
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
muy bueno, una mezcla de frostpunk y stellaris
Why would you make different sectors isolated from one another. The last thing I want to do after playing for 5 hours is start from scratch with no resources.
J'ai souvent été déçu par le manque d'âme des city builders, même lorsque les ingrédients étaient là. Mais alors celui-ci, il est vraiment particulièrement soigné. On est en immersion totale dans une logique de survie, de pénurie, le tout mâtiné d'une atmosphère post-cataclysmique. Le jeu est beau, la musique est top, les enjeux nous tombent dessus naturellement, tant par les contingences dans lesquelles on s'est fourré que par le scénario. Rien à redire.
its a really hard game but you must stay longer than you think but not as long as possible, even on the easier settings one wrong move and your ship can break in one way or another, its great.
Хорошая градостроительная игра, с хорошим сюжетом и кучей разных вариантов прохождения. Прямо один из моих любимых жанров игры! С моими характеристиками компа, я играл на высоких.
Good city building simulation, in space, story is engaging, gets harder as you progress.
great story driven base builder, the theming is perfect and the difficulty options make it stilly quite approachable
Нусс... наконец-то я смог ее осилить. С раза 3-тьего. Но, я изначально шел за сюжетом, и получил его сполна. Потраченных денег стоит, особенно по скидке. Заставит подумать и о прагматичном, и о высоком.
I'm not entirely through the campaign yet, but I feel like I can give an adequate impression now, barring major gameplay changes occurring in the final chapter or so. Ixion is like that girl you like, but who makes it really hard to actually like her at times. She's good-looking, got personality and real depth, she's complicated and good fun most of the time, but as soon as something starts going wrong she's spiralling so hard out of control you're wondering whether it's all worth it, since it keeps happening over and over again, and it's just exhausting, and you only wanted to meet her for an hour or so, but she trauma and drama dumped everything on you, and you sat there, listening for 6 hours straight, kinda intrigued at first, then mostly annoyed, and absolutely desperate and forlorn by the end. What I meant to say is: get excited to be abused. A lot. I've checked online resources, and everyone keeps telling me this game is "so easy". And I couldn't agree less. Ixion takes time, and unless you save-scum your way through it (and even that only helps a bit), since there is NO variation in the story at all, it's not unlikely you will have to restart a chapter (or the previous chapter IF you have a save!) all over again, because the game ♥♥♥♥♥♥ you over thrice. And this isn't about being a "perfectionist", this is to avoid terrible death spirals, and there are oh so many of them. From running out of iron to produce anything, let alone repair your hull, meaning you die (the ship, which is funnily enough not called Ixion, that's a sister ship, takes damage whenever it moves ... a lot of damage, and after each "jump" part of your hull is just permanently gone). Or running out of food, because the game constantly forces you to thaw out more cryo pods to increase your population to keep producing ♥♥♥♥, but until you get some good upgrades, better food production than insects, and preferrably a dedicated section of the ship reserved for the main food production, you're just constantly balancing ♥♥♥♥ out. Then you need water or waste, and you looked away for a second and all your supplies have vanished, or the autobots can't figure out how to deliver the FULL stockpiles to the neighboring sectors for some reason. The game certainly doesn't tell you. It does remind me a bit of Anno, which has similar quirks. No, in Ixion you need a different stockpile in every section of the ship, even though you technically don't need any micro chips over there 99.99% of the time, but apparently it's not possible to make a shared storage and reserve some space there for the 1 micro chip you will eventually need ... sigh. And these stockpiles take up valuable space, energy and manpower. You can, of course, deactivate or deconstruct them afterwards, but that's just tedious and time consuming, and you still need to reserve the space anyway. You may also just run out of power or your people might start to dislike you, and then some people die, and everyone's overworked, and oh no they're on strike now, because they're hungry, but you can't give them food, because the food stockpile is being striked!!! It's Frostpunk all over again. People, I get it, you're annoyed, but at least have enough sense to put your own survival first! It took me forever to realize that my people were constantly dying in accidents, because my clinics couldn't keep up with treatment. The game COULD have told me "hey, mate, you might wanna get another clinic", like it does when you don't have enough food distribution centers. But instead, Ixion is comfortable just watching you die miserably over and over again. The tutorial is expansive, but doesn't touch on a lot of things, like actual resource distribution, how it works, how to make it efficient. It's all just text dumps, and many menus aren't really discussed. Or how to even see how many injured people you currently have. There are no heatmaps, you have to open a new menu, then look at the total amount of people you have, and in the very bottom you see how many are injured, despite literally having a pointless people counter in the top bar that does NOT show this vital info. Instead it shows you the amount of workers and non-workers, which is also meaningless, since it doesn't put it into perspective with the amount of REQUIRED workers in a section. For THAT you have to check each section individually, THEN remember how much deficit or surplus there is before you transfer that amount to or from another sector! And that's Ixion all over. All of that might be "just" obtuse, but the game then thanks you with PERMANENT debuffs to your stability (i.e. how much people hate you). Permanent. There is no way to get rid of them. If you haven't had the foresight to save-scum you may just be ♥♥♥♥ out of luck. Permanent debuff for leaving Earth behind, for having 200 people die overall, for having x amount of injured at the same time, or x amount of starving people ... I understand a TEMPORARY debuff in that regard. But you get that one on top anyway! Maybe you lost a science ship to a seemingly random event, and now you have a permanent debuff. It's tiring if there are NO warnings whatsoever. They could have said "warning, if you don't resolve the food situation in x cycles you're going to incur a permanent penalty". Anyway, despite all that ... I still recommend it. Barely. But don't be like me: look up some actual guides or tips beforehand, otherwise be prepared to lose 6 hours of progress, because you realize your entire setup isn't working, because you needed to focus on entirely different research (because the game never told you you can upgrade your buildings!) or that an event with no apparent risk leads to the death of your entire crew. Or that you just started an event that you can't cancel anymore, and now you have to wait for 100 cycles until your stupid cargo ship decides it's finally got enough steel to bring to that outpost you're erecting, despite you literally swimming in steel. Not enough fine control, but still an entertaining and interesting game if only for the fact that there's nothing really comparable out there.
Anspruchsvolles Aufbauspiel mit Story schwächen.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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