
This is a perfect hybrid of social board game and strategy card game. Steal, set traps, assassinate, escape, mind games... Compete online with three other players at each adventure and use every mean possible to gain the most coins.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
---Don't be put off by the Chinese presence and reviews, there are mostly English speakers and the entire game is perfect English and was originally English. No translated Chinese. ---It is a TRULY pay-to-play, NO p2w involved, confirmed. I thoroughly checked their monetary strategy and it is what EVERY CCG should use. You still need to do some work to get all the cards but it happens very quickly. ---Much more chill than other CCGs, with the FFA 4 player board game style, but still competitive and ranked if you want. ---VERY MUCH worth the money. Check it out. We should support the companies that don't use greedy practices. Thanks, Dird Games!
It's actually a great little deck building strategy game. However, it gets a thumbs down from me because there is not much chance to make sense of how the game actually works because the turn timer is sooo damn fast that you barely have time to take actions let alone read the cards, read other players abilities, and think about what colour island comes next. And that takes all the fun out of it really. Also, the game manual and tutorials don't actually cover about 70% of what happens in the game, so there is not even anyway to look it up. And just to make things even more confusing there are some translation errors in the english version and so some of the card descriptions don't make any sense. So because of these issues, what seems to be intended as strategy game is more of a panicked clicking frenzy to collect points to upgrade... kind of like an idle clicker in that aspect. But I will keep my eye on it this game and come back to it again if they resolve the timing issues and make the game manual more complete.
[h1] For those of you who are interested, I've made a little video on youtube showing you some of what the game actually consists of. It should help you decide whether or not the game is for you. [/h1] https://youtu.be/l0lOCvmYAEQ Okay, now onto the review. Journey of Greed is a card/board game that feels extremely well polished, balanced, intuitive and unique. The game may be called Journey of Greed but I assure you, no greed was used by the developers when creating this masterful game. The game only costs $6.99 for starters and has absolutely no microtransactions. An online card game with [b]NO MICROTRANSACTIONS[/b]? This alone deserves praise. Is the foundation of the game good enough and interesting to keep you hooked? Absolutely. I get a rush with every card pack I open, every single match I play I always feel like I have a chance even when I'm losing. It will keep you entertained through the entire match every time it feels like. With 4 unique classes and the ability to build your own decks, the game certainly isn't lacking in variation. In fact, in this game you build 2 decks! That's right, not 1 but 2. Creativity certainly pays off here and that's high praise. Instead of being based on RNG like most card games, RNG takes a back seat too tactics and calculated guesses of what the board layout is gonna be. RNG is still present of course as without it entirely it would lose a little of that excitement. But if you are a good player and have good strategies and decks, you will succeed a large portion of your games. I can not praise this game enough, it is said to be made by 3 ex Tencent and EA dev's and that had me nervous. But these dev's have proved that can not only can they make a fantastic game. But they can also stand on their own against I believe even the big hitters in the online card game industry such as hearthstone, shadowverse, Elders scrolls legends and countless others. One final thing to note. A minor gripe I have. The tutorial can be a bit confusing and does drag on. Even after the tutorial ended I was still confused by a few things. But keep playing and I assure you, you wont regret it! Thank you to all guys who have made it this far. Keep in mind there is always a free demo if you are interested but unsure. That's what I downloaded and after trying the demo I was sold.
不更新是死了吗
This game is frenetic and not in a good way. It moves so fast, I had very little ability to understand what was going on. Card plays flash across the screen and I could barely process what each player was doing each hand. It ended up leaving me feeling like I was swept into a fast moving current and being pulled along for the ride, as opposed to building an meaningful strategy or counter-strategy to other players.
Does a terrible job at explaining the core mechanics of the game. Graphics, UI and general polish seems that of a flash game. Interesting mechanics nonetheless.
If you're looking for a game with a lot of deception, danger, and hella loot this is the game for you. A four player card/board game that plays out like an explorer's grand adventure. I don't write a lot of reviews, but the fact that this game is so good at early access, and has such a low price means you should get it and give it a try even if you're on the fence. The game can be sort of challenging at first, but there is just so much freedom in each players strategy that you never really know what will happen in any game. if anyone has any specific questions about the game, feel free to comment on this!
今非昔比,酒香也怕巷子深,曾经这是一款很有潜力的游戏,而如今在手游环境下平平无奇,游戏内基本就是打电脑人,偶尔能遇见个真人,而电脑只需要计算打出牌的结果,这对需要考虑多种情况的玩家显然不公平,尤其是胜率较高时非常明显,这就导致许多卡组完全没法用,这就是如今官方造下的孽,不会设计就别瞎吉儿改,例如黄金契约这张牌,起初是20费减2甲三回合,想想这么个贵物能碾压多少单卡强度,最后还是几个老玩家极力劝阻才改成这个模样,这么久了,官方大抵是跑路了,在这里评论来纪念冒险公社曾经带给我的快乐和友谊,也告诫后人不要入坑了,官方两年没出声了
A nice concept that lacks the sense of player interaction and competitiveness which makes each match just feel like you're playing by yourself over and over. The game revolves around players using their cards in reaction to each island they advance to. Some cards are useful for islands that are dangerous, other cards are useful for islands that are beneficial. But players aren't told what islands are coming up, they have to anticipate it based off a prediction mechanic built into the game. So the entire game is just about players reacting, there's little room for actual strategy it's mostly just players using whatever cards they have which make the most sense in the current situation. There are some card synergies but not many really, and in the end it's still down to random chance. Because players can't accurately know what's going to happen next, so they can't even build their plays reliably around synergies since random chance can just nullify them. So the game is just about sitting there, playing the most obviously beneficial card you currently have in relation to the current situation which you can't fully predict. That's it, over and over. It's like matching colours, if the island predictor is green then you should pick a green card, or otherwise a card that boosts your wealth. If the island predictor is red, pick a red card or otherwise a card that protects you. Over and over just the most simple, borderline mindless reaction minigame. There's some room for you making dynamic choices but these moments are very situational. Because players don't really interact with each other directly, the fact that you're playing against other players doesn't really matter since there's little in this system they can do to dynamically strategize. So they might as well just be the computer, you playing against the computer over and over; there's little actual difference in this game between a player opponent or computer opponent. Actually, the difference is a player opponent can taunt you via the emote system which has been set up to exclusively encourage abusive behaviour in a digital environment with no real risks. They even have phrases that are entirely designed to encourage that kind of behaviour, such as "You Mad?". Unfortunately the trend seems to be that instead of developers finding ways to stop players from abusing each other ingame; they just seem to be embracing it by adding emotes and such like this into their games that deliberately promote destructive behaviour. That alone merits a thumbs down honestly, this is a game made for fun and a game I paid for to have fun; I have zero interest in playing or paying for something engineered to upset me. The gameplay concept as a whole would be nice to play with friends while in a chat room since then at least you know you're playing with friends and can actually talk while you play. Playing this against strangers feels totally meaningless because of how little interaction, strategy or player involvement this game actually has. It is indeed very much like an actual board game. For the most part there's little players can do to actually perform better than a computer could at this game, so you might as well just set up a macro to play this game for you. Calling your own game "perfect" in the store description is also disappointing to see, on an ethical level.
Surprisingly deep gameplay and thoroughly interesting deckbuilding experience makes this one of the best looking adventure card games I've seen in a while. The Island mechanic with the compass takes time to get used to, but is actually really fun when you do. Instead of feeling like gambling against complete RNG every round, the game lets you take calculated risks and you can alter their odds with the deck you have built, which also affects the map setup. Pros: - Awesome and relaxing background music - 4 unique characters which have their own set of skill cards and multiple different playstyle possibilities - A lot of interesting cards which let players mindgame each other - Game length is quite neat, it doesn't feel too long but still like a complete journey - Collection progress seems quite healthy, there are many ways to earn rewards: quests, wins and weekly rewards which give a steady flow of rewards and keeps the player interested as they gain new cards all the time - The way rank is divided on the ladder seems extremely fair, instead of winner taking all the rank points are distributed based on individual player's deviation from the average point amount. This means that finishing third can sometimes count as a game win as well, while it is possibly to lose as second player sometimes too. - Cool card art which fits the overall art style well. - Custom multiplayer - A free demo which lets the player play the game the same way than if bought, with only a collection restriction (can't open more than 20 packs), rank restriction and game host restriction (3 times) Cons: - English spellchecking is required, some very basic errors which most people notice straight away, like "Sheild" - Apparently the game doesn't have that many players, I didn't really know that before buying the game as I just fell in love with it after the demo. Queue takes 5 seconds but that could be because of bots, however I don't even mind that much, their AI is not too bad if that's really the case and the game is very enjoyable even for solo playing. And it is always possible to invite friends. - Some small bugs, for example the "Double Steal" card also activates when other players steal from you, even though it states otherwise.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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