
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 143 reviews with recorded playtime.
Reviews
Themes across 143 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Honestly there definitely has been a lot put into this game, but with the recent update, it's clear they're pushing for you to have a full squad to man the ship. Shields now don't really protect you, as a singular blast will knock them out, when your hull is damaged you now have to go outside your ship to repair it, meaning you're now needing a lot more micromanagement compared to the previous system of putting ship repairs into the core. I can kind of understand the thought process, but it really damages solo players and duos, especially with how they haven't fixed buddy, so if you allow him to repair your ship, you'll run out of Matera in the first zone, because I'm 90% certain his coding wasn't updated to adjust for the new repair costs. Something I'm curious about is if the devs use AI to code at all. Normally I wouldn't make such a bold claim, but there's just a lot of... small things that I just don't think a coder would get wrong? Eg, Exiting from the charting map is labelled "A". In *what* world is that the case? Esc is the key to back out, but how could something like that go unnoticed? Another is obviously Buddy, how he can't interact with the new systems, so he's constantly spamming shields the moment an enemy ship comes into range, even if they haven't fired yet, or as I said, eating your matera to repair the ship, leaving you with no ammunition to fire. Another thing is the revamping of modules. In the past, it was very much a linear progression, you levelled up your kit using ingots and you explored in more dangerous zones for better stuff. Now it's all pure chance, with a starting 4 slots. To me, it just says that this game isn't for the casual player anymore who wants to play with a friend or two, now you've got to lock in or risk getting blown to smithereens. Even if you had played before this update, it's nice you've gotten some ingots as replacement, but with there being green, blue, purple, orange AND red ingots, you've just made the grind so much more tedious in order to artificially lengthen the playtime. If you were to purely say buy one red ingot using credits, you'd be spending 3,750,000 credits. On a SINGULAR red bar. Granted, you might just end up crafting them up from the bars you find in missions instead, however the rewards are *pitiful* and it doesn't feel as if your time is being rewarded at all, because remember, they've changed how modules work now. You *might* find a better weapon, but it's a pure dice roll, and when you do, the resources that are required to actually upgrade them are astronomically high, and what happens if you find something better? Do you get the ingots back? Because if you don't, then you are 100% SOL, though if I'm wrong I'm happy to be proven so. My point is more, this game doesn't respect your time anymore, and has been changed in ways that make it inconvenient to the player, it's almost as if it's been tuned for the hyper optimiser players, which is fine I guess, but that doesn't apply to me. I do think the weapon update is somewhat cool, but it's also clear that the focus was only on the new content, and not how the old content would merge with the new stuff. Along with this, I do think they use AI to code their game without telling us, and despite having AI voices in for many months now, without even changing the voice lines, they still haven't gotten people in to properly voice these characters. It's a decent game at heart, but I do think Voidcrew probably has the better experience now, which is a huge shame because I really hoped that Jump Space would want to try and be its own niche.
game is cool at first glance. however the missions feel the exact same. Fight ai, grab loot in chests, take loot back to ship. had hopes it would be fun but after 6hrs i am already finding it one of the most boring games out there. i get its early access but there definitely could be more potential in the future. just not so repetitive...
[h1]Френдслоп про кораблико-самолётики в космосе с редкими перестрелками персонажей[/h1] К ВНИМЕНИЮ для тех, кто раздумывает брать игру или нет: это в первую очередь симулятор войны корабликов, а уже на сдачу вам разрешают пострелять по одинаковым роботикам в повторяющихся локациях, так же крошками с совка в лицо вам кинут прокачку всего остального. Зная это - никогда бы в жизни не взял ебy4ий симулятор самолётика в космосе. Вот только что у тебя была куча ресурсов чтобы ремонтироваться и крафтить патроны во время боя ииииии.... ИХ НЕТ. Дальше выхода тоже ни какого: просто подыхай как собака, потому что других способов победить в лётном бою нет. Что касается пострелушек: тут пишут что обновление оружие недавно вышло, только толку с него, если тебя на любой сложности разбирают космические кораблики-самолётики, но даже когда тебя допустят до этих самых пострелушек, то они сложности никакой не вызывают и заканчиваются по какой-то причине быстрее, чем война в космосе. В целом, геймплей сводиться к улучшению базовых статов кораблика модулями и их прокачкой, иногда замене ганов персонажа, есть аугментика, но если вы её увидите - просто сядьте, а то со смеху упадёте. К вопросу про френдслоп: технически в одиночку есть возможность играть соло, но потом наступают моменты, когда твой корабль пиздяt, пока ты на планете занимаешься перестрелками с роботиками. Или когда ты бы мог залутать локацию, но ты понимаешь что не успеешь, ибо вот таймер какой-то появился и тебе срочно вот прям сейчас надо бежать... В конце расскажу о своей любимой вишенка на торте: иногда в корабль может прилететь ядерные отходы, которые надо выкинуть. Ты берёшь поднимаешь этот радиоактивный кал и выпрыгиваешь в космос, чтобы ну там его оставить, но ты не можешь, потому что его надо положить на землю. То есть, в космосе мы нет возможности швырнуть в свободный полёт то, что не нужно...
The Game is a Ship Combat mixed with on Foot Combat in Space. Beautiful game polished in many aspects. The Good: -Great Game Visuals: Stunning Creations and Quality Sound, Clear Objectives, Balanced for immersion -Great Combat: Concept is good, Multiplayer teams and Overall Easy to Get into it, Strategic Combat -Great Game Overall: Solid Entertainment with Teams, Incredible potential, Strategic Planning -Multiplayer Task Oriented: Everyone has a task ( Repair, Put out Fires, Reload, Gunner, Pilot, Loot etc) -Alien Response: Very Well done concept ( Pro tip expand on these) The Not so Good: -Slow it down: There is too much pressure to Hurry Up, it's becoming too chaotic. -Content: After a while it gets dull with instances, need more variation of bosses etc -No Free Roam: What? why ( add Planets, Moons, Comets, Wormholes, Ice Belts etc) -No Space Building: I mean this is a must ( Imagine Free Roam on a Planet of Choice and build your own -Hangar, Base, Mine, Sola Panels etc and Most of All Build Ships) -Needs Factions: ( Add Pirates, Traders Guild, Bounty Hunters, and some Research Conglomerate) The Devs are very good. Overall if you enjoy Space Combat in a ship or Space Combat on foot this is pretty good.
Bought as an impulse with a friend, didn't notice the AI disclaimer so that's on me, but still negative review on principal. False disclaimer anyways as they state they only do it "where it makes sense creatively" but there is no such case and they could have easily just paid an actual actor a few quid.
Filled with bugs that end your run: - Infinite ship respawns. - Enemies glitching through walls/asteroids to kill you. - Ships continuing to shoot after being destroyed. - Enemies randomly becoming invincible. - Items glitching into out of bounds areas frequently becoming inaccessible. - Loot rarity not properly spawning. - Objectives becoming incomplete-able. - Several broken weapon modifiers that literally do nothing. In addition, the balance is awful and promotes the cheesiest strategies you can think of. Every enemy one-shots you on-foot on higher difficulties encouraging cheesy corner-camping gameplay, or getting to inaccessible spots. Your shield is taken down in one shot by most enemies as well, encouraging extremely cheesy boarding strats. The name of the game is essentially one-shot or be one-shot. It's infuriating and entirely unfun. Skip it for now, maybe they fix the bugs and balance by release.
I want to love the game so bad but it's lacking a lot. I played it with my wife and friends so it should have made me love it right? Wrong. Which is a MASSIVE red flag. Almost anything you do with friends is fun but honestly the game is kinda convoluted, the ship interiors are not enjoyable to navigate, the guns don't feel good to use, and the reward doesn't hit well. The game formula is similar to what i've been looking for, a Sea of Thieves like experience but in space. At least between rounds in this you keep progress unlike a game which is a clone of this called Void Crew. But the one thing Void Crew has that this game doesn't is soul. At least Void Crew is quirky, enjoyable to play between rounds and fun with friends. Only thing is with that game is it's all cosmetic earnings just like SOT which is the worst part. I hate to do it because this game has potential but I don't trust that the devs could unlock it, so i'm refunding.
Годно, но довольно мало контента в игре на данный момент. Я за 30 часов всё успел закрыть, не считая фарма слитков и красных пушек и деталей(т.к задрачивать одни и те же миссии нет особого желания). Игра интересна, но очень уж быстро кончается разнообразие. Можно играть в соло, с пати из рандомов или друзей. В соло, кстати, легче по моему мнению, не так часто ломаются модули и робот помощник зачастую точнее рандомов стреляет. Жду дальнейшего развития этой игры
The update brought way to many *random* weapon customizing options. We did like the game before that update way better :(
Good bones, but the mission sets take far too long. Joining friends requires an invite code so you have to coordinate a lead hosting system, everyone joins, and suddenly you are in a multi-stage mission that can take 30m per zone or sector, across 4-8 sectors. I dunno about you but getting three friends together at the same time is hard enough, and getting them to play for two straight hours is insane. If you dont finish the set, you get extremely watered down mission rewards (50%) and dont get any of the end zone materials that you really need to upgrade ship components. Additionally, the inventory management system is wonky (you have items, then bags of items?) and the manual airlock doors and constant manual repairs to the ship get tedious very quickly. Still in development so the devs have plenty of opportunity to make this into a great game. Will just have to see.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Tiny Tina's Wonderlands | $5.4M | 24.6K | 71% | $11.99 |
| Bopl Battle | $5.4M | 25.2K | 97% | $9.99 |
| Vampire Crawlers: The Turbo Wildcard from Vampire Survivors | $5.4M | 17.7K | 96% | $8.99 |
| Cloudpunk | $5.4M | 15.3K | 88% | $19.99 |
| Jalopy | $5.4M | 11.3K | 76% | $14.99 |
| Beasts of Bermuda | $5.4M | 9.7K | 69% | $19.99 |