou gostando bastante, ainda mais jogando sozinho
Most negative reviews are right. My biggest issue is the basic feel of this game. You jump to an area from the lobby via a map in your main hub area. From this area you now have up to 10 locations that you jump to utilizing your ships map, (depends on "map size" which can be small, medium, or large.). Lets get to the basic part, all these areas have their own little objectives, but every area is a tiny part of space where you fly your ship around doing tedious little jobs. BTW I have to emphasize HOW SMALL these areas are. You are basically flying a ship around a tiny park every. single. mission. But sure you "jump" which is basically a mini loading screen into the next mission. Until the end of this mission run which you just jump back to the hub to do it all over again. For example, you jump to a salvage mission. You now run around the area sometimes killing space ships because they are just in the way. Then you go inside a little broken down area kill couple guys inside with your guns then loot a box or 4. This is now every location you will ever see, maybe with some additives like find two batteries put them in the jack hole of the door, bam door now opens. Oh sure the next mission area may be an enemy fort. Same ♥♥♥♥ different mission. You now have to loot the areas while waves of enemies come at you. Its not that hard. Its just tedious and boring same old crap every mission. Now add coop mode, it goes way faster and is way easier. Still ♥♥♥♥♥♥♥ boring. I saw someone say you feel like you are having fun until you play about 2 hours, now you cant refund it, they were right. Sure is a cheap game. It could be something way better tbh. But its not and it never will be. Lets just say this game is literally the same as wildgate except with little bit more realistic graphics, tiny bit more complex interior of ships, and way more basic areas than wildgate believe it or not. Also its only pve which is probably a good thing. I got wildgate for free and still dont like the game. Idfk why I thought this would be any better. Save yourself the money and just dont buy this garbage. Looks REAL nice but it's quantity with a lil bit of quality rinse repeat BS. Im done here.
This game is like FTL in first person and with your friends, can't wait for 1.0/endless release.
100시간 가까이 플레이 해보고 느낀점(최고 난이도 기준). 간단히 즐기기에는 나쁘지 않은 게임이지만 여기도 운영진이 고치라는 버그는 안 고치고 무기 너프만 계속함.(적이 벽 너머 나를 때리는 버그, 몹이 맵에 끼어 웨이브 형식의 미션이 완료 되지 않는 버그, 적들이 겹쳐서 나타나는 버그로 내가 순식간에 죽어버리는 문제, 무기가 작동하지 않거나, 아무것도 상호 작용할 수 없는 등 엄청 많음) 패치 노트 보면 말만 그럴싸하게 해놓고 실제로 플레이 해보면 유저 적대적 패치만 진행함. 대표적으로 무기 랜덤 옵션에 붙는 무기 데미지 증가 스텟 너프와 탄창 너프, 그리고 부식 상태 이상 너프(데미지 및 발동 확률). 이렇게 패치가 진행되다 보니 특정 무기들만 쓰게 됨.(너프로 피해본 무기로는 샷건이 있음, 써보면 진짜 쓰라고 만든건지 의심할 정도) 소소한 버프 들(드론 출현 비율 감소, 무기 레벨업 시 증가되는 데미지 계수 버프, 불 상태 이상 데미지 증가, 불독 같은 특정 무기 데미지 약간 상향, 부식 지속시간 1초 증가 등)이 있지만 여기에 대응해 너프를 더 많이 진행해 사실 상 무기들이 전체적으로 하향 조정임. 내 경험 상 말하자면 패치 전 스나이퍼 데미지가 100이었는데 91로 줄어들었고 경기관총이 106발이었는데 86발로 줄어듬. 그리고 부식은 발동 확률이 40에서 20 정도로 줄었고 데미지가 6에서 4로 줄어들어서 상태이상 지속시간 1초 증가 버프가 체감이 안됨. 실제로 미션을 진행하면서 적들과 대치해보면 버프 체감 보다 너프 체감이 더욱 확실하게 나타납니다. 아직까지는 할만하지만 이렇게 너프식으로 운영을 계속할꺼면 PVE 게임에 패지 주워 스팩 업 하는 특성 상 내가 힘들게 얻은 무기가 너프되는 걸 보고 계속하는 유저는 없을 거임. 물론 게임사가 노력을 안 하고 있는 건 아니지만 밸런스 패치를 할 꺼면 먼저 심각한 버그들을 좀 고치고 건드렸으면 좋겠습니다. 현 시점 깊게 파 먹고 싶은 유저는 이 겜 할때 참고하세요.
Terrible update in my opinion, repairing the ship(t) is way too complicated now by flying to every part of the ship just to keep it alive and some of them being unreachable while on the outer hull of the ship, while inside there could be materia leaks or critical components, even as a 3 person group this is hard to keep up with. Its also very annoying to have another item in your inventory as this clogs it. (repair man talking). I was way happier with the way things were before where you just had to get shield repair kits and smash them into your core. At least this gives you some freedom to either put out fires, or jump in to space on foot and latch onto enemy ships to take them down. Now you gotta be repairing 24/7 every fight. The artifact that lets you heal other team members also is bugged/♥♥♥♥♥♥♥. I think its supposed to NOT work with other weapons besides the pistol that you have, but its the other way around. Shooting a teammate with a Javelin heals them for only 5hp with 23/25% damage upgrade. You guys nerfed the artifact way into the ground. While making the enemies on foot a lot tougher, even on moderate difficulty this was almost impossible to do(we were doing even very hard missions which were pretty tough obviously but doable). . Weapon upgrade also sucks, had a mk4 javelin before, logged in and it was mk1. Enemy ships flying through obstacles/walls. The distance to shoot at a ship is also terrible now, indicator before was a lot better, lance railguns also don't show the distance of the enemy ships, therefore making it hard to know when you're able to shoot an enemy when engaging them. Critical hit markers are also inaccurate/♥♥♥♥♥♥♥, even while fully aiming at them getting no critical hits. Before you could also have an empty rocket launcher/rail gun on your person and when you start a new mission, this would get fully reloaded. It just takes all of the fun out of the game and doesn't just make it harder, but more annoying to play. The game was fun before the update, now it just feel exhausting and no longer fun in any way, shape or form. Not playing again.
I’d have recommended it a couple days ago This game has so much potential. It’s so addicting and my buddies and I have been blasting these dumb bots since the weapons update, but my god these devs have no idea what they want to be. Are they the fun/cool developers who put dope weapons and ship mods in their game like what's advertised on their socials? Or are they micromanagers who nerf fun items into the ground instead of buffing their underperforming ones. My beef is with the on foot play style. I don’t understand this meta crushing mentality. It’s a PVE game, who cares if I crash through guns blazing just to get 2 green components and a credit case. It took ONE Hotfix to tank the Very Hard difficulty making it worthless to even attempt. Get this…One! One crate spawned at every loot point we hit last night. PLEASE! I need more green components 😆 “Oh let’s tone down breach, it’s too useful, but here’s 3 spider tanks and 8 rocket drones with flame spiders running through closed doors within the span of a minute…that’ll balance it out”. Oh wait the cargo mission, man I mean what the ****. The enemy spawns are so over tuned.2 sniper drones, 7 heavy walkers and a pair of spider tanks plus all the little chaff on my heels as I snail crawl to the front door. Which leads to the enemies thinkin “oh we’re taking the party outside”, so now we have 20+ on the front porch. “oh you should use the consumables” what consumables?! Everything’s used up at one jammer mission before we even attempt this fight and dusting em with the ship gun is corny, but whatever. I just want to relax in space and blow stuff up with my pals man. **** this -Bugs- *Rupture effect- dude what the **** is this and how do you clear it *stuck spawn bug when entering hanger *enemy rockets going through deployable shield *pilot weapons effects disappearing *jump drive not working occasionally *enemies walking through closed doors Not a bug but what is up with the ingot purchasing. Jeez dude add a quantity slider or somethin. F F F F F F F F F F F F F F F F F F
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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