
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I will change this review to positive the moment they get rid of the AI voices
目前还处在EA阶段,开放的星区和任务种类都比较有限,船体和配件也不够丰富,敌人类型也比较少,但是玩起来还是很不错的,特别是国内和小伙伴们联机,都不需要开加速器就可以稳定联机。 游戏的核心玩法就是和小伙伴们一起开飞船在星际探索完成各种任务冒险,感觉等游戏再更新更新,多开放些星区、丰富下敌人种类、任务类型、船体配件等,会更耐玩。 目前似乎有MOD打了以后可以能支持到11人同时联机,为什么是11人,因为最大那艘飞船上可支持玩家安全进行空间跳跃的位置就只有11个……(/ω\)不握好扶手会在空间跳跃时变成星际尘埃……
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Terrible update in my opinion, repairing the ship(t) is way too complicated now by flying to every part of the ship just to keep it alive and some of them being unreachable while on the outer hull of the ship, while inside there could be materia leaks or critical components, even as a 3 person group this is hard to keep up with. Its also very annoying to have another item in your inventory as this clogs it. (repair man talking). I was way happier with the way things were before where you just had to get shield repair kits and smash them into your core. At least this gives you some freedom to either put out fires, or jump in to space on foot and latch onto enemy ships to take them down. Now you gotta be repairing 24/7 every fight. The artifact that lets you heal other team members also is bugged/♥♥♥♥♥♥♥. I think its supposed to NOT work with other weapons besides the pistol that you have, but its the other way around. Shooting a teammate with a Javelin heals them for only 5hp with 23/25% damage upgrade. You guys nerfed the artifact way into the ground. While making the enemies on foot a lot tougher, even on moderate difficulty this was almost impossible to do(we were doing even very hard missions which were pretty tough obviously but doable). . Weapon upgrade also sucks, had a mk4 javelin before, logged in and it was mk1. Enemy ships flying through obstacles/walls. The distance to shoot at a ship is also terrible now, indicator before was a lot better, lance railguns also don't show the distance of the enemy ships, therefore making it hard to know when you're able to shoot an enemy when engaging them. Critical hit markers are also inaccurate/♥♥♥♥♥♥♥, even while fully aiming at them getting no critical hits. Before you could also have an empty rocket launcher/rail gun on your person and when you start a new mission, this would get fully reloaded. It just takes all of the fun out of the game and doesn't just make it harder, but more annoying to play. The game was fun before the update, now it just feel exhausting and no longer fun in any way, shape or form. Not playing again.
Honestly, they need to lean harder into the RPG and Destiny-like vibe. The idea of saving blueprints of loot and improving them over time is genuinely cool. It makes your ship feel like it's advancing with you as you play. The movement of the game is begging for personal character abilities and more freedom of movement. These guys can do it, if they focus on it. However, the ship flight model just sucks SO bad. There's no interesting decisions to make. You fly so slowly you may as well not move at all. The only decision to make as a pilot is who to point your guns at. It's bad, it's really bad. Not having proper Newtonian physics for drifting and more skill expression was already bad but the 'dodge/boost' is so laughably slow I just don't understand the point? Lastly, we could not actually continue to play this as this game was causing insane overheating issues. Looking into it, apparently the devs know that this game is causing upwards of GPU bricking levels of heating issues. This game should not likely be allowed for sale with this kind of problem present in the game. I actually would've liked to stick with this game to see if it gets better but we cannot risk our computers. The insane CTDs were getting too frequent to ignore. More enemies, slower/telegraphed enemy bullets, more movement, more moment-to-moment choices and skill expression.
the dev team seems to have no real direction for their game updates, was having fun before a update that nerfed all ship parts. they are so focused on balance that they took the fun out of the game
I can't recommend this game or write a positive thing about this. It is a game that is made to literally waste your time. The loot isn't worth it. You pick up a cool weapon with attachments, and you can only upgrade that gun with those attachments. You can unlock the blueprint for that gun, but you can't remove the attachments. If you find a gun just like it that has good attachments on it too, it doesn't get upgraded even though you spent a lot of time upgrading the other gun... Upgrading the ship parts is the same thing. You can only have 4 blueprints at a time, and that isn't for each part of the ship. That's stupid. This game makes you waste time to invest more into believing that the game gets better so that you go over the 2 hour limit before you realize that you can't refund the game. Brilliant idea, devs. You played the players to line your pockets.
game is cool at first glance. however the missions feel the exact same. Fight ai, grab loot in chests, take loot back to ship. had hopes it would be fun but after 6hrs i am already finding it one of the most boring games out there. i get its early access but there definitely could be more potential in the future. just not so repetitive...
[h1]Френдслоп про кораблико-самолётики в космосе с редкими перестрелками персонажей[/h1] К ВНИМЕНИЮ для тех, кто раздумывает брать игру или нет: это в первую очередь симулятор войны корабликов, а уже на сдачу вам разрешают пострелять по одинаковым роботикам в повторяющихся локациях, так же крошками с совка в лицо вам кинут прокачку всего остального. Зная это - никогда бы в жизни не взял ебy4ий симулятор самолётика в космосе. Вот только что у тебя была куча ресурсов чтобы ремонтироваться и крафтить патроны во время боя ииииии.... ИХ НЕТ. Дальше выхода тоже ни какого: просто подыхай как собака, потому что других способов победить в лётном бою нет. Что касается пострелушек: тут пишут что обновление оружие недавно вышло, только толку с него, если тебя на любой сложности разбирают космические кораблики-самолётики, но даже когда тебя допустят до этих самых пострелушек, то они сложности никакой не вызывают и заканчиваются по какой-то причине быстрее, чем война в космосе. В целом, геймплей сводиться к улучшению базовых статов кораблика модулями и их прокачкой, иногда замене ганов персонажа, есть аугментика, но если вы её увидите - просто сядьте, а то со смеху упадёте. К вопросу про френдслоп: технически в одиночку есть возможность играть соло, но потом наступают моменты, когда твой корабль пиздяt, пока ты на планете занимаешься перестрелками с роботиками. Или когда ты бы мог залутать локацию, но ты понимаешь что не успеешь, ибо вот таймер какой-то появился и тебе срочно вот прям сейчас надо бежать... В конце расскажу о своей любимой вишенка на торте: иногда в корабль может прилететь ядерные отходы, которые надо выкинуть. Ты берёшь поднимаешь этот радиоактивный кал и выпрыгиваешь в космос, чтобы ну там его оставить, но ты не можешь, потому что его надо положить на землю. То есть, в космосе мы нет возможности швырнуть в свободный полёт то, что не нужно...
Space game with too many things it wants to be while not excelling in any of them latest "weapons" update only added 1 weapon, most of the guns in this game don't feel that great or fun to play with. The update added random rolled effects on weapons that can be super RNG if the gun is good, even if its highest rarity it can be useless. Most of the machine guns don't do any damage, the shotgun is incredibly unsatisfying. Melee is ok but everything will kill you quickly. Ship combat is very simple, however they just changed how shields and hull work. Early on without a strong shield, your ship is very fragile, could be rough for new players. The ship weapons are much better then the on-foot weapons, and I do enjoy the power grid mini-game. However, wish components could be more customizable between ships, the starting ship is the only ship that can use Multi-turret components, meanwhile the new giant ship can only have 4 special weapons, feels like a loss opportunity. It's also would of benefitted a crew of atleast 6 players instead of being locked to 4 players UI seems incredibly bugged at times and some component/weapon modules seem to get nerfed when you upgrade them. The RNG loot can be incredibly unsatisfying as well, there's so many modifiers you want to hunt for and try to find the perfect combination but it's highly unlikely. Finding the Rarest rarity items is also not fun as the weapon or component can just have all bad rolls. Content is highly repetitive and not enough mission diversity 4/10
Single player is unplayable, the difficulty scaling is way too high. You are simply overwhelmed. Buddy only shoots special weapon, and some times sticks to one gun, he wont shoot the multi turret guns. But the good thing is, they are constantly updating. Unless you have 3 or more players, I would stay away for now.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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