
The country of Grand Chien is thrown into chaos when the elected president goes missing and the paramilitary force known as “the Legion” seizes control. Hire mercs, meet interesting characters, and fight in tactically deep turn-based combat in this true successor to a beloved franchise.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, French, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Polish, Indonesian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 619 reviews with recorded playtime.
Reviews
Themes across 617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
한글 모드 설정하고 하니 아무런 불편함 없이 게임이 가능하고, 스토리도 몰입도 잘되네요. 각 캐릭터들 설정과 특성 특기들이 정말 매력적입니다.
In short: XCOM but more fun in style and mechanics. Crazy good game
A fun game that unfortunately drags on a bit too long.
This is the only game I wish had DLC, and if it costs money, just take my money!!!!
Excellent game. As a Jagged Alliance 2 player for years, this is a great update with X-Com graphics etc. Same great humour from the JA2, solid voice acting, story etc. Well worth the money and time (actually way better than I was expecting) and the developers have done a very solid job. For squad based gamers, a welcome edition to the format.
This is a game for people who love to save-scum. But not to get the loot you want, just to try and survive the frustration of tedious systems that have a tendency to kill you for no reason other than I guess the developers wanting a good giggle at your expense. Or maybe they are like "Oh yeah everybody loves to laugh at their own idiot teammates when they blow themselves up. Let's ignore the fact they are supposed to be professionals and just have a laugh as they trample across every mine or send their clumsiest teammember to disarm it. Unable to sell items, 11 hours in softlocked due to no money to pay mercs. Why are we unable to sell items? Absolutely mindboggling. Permanent negative bank account, can't hire new mercs. One merc leaves and im down to 4 absolute trash units. Oh and mines are so awfully designed. In every other game of this type its an auto pause when you spot a mine with your spotters but in this game you have to spend 30 minutes crawling around with you bomb expert in order to disarm the mines or you can waste more time healing your idiots. It never auto picks the best man for the job either so if you run up to something that needs to be hacked you better select the hacker or some other moron is going to try to do it and cheat you out of the loot. You'd think you'd hired professionals but no, you didn't. They are absolute morons. You have to babysit every footstep or they will run across a minefield and perma-die. If you don't mind, or even enjoy, slapping your forehead as your Mercenaries stumble around like lunatic meth-heads between combats and if you absolutely love tactical combat, this is a good game. If you don't want the learning curve to be about how to best wrestle down and pin a system that tries to kill and bully you for daring to expect some quality of life functions, stay far away.
Not as good as JA 2 Wildfire, but it's okay
Ridiculously fun! Incredibly addictive! Time flies when you play this game like you were doomscrolling, except that you actually make progress in the meantime: You can manage teams, every mercenaries inventory and skills, recruit and train militia in most inhabited places, and every dialogue is very strong in story telling and the occasional humor is on point - even without a mission dialogue! I've played all of my playtime with in voiced coop mode with the same person and it's fantastic! The host can determine which characters can be played by who, which puts in some roleplay elements as well, which are thoroughly fun to experience. Every character is fully voiced, and you can determine the story development and outcome of most missions accidentally. You'll almost naturally grow fond with the characters you play. Even days after my last session, I'm still thinking about which mercenary character I want to recruit next!
Хотел пошаговую тактику, её и получил. По моим впечатлениям: 1) На персонажа в большей степени влияет вооружение, чем его раскачка. Раскачка скорее ограничивает набор вооружения который осмыслено применять персонажем. 2) В некоторые билды тяжело выйти на старте, поэтому начало будет однообразным. 3) На предпоследней сложности - пожалуй легковато. Использовать прям весь доступный арсенал в игре особого смысла нет. 4) В справке не хватает информации о всяких эффектах, и даже в интернете пояснений не нашел. В частности как работает подсветка на персонаже \ как именно работает "отмеченая" цель. 5) Боты на вышей стороне имеют рак мозга.
XCom Vibes. But not in a good way. You know, what I mean...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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