
Gil's Lucid Dreams is a FPS horror game based on the story and exploration. Gil use lucid dreams to get away from his unsatisfacting life. He will lose the control of his dreams, becoming completely succubus of his nightmares. Will Gil be able to face his Alter Ego?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]《길버트의 자각몽》[/b], 트라우마를 이겨내기 위해 루시드 드림을 실행하려는 길버트. 25분만에 트라우마를 이겨내서 다행이라고 생각한다. 1-2시간 넘게 걸렸으면, 길버트 뿐만 아니라 플레이하는 유저들까지 트라우마에 걸렸을테니 말이다.
Ну а здесь даже факт того, что игру делает один человек не спасет ее от моего негатива. Почему я пишу в продолженном времени? Потому что спустя 6 лет после "релиза" этот обрубок так до сих пор и не допилили. Мы будем играть за паренька по имени Гил, который страдает от своих сновидений. Там ему снятся различные локации из его прошлого и за ним постоянно кто-то гонится. Связавшись с профессиональным исследователем снов, Гил решает отправиться в свой мир сновидений и сразиться со своими кошмарами. Суть игра предельно проста, нас вкидывают в локацию и дают свободно по ней перемещаться. Наша задача найти квестовые предметы, применить их, и благополучно пойти на следующий уровень. Вся проблема в том что наше время ограничено, ведь у нас будет постоянно падать здоровье от чего наш экран будет, почему-то, неистово потеть. Поэтому наш геймплей очень быстро превратится в спидран с судорожным дерганием дверей и закидыванием таблетками. При всем этом игра забагована и иногда может просто не открыть вам дверь, вынуждая вас умереть. Сохранения тут в начале каждого уровня, благо они небольшие, что немного облегчает задачу. Головоломки тут душные и непонятные, я раз 7 грузился на уровень чтобы посчитать корешки книг и провести это число по формуле, чтобы открыть сейф. Благо тут все заскриптовано, а значит вы сможете отыскать решение задачек в руководствах. Хронометраж тут небольшой, всего час со всеми танцами с бубном, но это добавит нам радости. В конце выяснится что все мучения, через которые мы прошли, были ради того чтобы узнать, что игра не закончена. Мы просто перейдем на следующий уровень и узнаем что нужно быть "stay tuned for updates". Как самостоятельная игра эта поделка ужасна, а как кусок будущей игры тем более. Не советую сюда заглядывать ни при каких обстоятельствах - есть риск пожалеть о потраченном времени.
So, this game looks like a nice little indie game. The title about lucid dreaming (when you know that you are dreaming and can take control of it) sounds interesting. But this game will probably put you back to reality when you encounter the first puzzle. I was stuck there because i couldn't figure out the number combination. I had to watch some lets plays to get further. I also didn't like the game mechanics: You have to find and take sleep pills to keep a clear vision. Otherwise you can't see anything after a while and die. There's is also a too complex inventory handling in my opinion. To pick up and use a key needs to much steps with pressing buttons and mouse clicks. The game intro seems not to be skippable. So it must be replayed after every quit and restart. It's maybe good to better understand the story when you missed it the first time. But it still gets annoying to do so. So this were the main reasons i give a thumb down. But i hope the developers can deal with negative critcs and use them in a constructive way.
Uma história de bulling e solidão pessoal. Embora nosso personagem possa controlar seus sonhos, as coisas lúcidas do mundo real o atingem e com isso geram desastres mentais maiores. O game nos pega pela curiosidade, é um misto de jumpscares baratos com algo mais íntimo e próximo de horror psicológico. Sempre baratinho, é fácil concluir por não ter nada tão extremo. O jogo se passa basicamente dentro do seu quarto e usaremos remédios para ficar lúcidos na empreitada até a descoberta final. O game conta com 2 finais, achei o normal ok e o outro um tanto desnecessário.
⣼⣿⣿⢿⡻⢝⠙⠊⠋⠉⠉⠈⠊⠝⣿⡻⠫⠫⠊⠑⠉⠉⠑⠫⢕⡫⣕⡁⠁ ⣼⡻⠕⠅⠁⣀⣤⣤⣄⣀⠈⠄⠁⠄⠁⣿⡮⠄⠁⠄⠄⡠⠶⠶⠦⡀⠈⣽⡢ ⣿⣧⠄⠁⠄⠔⠒⠭⠭⠥⠥⠓⠄⢀⣴⣿⣿⡄⠁⠠⣤⠉⠉⣭⠝⠈⢐⣽⣕ ⣿⣷⡢⢄⡰⡢⡙⠄⠠⠛⠁⢀⢔⣵⣿⣿⣿⣿⣧⣄⡈⠁⠈⠁⠉⡹⣽⣿⣷ ⣿⣿⣿⣿⣿⣬⣭⡭⠔⣠⣪⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣵⡒⠫⠿⣿⣿⣿ ⣿⣿⣿⣿⠿⣛⣥⣶⣿⠟⢁⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡙⣿⣿⣶⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⡫⠁⢀⠑⠓⠫⢝⢟⣿⣿⣿⣿⡻⠊⢉⣄⠈⠪⡫⢿⣿⣿ ⣿⣿⣿⣿⣿⣿⢟⠁⣰⣿⣿⣢⢤⣀⡀⠈⠉⠉⢀⠠⠪⢝⡻⣷⡀⠊⡪⡻⣿ ⡫⢟⣿⣿⣿⣿⡊⢠⣿⣿⡫⠚⣊⣡⠶⢦⣤⣤⠶⠞⡛⠳⣌⠫⡻⡀⠈⡺⢿ ⠪⡪⡫⢟⡿⣕⠁⡫⠝⠊⡴⠋⠁⠁⠐⠁⠂⠈⠐⠈⠈⠐⠐⠳⠄⠹⣇⠪⡻ ⠄⠁⠊⠕⡪⢕⢀⠞⠁⠄⣁⢀⢀⣀⣤⣤⣠⣀⣤⣴⣶⣶⣶⡆⠄⠆⢷⠕⡪ ⣄⠄⠁⠄⠁⠄⡎⠄⠁⢬⣮⣕⠻⢿⣿⣿⣿⣿⣿⣿⣿⣿⡫⡪⡵⠄⠁⠄⠈ ⣿⣄⠁⠄⠁⠄⡣⠄⠁⣷⣯⣵⣢⠄⠄⠉⠉⠉⠉⠉⠉⣠⣬⣟⡕⠄⠁⢀⣿ ⣿⣿⣷⡀⠁⠄⡎⠄⠁⠻⣿⣾⣯⣪⣔⢄⣀⣀⣀⡠⣶⣾⣽⣿⠃⠄⢀⣼⣿ ❤️🤍💙GEORGE FLOYD 1973 - 2020❤️🤍💙 ✊🏿✊🏿✊🏿✊🏿✊🏿✊🏿 I CAN'T BREATHE ✊🏿✊🏿✊🏿✊🏿✊🏿✊🏿 ✊🏻✊🏼✊🏽✊🏾✊🏿 BLACK LIVES MATTER ✊🏿✊🏾✊🏽✊🏼✊🏻
[h1]Re-visiting my old school[/h1] 3D P&C horror adventure. Inside your dreams you re-visit your school and have to solve a few riddles like safe combinations. If your health falls low you have to take some of the pills which are scattered all over the places. Some visions you see are scary memories. But after 2 chapters it's already over.
Actually pretty scary at times. Doesn't really make much sense and controller support/item usage needs work, but it's a cool indie horror weird as hell game.
[b]Before I get to the review I should add why I recommended this game because it definitely won't appeal to everyone but this is a combination of an Awareness of Bullying set in a Surreal Lucid Dreaming environment & that is a very original way to spread a message...[/b] This game starts with the male protagonist, Gil, telling us of less positive sides to his life up to the present day which is voice acted in an Italian accent simultaneously alongside broken English text on the screen. The opening scene lands us in Gil's room that can be explored using the common UNITY controls. The first thing that will grab your attention is the complexity behind the simple act of picking up an interactive item. In most games the item is taken and ends up in an inventory to use as and when needed BUT here the item can be picked up and there are a few actions to be done : [i]Zoom Take Leave[/i] being the main choices. If you're able to Take the item it will go into the Inventory (ESC key) otherwise a message will show saying it cannot be taken. The player can investigate other areas of the room (switching on/off lamps & opening drawers among them) but the main objective is obvious as you see a circular light area near the bed to head towards. Upon entering this lighted circle the screen loads you into Gil's Lucid Dreamworld which takes you down the path leading to Gil's past school and during this visual walk you see the credit introduction to the game - this was a nice touch that I hadn't seen used before in an Indie title. So why is Gil using his Lucid dreaming powers? Well, it's here where Gil will face past school life events that have deep rooted psychological effects on him and, as we enter areas of the school, Gil (through the voice acting) briefly explains past scenarios that occurred. [u]The aim of the game is to help Gil overcome the memories and bury his psycho-traumatic fears[/u] by finding items such as keys to access school areas then, once inside, solve puzzles as dictated by Gil or shown in note hints. I should add one of the first puzzles has been mentioned in other reviews as being too vague or challenging and I agree to an extent mainly because while you are in Gil's Lucid dream you have a healthbar in the lower left of the screen that shows as a heart within a circle. This circle gradually disappears and, as the circle gets shorter, your vision is made blurry and Gil's 'mental' temperament becomes more erratic. When this circle fades away you restart the level. Luckily there are plenty of 'medicine bottles' to collect that helps replenish Gil's state of mind. This makes the puzzle solving a lot more challenging as it becomes not only a gradual time based situation but the blurriness makes it harder to investigate. (I should add that during movements like walking there is a blurred sensation where the environment comes into focus each time and this can be awkward for anyone with Motion Sickness or other similar problems) The inventory shows as a full-screen layout with block areas to the left where your collected items are stored and, to the right, is the actions you can do with the items. Personally I feel this inventory can be replaced and just have the item controls I mentioned above that are seen when investigating an inventory item. This means after you have picked up the medicine bottles they can be used at a push of a set-button (say Shift key as an example) instead of having to go through the longer journey of accessing the inventory screen. This will help in a big way with the first puzzle of solving the safe code. One very immersive side to the game was the sound as it complimented the lucid blur effects used when Gil was succumbing to this 'dark side' during the repression stages of his Lucid dreaming. The message within the game touches on a very real & traumatising time that seriously impacts on a young teens development both socially & within themselves. I admired the unique approach taken in this gameplay towards that subject and, as I said at the start, it's why I recommend this game. Yes it has its faults and it needs polishing but its got a lot of potential. ~~~~~~~~Liked what you see? You can find more at [url=https://store.steampowered.com/curator/32839633/]Have a Word[/url]~~~~~~~~~~~~
This is one strange game, but entertaining in it's own way. I am 99% sure Gil is a serial killer in training lol. Interested to see where the developers go from here with the story. With the game being so short and in its early stages, I'd argue bumping the price down (maybe even free to play), but not the biggest deal. I've included a video of the playthrough below if the devs are interested in seeing some reaction. Keep up the good work! https://www.youtube.com/watch?v=bRk5fbv5WSo
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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