
Ittle and Tippsie crash onto yet another island filled with loot, puzzles and mysterious inhabitants! With the help of a magical map, they set out to steal eight pieces of a raft from increasingly improbable locations including beaches, prairies, an art exhibit and some dude's basement.
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Swedish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good game; I recommend it! The switch to an open world full of secrets with the same style as the top down zelda games was good, and it remained engaging to the end, though it was soured by lackluster rewards. I don't mind the lore, but the lock picks were always a disappointing find. Unlike the first, the focus of the second is on the combat rather than the puzzles, and it is really demanding on that regard. The combat heavily relies on I-frame rolls to avoid the majority of attacks, this is especially true for the bosses, which are a hit and roll type of fights rather than using a specific item to do damage or reveal weakness. I don't dislike this switch, but I wasn't in the mood for heavy combat game during release so this switch made me drop the game at that time. As for preference, I prefer the first, since I felt the gameplay was more creative and unique, compared to hit and roll found in the second, which is more replayable if but is less unique, especially in current year. 2+ update added to the game an additional content called the dream world, and an easy mode. I haven't tried the easy mode, but I believe it was made to allow people to play the game without the having to replay the harder bosses 20 times each. The dream world was the opposite to the entirety of the second game, where the emphasis was switched back to the puzzles, which I found to be very enjoyable and made me leave the game with a more positive note than I had previously.
7/10
Ittle Dew 2+ is a spirited and playful top-down adventure that captures the essence of classic action-puzzle games while injecting a bold, humorous personality all its own. From the moment Ittle and her sarcastic companion Tippsie wash up on a mysterious island after yet another shipwreck, the game sets a tone of irreverence and cheerful nonsense. The pair treats their predicament with complete nonchalance, as though being stranded is just another minor inconvenience on a lazy afternoon. This attitude permeates the entire story, which gleefully pokes fun at its own structure, the conventions of the genre, and even your expectations as a player. The island is filled with signs, characters, and dungeon entrances that openly acknowledge their function, and the comedic timing is surprisingly sharp. Yet beneath the self-aware humor lies a genuine affection for the kind of adventure games it is referencing, which helps keep the experience endearing rather than purely parodic. Gameplay revolves around open-ended exploration that encourages curiosity and experimentation. Unlike many action-adventure titles, Ittle Dew 2+ gives you remarkable freedom to tackle its eight main dungeons in almost any order. This design choice immediately makes the island feel less like a linear gauntlet and more like a playground waiting to be poked and prodded. Each region—whether a windswept coast, a snowy field, or a colorful forest—contains hidden caves, mini-dungeons, optional puzzles, collectible items, and visual clues that reward careful observation. Movement feels fast and light, giving traversal a breezy quality that keeps exploration constantly engaging. The items you collect, such as fire swords, ice wands, and explosive sticks, all serve double duty in both combat and puzzle-solving, which helps unify the game’s various systems into one cohesive flow. The “+” version enhances this structure with the addition of the Dream World, a set of extra dungeons that expand the challenge and add welcome depth for players who crave more after the main quest. Puzzles are the backbone of the experience, and the game offers room after room of inventive challenges built around timing, sequence logic, block manipulation, and elemental interactions. At their best, these puzzles feel clever without being obtuse, requiring you to consider not just the tools at your disposal but also the subtle visual cues embedded in each room. The solutions are seldom handed to you; instead, the design invites experimentation and rewards the moment you finally hit upon the correct chain of actions. While some puzzle types repeat across different dungeons—particularly block-pushing and crystal-activation setups—the creativity and variety within each dungeon generally keep the experience from becoming stale. The optional caves scattered across the island often house some of the most satisfying puzzles, delivering bite-sized challenges that feel perfect for short bursts of play. Combat is lively and serviceable, though not always as polished as the puzzle design. Ittle moves quickly, swings her weapons with snappy animation, and can dodge with good responsiveness, making general encounters enjoyable. Foes behave differently depending on their environment, and many dungeons introduce enemies with gimmicks that force you to rethink your approach. Boss fights, however, are a bit more divisive: while some players may enjoy the hectic, pattern-based encounters, others may find the difficulty spikes abrupt or the attack telegraphs too subtle to anticipate cleanly. This can result in occasional frustration, especially if you perish after working your way deep into a dungeon. The game’s checkpointing is not always generous, and certain rooms can become tedious to replay. Even so, combat usually serves its purpose well as energetic punctuation between puzzles. Visually, Ittle Dew 2+ is bright, colorful, and immediately charming. The art style feels hand-crafted, with thick outlines, soft textures, and exaggerated character designs that embrace the cartoonish tone. Animations are expressive and give the world a sense of kinetic humor, whether you’re watching enemies burst into confetti or observing Ittle’s deadpan reactions to the island’s absurd residents. The soundtrack fits this tone nicely: upbeat melodies accompany exploration, whimsical pieces highlight comedic events, and dungeon themes provide just enough tension without becoming oppressive. The soundscape helps maintain a sense of adventure that feels relaxed yet energetic, perfectly suited to the game’s free-form structure. Overall, Ittle Dew 2+ delivers a quirky, engaging adventure that revels in its referential humor while still offering a genuinely compelling mix of exploration, puzzles, and light action. Its greatest strengths lie in its freedom, personality, and consistently clever puzzle design. Though combat can be uneven and a few puzzle types recur a bit too often, the warmth and creativity that permeate the game more than make up for its rougher edges. Whether you’re drawn to top-down action games, puzzle-heavy dungeon crawlers, or titles with a strong comedic voice, Ittle Dew 2+ stands out as an entertaining and memorable journey that never forgets to have fun—and reminds you to do the same. Rating: 8/10
Amazing and super underrated story, relatively free progression order if you choose, but there's a very replayable order if you want to follow that. One of my favorite games of all times, I'm not much for puzzle games but this game kept puzzles, even challenging ones extremely engaging!!!
very good and fun
bad game
Fun and actually difficult puzzles in the later game! Overworld was quite confusing at times and I wish the quick travel option would work a bit differently. Overall a great and funny experience!
A true Puzzle solving challenge, it was one hell of an adventure
A fun and cute puzzle game like the first one. (Although fans of the first game should be warned that this game relies somewhat more heavily on combat and on timing-based puzzles than the first one)
Best classic zelda-like there is.
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