
Johnny Graves is an urban fantasy shooter that demands accuracy and fast reflexes. Johnny has a key role in the civil war of Hell. He has to fight his way through the front lines to help the lesser of two evils prevail...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
UPDATE June 2017: My original review was written when the game first hit EA over an year ago, and [b]does not reflect the current state of the game[/b]. It is my understanding that the game has now been completed and its price lowered significantly. I hope to update this review in the future, time permitting, but for now please regard my original review as an historical document only. ---- Johnny Graves—The Unchosen One is a horror themed 3D top down action shooter currently in Early Access. The Early Access part is quite crucial, as what is on offer so far is pretty bare bones. Content wise there is one playable level that can be completed in some few tense minutes, and there is little reason to come back to it once you're done. At first glance, this looks like a game in the style of classic ARPGs, but there are currently no progression mechanics that are commonly associated with RPGs here - that means there are no experience points to be gained nor leveling of any kind. Combat, however, is not mindless left clicking, but somewhat tactical, albeit simplistic in nature. The character has one conventional attack (an aimed shot from his revolver) and one special attack resembling something of a magic bullet that bounces from one enemy to the other, taking down multiple foes in succession. Aiming is done with the mouse and is completely manual, and your revolver must be reloaded every six shots. In contrast with a more traditional ARPG style of combat, you cannot shoot and move at the same time which can cause some tension. It is easy to get swamped by enemies if you are not careful, as the latter tend to spawn in groups and move in on you fast. In practice you will be running away from mobs of zombies a lot while reloading and waiting for your special attack meter to recharge so that you can take them down before they reach you. In a way, the combat is closer to Resident Evil than Diablo due to this rather basic shoot-and-run-dynamic, and because you control the character's movement directly with WASD keys. Failing a more diverse skill system, some other means of crowd control or maybe a melee option would have been welcome here. Add to this that there is no incentive to kill foes at all apart from ensuring your survival and progressing through the level. As mentioned above, enemies do not give XP when killed nor drop loot, so your best course of action is to just sneak your way around them, situation permitting. (Your guy can also jump if need be). Ammunition is unlimited, however, so the game feels far from survival horror despite the squishiness of your character. Speaking of which, your character's health bar is tiered and will regenerate by itself up to the last tier it fell down to after receiving damage. Melee attacks by zombies will whittle you down quickly, but fireballs and the few chemical zombies you encounter can have an even more adverse effect on your well-being. The fire is courtesy of giant tree dwelling spiders that will attack you off screen and remain aggravatingly out of sight until you draw in close. Chances are you will die when you encounter these spiders for the first time, meaning you will have to restart the level from the beginning. For an admittedly short level this isn't the end of the world, but I found dying and having to go back to square one pretty annoying. Maybe a checkpoint system would have alleviated this. The environment in general and the level design, while serviceable, weren't really noteworthy and it seemed I was missing some environmental effects even on max settings (e.g., swaying grass seen in the trailer - I ran the game on an AMD R9 290). The cemetery had a lot of open graves for example, with some of them emitting a yellow glow, but there was no reason to investigate further or explore, as there were no secrets to be found or anything else of interest there. There are some nice details and touches in the scenery, but as a whole I found the level a little bland. A bright point is the writing, however, which was witty and spirited, although the extent of it was a few lines of introductory exposition and some banter between the protagonist Johnny and a second character. I hope we will get to see much more of the writing and story as development progresses. I received this game for free in a giveaway, but I feel that for the price that is being asked here, there could and should have been a lot more in regards to content, even in full consideration of its Early Access status. It is for this reason that I cannot in good conscience recommend this game in its current state. There are demos out there for other games that easily offer much more content and replay value than this. That said, the premise of the characters is intriguing and the writing (what little of it was on show, at least) is of a high standard, so I remain cautiously optimistic. If the developers put in the hours it is possible that this game will shine, but judging from what is on display so far it will take some considerable work to get there.
[b]//Edit: The game's finished and apparently a lot of new features were added to the game, so consider the review outdated and no longer relevant. If I find the time to give the game another shot, I'll further edit the review.[/b] Apparently there's gonna be a total of 7 chapters once the game is fully released, I played it for exactly 13 minutes and I finished everything the game has to offer as of today, the 7th of August 2016. Yep, not an hour of gameplay, not even half an hour.. just 13 mins. That information alone should be enough for you to move on and never look back or perhaps look back in a year or two... but if that's not enough for you, let's talk about other stuff. [olist] [*]The gameplay itself is very generic. Run around, kill zombies. Reminds you of anything? Yeah, like every single zombie game from izometric perspective ever. [*]The camera is god awful, it's not even a camera, it's like a bug or a fly attached to your screen that randomly shifts around as you walk, with no logical movement whatsoever. [*]Right now there's nothing, not even extra guns, the game is completely emty. No skills, no items, one gun and one (OP) ability. [*]Bugs everywhere. I had to restart twice because I got stuck, once in the ground and once I encountered some sort of infinite running bug and got stuck in a lamp post. [*]Not even a gist of a story. [*]It's just straight up awful, there's nothing to this game. I just... can't... I don't know [/olist] I understand it's an early access game and work in progress. But this is not even alpha. This is like some kind of developer preview. Something that's been worked on for a week, they slapped 15€(!) price tag on it and sell it like something with god knows what "potential". When I take a paper that has nothing written nor painted on it and tell everyone that this is gonna be the next big thing, an art piece better than anything you've ever seen, even though I have no idea how to draw or write literature, you're probably gonna laugh straight to my face. Then why is this game a thing? I doubt it's ever gonna be good, since right now it's not even a game. It's like a powerpoint project with some animation. Early access games are supposed to be playable, it's supposed to show off the game's features and make the gamer excited about its upcoming content. I'm really not feeling it, it's just in way too early of a development stage to be even considered playable. [b]DO NOT[/b] buy it right now, wait until they add [b]A LOT[/b] of more content. Right now... hell no, just avoid it.
This is a first part of the Night of the Creatures trilogy. Interesting storyline and good artwork style in horror setting sounds very promising. Graphics quality is good, dynamic lighting and shadows are excellent. Game need more sounds but spooky music is very good. Has potential and with more content-recomendation.
The game has good potential! I like the atmosphere already and I really dig most of the artwork. Also the storyline sounds very interesting: none other than Satan himself wants his former agent of Hell Johnny Graves back to finish a job Johnny started centuries ago. And ofcourse Satan doesn't ask nicely but instead he unleashes his dark forces to get Johnny back in line. Damn, who doesn't like that?! :)
Its a fun game, specially when u need to fill some time slash your way trough the levels but try to stay alive there are a lot of different creatures in this game, and not all are easy to destroy https://www.youtube.com/watch?v=j4qvTWEgRoI
Johny Graves is Satan's son, but he kind of looks and acts like he wishes he change his last name to Constantine. Handy with a six-shooter and a handful of spells, after a few centuries of working for the family business he's decided to fight for the good guys when hell makes a play to take over the world. The writing is serviceable, but the plot is really bare-bones, pretty much just an excuse to let you kill a lot of demons on urban environments. The store page says it's an ARPG, but it really really isn't; It's an action game with a pickups that raise your stats. I'd describe it as a twin-stick shooter, but the controls are strictly mouse and keyboard. They're functional, making things harder than they should be but also allowing for some things that would be tricky on a pad - like aiming at spiders hanging off a high place. The environments are pretty detailed and the music is great, if not really memorable. It's a pretty short game (finished it in just under two hours), and that actually works in its favor. Far more of a problem is that it's plagued by frequent traversal problems - it seems Johnny hasn't learnt to deal with ankle-high obstacles very well, causing him to get stuck on the level geometry fairly often. This is a problem in a game where backpedalling is pretty vital. Still, it's fun enough while it lasts - pretty good for a tiny indie game.
[h1] 흔한 탑다운 슈팅 게임[/h1] [b]장점[/b] ⭕흔한 그래픽 ⭕흔한 브금 ⭕흔한 단순 조작 ⭕흔한 학살잼 [b]단점[/b] ❌흔한 안한글 ❌흔한 좀비학살 ❌흔한 노잼 ❌흔한 좀비슈터 아류작 🏷️[b] 좀비슈터가 학살 게임 甲[/b]
[b]«Johnny Graves—The Unchosen One»[/b] - игра, относящаяся к почти вымирающему жанру шутеров с видом сверху, по типу [b]«Alien Breed»[/b]. В 2017 году такие игры стали редкостью, а стоящие внимания и тем более. Весь плот игры, как это и бывает в таких проектах, сконцентрирован вокруг геймплея. Все остальное же сделано по принципу «чтобы было». Сеттинг и лор были выбраны очень удачно – урбанистическое фентези, похожее на мир из комиксов про Джона Константина. Главный герой – сын Сатаны, отвернувшийся от отца в сторону добра, не расстающийся со своим револьвером, имеющим возможность стрелять как обычными пулями, так и различными магическими силами. В попытках остановить протагониста на пути к цели выступают полчища разнообразных демонов, зомби, пауков, адских гончих и, конечно же, обыкновенных приспешников темных сил. Здешние локации довольно контрастны и разнообразны, вот только связаны между собой очень и очень посредственно, перешейки между ними невероятно сильно бросаются в глаза. Сюжета как такового не завезли, персонажи в диалогах скорее разъясняют общие моменты происходящего, а не разговаривают друг с другом, хоть иногда и пытаются отвесить что-то отдаленно похожее на шутки. Но не ради этого в такие игры играют, так ведь? В графическом плане игра исполнена довольно печально и топорно, так как разработчики использовали движок Юнити. Да, тот самый, на котором обычно делают игры про Дональда Трампа. Пусть оптимизация и присутствует, но от таких радостей жизни, как просадки ФПС во время красочных спецэффектов и взрывов – обычное дело, к которому надо быть готовым, когда контактируешь с этим движком. Как обычно бывает, много рассказать про геймплейную часть подобного проекта тяжело, пусть она и представляет собой основу игры, ведь суть проста как два пальца: бегаешь, быстро целишься и стреляешь. Разнообразные мистические силы, заряжающие револьвер магией, позволяют создать свою тактику истребления для каждого вида противника, что неплохо вносит разнообразие в игровой процесс. В перерывах между битвами необходимо отвлекаться на сбор различных аптечек и бонусов, которые улучшают характеристики главного героя или его револьвер. Простенько, но со вкусом. Играется интересно. Самая большая беда заключается в продолжительности данной игры – она может предложить всего полтора-два часа прохождения максимум и трех боссов на пути к концовке. Конечно, после первого прохождения открывается «Новая игра+», где можно пройти все то же самое, уже имея прокаченного персонажа. Но нужно ли это? Не уверен. [b]«Johnny Graves»[/b] на деле показывает себя неплохой стрелялкой на вечер для любителей жанра, особенно если ее повезет приобрести со скидкой. [h1]2/5[/h1] P.S.: уровень на кладбище стал настоящим адом, который объяснил, с чем связана фамилия главного героя, ведь упав в разрытую могилу выбраться из нее станет настоящим испытанием.
The graphics quality were good style which i liked! spiders with fire spit? venom maybe? Overall good challenging game because you can´t move if you shoot at the same time. Few minor "ooops im stuck" bugs didn´t bother me or why i can´t move over this small step (had to jump over). But promising looking game afterall. I will definently come back after updates! -First major update patch- 18.8.2016 + Nice new monsters. "I like the hounds. They had hilarious dying sound and the puppet master is reeeeally annoying :)" + Really good to have checkpoints! Died few times and no more start to beginning. + Blink skill is userful for avoiding fire. + Not too too hard game i still have working screen and keyboard / mouse ;) - Still has those odd obstacles. "Had jump over for small step" - Camera angles should be littlebit better. "Church had this wall blocking my sight and can't see well the hanging spiders (out of screen kinda)" - Second attack is maybe littlebit too OP? I'm hoping to have some easter eggs to the final version. 9.11.2016 Subway release +Subway feeling are good at start (small cinema camera roll) +Nice new HUGE monster +You can select the level -New monster dies oddly just stops. No falling etc... -getting feeling "im running too much few shots then running few shots..." overall i think this level is missing something or i compare this level too much on cathedral
First Impression Gameplay: https://www.youtube.com/watch?v=i9lXGimLsOY&list=PL0ChqurHdrD4GDyzfEWF1egV0jL1CVSbq&index=34 You're Johnny Graves (Son of Satan), who is tasked by heaven to try and banish the forces of hell back to where they came. Basically this is a top-downish style horror shooter. Think Diablo, but with guns. I was actually enjoying this game for quite a while before I died and was sent back to the beginning of a stage (like 10-15 minutes of lost progress). Granted, when you die enemies do not respawn, and you keep any upgrades you find. My major gripe is that I had to run all the way across the level again after I got 2 shot in a boss fight (oh by the way, bosses are very tough). There really needs to be a checkpoint system, specifically before a boss fight. I would have recommended this if I didn't get frustrated and quit the game after the 3rd death and 30+ minutes of running back through an entire stage. [h1]PROS[/h1] -The story is interesting, and I like the dialogue cut scenes -I enjoy the Diablo style top down element of this game. Would like to see more games done in this style. -Sound track was decent -Graphics are okay for what this is, think maybe Playstation 2 graphics -Magic abilities are neat -Level design allows multiple paths to be taken to get to the end -Shooting and movment felt responsive and hit detection was not a problem [h1]CONS[/h1] -No checkpoint system throughout a level. Get killed by a boss and run all the way back from a stage beginning. -Boss fights can be very difficult, only a con if you dislike hard difficulty
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