
A turn-based Galaxy totalwar game. Choose one of 12 factions, direct dozens of admirals, control hundreds of warships, mecha and monsters, set up various buildings, study technology, and lead fleets to carry out grand strategic actions on the map of the galaxy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 8 → 0.14/day in the week after.
About







Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 332reviews | 83% | — | $209.4K |
| $19.99 | 3ratings | 100% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lacking the awesome battle animations that are a staple of the genre really hurts this entry and makes it lack a lot of the atmosphere of the previous entries.
爆菊银河2,钱不够花,手操战斗赢了也损失惨重,敌人走位恶心的一比,不停地爆菊爆菊爆菊,能不能做个内置数据修改器,就信长野望pk版那种。 钱的问题解决了,但仍然打不过电脑,玩了9个多小时一点也不快乐,求内置修改器,当付费补丁也行。 电脑就是特么作弊,我北天日完东出异型之后,跟对眼王在顺都打了一天,每次都消灭他好五六万的舰队,对眼王本人被剃光头三次,几个月后他又刷出同样多的舰队,无限循环。这是巴夫克兰吗?一看电脑内政都是乱做的,满地农场,他哪来的火星物资啊。所以强烈要求内置修改器,付费的也行。
Chaos Galaxy 2 demonstrates that a grand strategy game does not need cutting-edge visuals to deliver an engrossing experience. Developed by Han Zhiyu and published by ChaosGalaxyStudio and 2P Games, the title embraces a nostalgic pixel-art aesthetic while presenting a surprisingly expansive science-fiction universe. Set in the aftermath of a catastrophic alien invasion that shattered a once-unified galactic empire, the game invites players to shape the future of countless star systems through diplomacy, conquest, and careful administration. Its premise immediately establishes a sense of scale, portraying a galaxy where every faction is struggling to carve out its place amid the ruins of a fallen age. At the center of the experience is the game's impressive faction diversity. Players can command a wide range of organizations, each possessing its own philosophy, strengths, and strategic priorities. Human successor states compete for dominance while pirates, mercenary companies, religious groups, artificial intelligences, and alien entities pursue their own agendas. This variety gives every campaign a distinct identity, encouraging experimentation across multiple playthroughs. One session may focus on rebuilding civilization through economic development, while another may revolve entirely around relentless expansion and military supremacy. The game's sandbox structure ensures that players are constantly presented with meaningful choices rather than following a predetermined path. Empire management is equally substantial. Worlds under a player's control can be developed into specialized hubs that support broader ambitions across the galaxy. Constructing agricultural facilities, research centers, military academies, and industrial complexes creates a satisfying sense of progression as small colonies evolve into strategic powerhouses. Resource allocation becomes a constant balancing act, forcing players to think several turns ahead. Investing too heavily in military expansion can leave an empire economically vulnerable, while focusing exclusively on infrastructure risks being overtaken by aggressive neighbors. This tension between growth and security forms the backbone of the game's strategic appeal. Combat offers another layer of depth through its extensive roster of units and commanders. Battles feature everything from conventional warships to giant mechs and bizarre extraterrestrial creations, creating encounters that feel appropriately grand for a space opera setting. Commanders possess individual abilities that can dramatically influence engagements, rewarding players who carefully consider fleet composition and battlefield tactics. While the visuals remain intentionally simplistic, the underlying mechanics provide enough complexity to make victories feel earned. The tactical component complements the larger strategic map effectively, ensuring that warfare is more than a simple numbers game. Perhaps the game's most impressive achievement is the dynamic nature of its universe. Chaos Galaxy 2 incorporates a large collection of random events that continuously reshape the political and economic landscape. Rebellions may fracture established powers, mysterious discoveries can alter technological development, and unexpected alliances may emerge during times of crisis. These systems create memorable stories that feel unique to each campaign. It is easy to become invested in the rise of a favored admiral or the survival of an embattled faction when the galaxy reacts so actively to player actions and unforeseen circumstances. The game's storytelling is largely delivered through its setting, event text, and faction interactions rather than elaborate cutscenes. Despite this minimalist approach, the world feels rich with history and conflict. The collapse of a thousand-year empire serves as an effective backdrop for tales of ambition, betrayal, and survival. There is a satisfying sense that every faction is participating in a larger historical moment, and players are given the freedom to decide whether they will become liberators, conquerors, or opportunists amid the chaos. That said, Chaos Galaxy 2 remains unapologetically old-fashioned in several respects. Its interface can occasionally feel cumbersome, especially during the late game when managing numerous fleets and planets simultaneously. The learning curve is also steeper than many contemporary strategy titles, and some mechanics could be explained more clearly for newcomers. Players seeking a streamlined experience may find the abundance of systems intimidating during the first few hours. Nevertheless, those willing to invest the time will uncover a remarkably deep and rewarding strategy game. Chaos Galaxy 2 is ultimately a testament to the passion and ambition of independent game development. It successfully blends grand strategy, tactical combat, and role-playing elements into a cohesive package that consistently rewards experimentation and long-term planning. While its presentation may limit its mainstream appeal, strategy enthusiasts looking for a dense and highly replayable science-fiction experience will find plenty to admire. It stands as an excellent example of how strong design and imagination can overcome technical limitations. Rating: 8/10
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 22 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an amazing game from an indie developer and I have trouble understanding the problems other had with it. If it's the tedious UI, I guess I'm used to the even worse from amazing titles like Dominion that it honestly doesn't bother me. The only thing this could use is more events and wider custom commander customization but otherwise this is an amazing game. It scratches the itch of stuff like Sengoku Rance if you actually enjoy the game and don't want H. It's a compact, fun, little game that the dev hopefully keeps refining.
[h2]游戏推荐指数:★★★★★★☆☆☆☆[/h2] 一款复古像素风太空战旗类游戏,它结合了策略经营和角色扮演元素的回合制玩法。游戏中有着十几个大型势力,每个势力都有着一套完整的决策树,多种势力类型给玩家带来截然不同的争霸路线。制作者对三国志、银河战国群雄传等游戏进行借鉴以及不错的缝合,对于精通这类游戏的玩家来说能更好上手,加上其具有特色的阵营系统、外交玩法和相对完善的世界观剧情线使得这款游戏能作为复古大策略游戏爱好者的不错代餐。 接下来为我在游玩中感到的缺点 首先是游戏为一个人开发,其游戏基础设施比较贫瘠;比如游玩过程中的bgm单一,容易让人感到腻歪;ui简单一股塑料质感,无战斗画面全靠脑补,随时代发展如今的大策略游戏也越来越追求在视觉上的冲击,在这方面本作对于玩家的吸引力可以说很低;加之游戏自身引导并不出色,很大程度上玩家要自己摸着石头慢慢过河,这就导致新鲜血液难以融入也不愿意融入到这款游戏中,以上种种导致它的受众群体会比较小。 [quote][b]关注→[/b][url=https://store.steampowered.com/curator/32969453/][b]✨大众点评鉴赏家✨[/b][/url] [b]新游速递 | 游戏评测 | 周免资讯[/b] [b]加入→[/b][url=https://steamcommunity.com/groups/dzdp][b]🎮大众点评交流组🎮[/b][/url] [b]心得交流 | 试玩资格 | 聊天吹水[/b][/quote]
Chaos Galaxy 2 is an absolute gem for fans of turn-based strategy games! The depth and layers of gameplay are incredible, offering a perfect balance of tactical combat and empire management.
At first, it seems like there’s no strategy in battles. Your ships can’t stop enemies from flanking or hitting them from behind -- there’s no so-called “zone of control.” After some time I realized strategies still exist and started to enjoy the game. One of the few 4X games I’ve actually managed to finish. Usually the late phases of such games become too large-scale and boring.
This, as with this guy's other games, is a huge improvement over the previous games... but it is still a bit lacking. Especially in the control parts, namely the part where they are honestly quite buggy. Like the game refusing to recognize my mouse for the sake of turning a units direction if I am actually using it with, well... a mouse. This makes manual battles essentially unplayable.
I love it, Can't wait for Chaos Galaxy 3, Spent so much time thinking and planning much worth and love my own custom characters i would love to add even more in the future if possible and modding support, I could play this game non-stop if it had any.
懒得换区评价了 就当为3补的差评 作者的前两作我都买了 作为战旗爱好者本来很期待这款的 看了评价和作者的回复 我只能说你有你的想法 我有我的决定 你的态度令人失望 也决定了我不会入手这款游戏
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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