
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Modeled estimate, not a reported figure. How we estimate →
Media

About





Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
интересная игра про космос. понравилась. и сюжет, и "погружение". рекомендую
It's an interesting game that is very much carried by the setting. The actual gameplay is fairly simple and wasn't particularly challenging on the default difficulty. There aren't any production chains that are more than ore>resource and very little in the way of logistics outside of the basic storage having an automated "I want x resources here, don't move them unless I have y amount". The citybuilding was very much just okay, everything is some degree of square so you don't really have to do much thinking to try and cram things in. It's very forgiving when you do decide to move things around later too with a full refund on building resources. The tutorial section mentions that there are going to be tough choices with no correct answer so I was expecting some frostpunkesque decisions but there wasn't really anything that took much consideration. The story starts out fairly strong but drops off to be just average by the end. The worldbuilding definitely kept me interested despite that. It also helps that I'm a big fan of generation ship style scifi and this hits that same niche. If you enjoy scifi and generation/colony ships you'll probably have fun. If you just want a city builder or management sim to play then you're better off looking elsewhere.
Gra dla miłośników strategii, wciągająca fabuła z dawką tajemnicy. Niestety gra ma tą wadę żę NON-STOP musimy dbać o podstawowe składniki i łańcuchy dostaw, inaczej wszystko się rozlatuje. Zupełnie jak bym zarządzał idiotami a nie rozumnymi ludzmi. Powinna być opcja przydziału ról, abym mógł oderwać się od zbierania żelaza i skupić się na rozwoju i badaniu tajemnicy. Najlepsze że sam IXION rozlatuje się szybciej niż ruskie łady, musi być NON-STOP naprawiany, co zużywa dużo surowców. Dlaczego sonda po odnalezieniu zasobów znika? to nie logiczne, powinna dalej krążyć odkrywać kolejne zasoby i tajemnice. Ludzie w tansporterach nie mają świadomości jakie materiały są potrzebne? nie mają jakiś środków łączności, to dowódca musi każdorazowo się pochylić nad każdym transportem?
I love the Genre and was recommended this Game due to similarities to Frostpunk. But those are superficial. From a good Core idea and a fun Story setup, it goes downhill quick. The Design is clever, but unneccessarily hard. You will find yourself stuck, repeatedly. Not due to Resources, but inability to use them. It's plain bad Design. Another critical Spot I'm amazed is not mentioned up and down the Review page: Science. It is crippling how slow development is in this supposed city builder. Utterly, devastatingly, unworkably slow. If you have an exceptional tolerance for tedium, try this Game. Otherwise, spend your Money on better rounded options.
классная игруля
Ixion is a Homeworld-style game that focuses on logistics and management simulation rather than space battles. It’s a brutal but fair game where every success gives you a visceral joy, while failure might mean the end for your colony. A definite plus is quality of gameplay loops. Mechanics are consistent and complement each other, making the game engaging and rewarding. There’s never a dull moment (e.g. waiting for raw materials), because there’s always something to do – a new building to build, a sector to remodel, a tech to research etc. What’s more, the game features one of the best-designed technology trees I’ve ever seen. Technologies that improve upon existing ones (such as larger warehouses or lower energy consumption) are directly linked to the main technology on the tree and appear as separate ‘submenus’. This makes it incredibly easy to navigate and use. Visually, the game looks excellent and is beautifully detailed. It has a consistent artistic vision – our mobile colony must, by necessity, be as productive as possible, whilst beauty and aesthetics take a back seat. This is evident in every aspect of the game, from the policies you can implement to the design of the buildings. Unfortunately, one of the game’s most glaring flaws is that it either has an unresolved memory leak or a bug with similar symptoms. It [i]may[/i] occur after 5–6 hours of gameplay and is easy to fix (restart game), but it’s worth knowing about it in advance. Another point is that the gameplay is so closely intertwined with the storyline that, apart from it, game offers no separate scenarios or free-roam mode. As you progress through the game, it’s easy to see where such scenarios could have been designed, making use of what you find and discover along the way. Would I recommend it? Yes. This is a solid survival city-builder with well-designed mechanics that work seamlessly together. Despite some drawbacks, the gameplay loop is so engaging that once you finish the game, you’ll either start a new one right away or come back to it later anyway. ✅[list] [*] Game is quite beautiful with great attention to details. Your “city” is living, people are moving around, materials are transported etc., while outside you can admire the star system you're currently in – planets, effects and even stars with their own gravity wells. [*] Another fact is that both the technical solutions and the ship’s design are well-conceived. Even at first glance, it is clear that everything on the ship has been designed according to the principle of “efficiency and practicality.” Furthermore, all the technical solutions involve technologies that humanity should be able to develop within the next century or for which prototypes already exist (with the exception of the ship’s engine—that is pure fiction). [*] Soundtrack is industrial and futuristic. It's catchy, fits the game perfectly, and is actually pretty good to listen to outside of the game, too. It was composed by David Guillaume (same composer as in Adeptus Mechanicus). [*] The technology tree is well-designed. Core technologies have their own place in the tree, while secondary technologies are linked to the core technologies and grouped around them in a separate “submenu.” This has helped avoid unnecessary clutter and makes it easier to find the find the technology you are looking for. [*] UI is well-designed. It is intuitive, fits the game’s atmosphere, and while it may seem complicated at first glance, it’s actually quite easy to use. [*] Tutorial does its job, too. It has been carefully designed and covers everything it needs to, leaving nothing out. If anyone still has questions, they can refer to the local codex, which was written to provide as much necessary information with as little unnecessary text as possible. [*] Difficulty level is well-balanced. “Easy” is somewhat similar to story mode. It’s still challenging, but it’s beatable, and some of the more troublesome mechanics (which add an extra layer of difficulty to take into account) are disabled. “Normal” and higher difficulty levels provide the right amount of pressure, when it comes to survival in this survival city-builder game. [*] Plot is interesting and, all in all, quite mysterious. To be honest, there are two stories here - one that’s obvious at first glance and easy to grasp, and another that requires more effort. You have to decipher certain seemingly random, but in truth not entirely random, texts and carefully read the descriptions of all the technologies and events. [*] Two endings. I’d say that fits the theme pretty well: “one for each story.” [*] Concept of a moving city forces the player to make the most of the available space and plan how to use each tile. [*] Autosave at the beginning of each chapter. If something goes wrong, you can go back and try again. [*] Each chapter presents the player with its own challenges to overcome - whether related to the situation or the environment. This keeps the player on edge and prevents them from feeling completely safe. [*] Price/length ratio is well balanced. Length of your playthrough depends largely on the difficulty level you choose. [/list] 😐 Game has no sandbox mode, nor separate scenarios. I understand why the developers decided to do this (the gameplay and the story are closely intertwined), but I'd still like to have some option to add variety to subsequent playthroughs. ❌[list] [*] I'm pretty sure this game has either a memory leak or a bug with similar symptoms. The problem occurs randomly after 5–6 hours of continuous gameplay and can be resolved by restarting the game. [*] An artificial block in chapter 3 (wake up 2k colonists) designed to slow the player down. Personally, I'd prefer it if they split this up into several chapters. [*] There isn't a shred of randomness in the events or planetary systems you encounter. The gameplay is closely tied to the story. [*] Game should include a menu or option to view various encrypted messages that players can discover during they playthrough. [/list]
Its not bad
Not even five seconds and im in love with this game!! great work! a wonderful spacetopia!
amazing game that allows for multiple playthroughs challenging if u want it to be and relaxing if u want to space sim. the law system does have much to be desired however and the is no endless mode these would be amazing additions to a sequel or a game inspired by it
Looking past the messy research "tree", great game, great soundtracks Feels like the last chapter of the game could have used some more polished ?
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Bendy and the Ink Machine | $16.8M | 36.4K | 89% | $19.99 |
| Romance of the Three Kingdoms XIII | $16.7M | 7.6K | 58% | $59.99 |
| Phoenix Wright: Ace Attorney Trilogy | $16.8M | 44.3K | 98% | $9.89 |
| Danganronpa: Trigger Happy Havoc | $16.8M | 37.9K | 96% | $19.99 |
| The Riftbreaker | $16.9M | 24.4K | 90% | $29.99 |
| Slime Rancher | $16.6M | 155.5K | 98% | $4.99 |