
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty good, 7/10, I found it quite challenging and got stuck at some point. You definitely need to reload or start over a few times, some things catch you off guard. Minor flaw in the UI with the toggle sliders. Other than that, very well designed and one of the few games where I didn't skip a cutscene.
Игра топ особенно по скидке. Если у вас есть хотя бы небольшая доля времени игры в стратегии то вы быстро разберётесь . Если нет то надейтесь только на подсказки и интуицию . А сама игра очень хорошая сюжет не плохой , хотя иногда клише . А так на пару вечеров очень классно особенно если вы любите тему космоса
peak
Great space station builder and exploration game.
Good game, resource management games (like Satisfactory) and strategy games (like Stellaris) always suck me in. It's challenging, yes, and I've only finished it on the easiest difficulty after restarting my entire save. My only issue is that there's no rouge-like mechanics like some sort of random generation of systems, or selection of star systems (like Stellaris has), it would really add to the replay-ability. It's also kind of Tetris in a way.
I played it to the end, and enjoyed it, but there's a whole bunch of annoyances along the way. Silly micromanagement because it's more efficient, or because the game will do really stupid things otherwise. A story that wants so much, but conveys it rather haphazardly and incompletely. Rather poor pacing, and an annoying tech tree, with many branches that make very little sense.
uN BON JEU DE STAT2GIE ET DE GESTION DANS L4ESPACE
This not only hsa such a nice plot (and interesting style for the visuals), but actually serves as a nice introduction to the citybuilder genre in my opinion. Please let me know of more better games for such a role
A fun, but challenging, city builder in space with an interesting story. Save often!
This one's really good. Scratched my Frostpunk and Satisfactory itch in the same way. I like the writing and the events are unique and satisfying. The story is neat too, very enjoyable for your local space autist. Good music too. The only way I could describe it is if Frostpunk 1 just kept going instead of having fixed scenarios with end points. Exactly what I wanted out of the first game. Just keep building and building and building. I must've rebuilt my ship fully from the ground up 5 or 6 times throughout the game until finally being satisfied with my layouts. New technology meant new reasons to rebuild. Final two acts I didn't even do anything cause I was just stockpiled up, which was fine with me 30 hours in. That's not to say it doesn't have flaws, ohboy. Some of the mission objectives are very poorly thought out, like having to de-thaw 2,000 crew members before you can continue, starting when you receive the mission. This leads to some people having already de-thawed 2000 members and now they're just ♥♥♥♥♥♥. Having to train Colonists to your exact unemployed amount, and if your unemployed amount increases, you now have to seperately train that singular new colonist, but before he's finished, two more new unemployed show up. Now you have to train those two, too. I also didn't learn core mechanics of the game till act 2, act 3, and even on act 4. The tutorial doesn't cover the keybinds, ie: Tab in build mode, or alt in exterior view. Also had to search up to learn the research trees have secondary trees inside them. The difficulty can be fully customized which I immensely respect. I wouldn't've finished this game otherwise. Turned off: Vohle jump depretion, permanent hull drain Opened sectors depletion, permanent hull drain Cryopod build-up penalty Homesickness penalty Deaths penalty Accidents frequency halved. I found this to be a fun setup, I didn't care for the stability mechanic at all. Most stability debuffs are permanent, and most positive ones are a temporary +10%. You get penalized for staying in a sector too long, for your crew who died 5 years ago, and many more dumb things I just didn't wanna engage with. Why is recycling -1 stability, I get you could say it's stinky, but recycling is cool and good and free resources.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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