
Ittle and Tippsie crash onto yet another island filled with loot, puzzles and mysterious inhabitants! With the help of a magical map, they set out to steal eight pieces of a raft from increasingly improbable locations including beaches, prairies, an art exhibit and some dude's basement.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 441reviews | 86% | — | $209.4K |
| $15.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super fun! Gameplay is definitely different than the first one, but the tongue in cheek humor is still there. Scratches a very specific "Zelda like adventure rpg style" itch I've had lately. I also really liked Blossom tales for that particular gaming itch, so if you played and enjoyed either of the blossom tale games you'll probably like this one too! It's got combat, puzzles, exploring, and is fairly forgiving with the checkpoints (could be better, but could also certainly be worse). I liked it quite a bit! It's a nice game for a casual gaming experience. I played it on my steamdeck just fine. I changed around a couple of the controls just to make it a bit easier to use for my particular playing style, but it played just fine for me.
I like the world and puzzles but dodging the endless projectiles just gets irritating. Play the blossom tales series instead.
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Languages: English, French, Italian, German, Spanish - Spain, Swedish
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Never gets old replaying over and over Randomizer mode / Dungeon Builder sequel when
I really enjoy this game and its puzzles. Some of them were a little too hard for me and I ended up quitting on the true final boss but I had a good time. Highly recommend if you want to work your brain.
Fun, a little bit repetitive, optional caves on the world map do not pose much difficulty (some puzzle can be tough though). Dungeons are very similar. Navigating the map can be confusing (ok, but some parts are confusing as if designed for confusing the player). Combat can be difficult. So I switched to easy mode (an in-game option). So NO combat is difficult now (just mashing attack button will do it, generally). Except that the final boss combat which is still too difficult. There is no very easy option... So I can't finish the game. There is also an issue with the way the controller is handled : adjusting for a NSEW position is difficult, there is no button to stand still while turning. This is generally not an issue, except in dream worlds or in the Tomb of the simulacron. Indeed some puzzle require a precise or even a very precise line of sight, with little time to move. Timing of some puzzles can be very tight. Of course, good gamers would not see that as a problem, but for the rest of us... In the end, very frustrating to not be able to finish the game.
A true Puzzle solving challenge, it was one hell of an adventure
A casual, funny puzzle game with a distinct aesthetic and plenty of variety
One of the best games I have ever played. Looks like for children but it's actually for adults (its children friendly however).
Here is my review for Ittle Dew 2+: This is a direct sequel and upgrade to Ittle Dew. One could compare this as the same level upgrade from Legend of Zelda to The Legend of Zelda: A Link to the Past. Your character is more responsive, there are more dungeons, more enemies, more items, and a larger overall story. The story is identical to the first one too. You are floating on your raft, the raft is broken, and you're on an island covered in puzzles and dungeons. You defeat the dungeons, get upgrade items, and rebuild your raft. When you collect each piece, you then leave the island. I had a laugh at the fact the island self-destructs when you leave for no apparent reason. There is a slough of hidden dungeons and puzzles which I had no interest in completing myself. As, this is from a time where the community would band together to solve them. I could imagine that being similar to the fervor around Fez back in the day. Overall, there's not too much to say here other than this outclasses Ittle Dew and there's really no need to play the original.
Ittle Dew 2 — 7.5/10 Really charming art style with a colourful world to explore. Plenty of hidden caverns and secrets — very Zelda-like. Combat leans a bit too heavy at times (thank god for the easy-combat patch or I’d have bounced off it). Puzzle variety is a bit samey since you don’t get many new items, but the actual puzzles? Brilliant. Some proper head-scratchers in there. Eight dungeons, all varied and none of them feel copy-paste or generic — big win. Overworld areas are also nicely distinct and interesting to explore. Music is quite good throughout. Characters and story are charming and never overstay their welcome, though a little under-told. A fun, quirky adventure with great puzzles and a world that’s easy to get lost in — just wish the combat leaned back a bit.
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Players by region
Where this game's players are, estimated from review languages.
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