
Iris and The Giant is a fusion of the CCG, RPG and roguelike genres. You play as Iris, who must brave her fears in her imaginary world. Dive into a melancholic and gripping adventure, filled with cute monsters and buried memories. Ready to face your inner demons?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.59−80% | 1.3Kreviews | 88% | — | $88.3K |
| $3.59−80% | 100ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Historia 10/10, me sentí un poco tocado, el soundtrack es hermoso y el estilo artístico es simple pero bonito. Recomendado.
Jak ocenilibyście roguelika, którego skończyliście po 5 runach i dwóch godzinach, ale świetnie się przy tym bawiliście? Ja osobiście wolałbym się skupić na tym drugim aspekcie i taką grę pochwalić. Tu z góry przepraszam za spoiler, bo właśnie o takim doświadczeniu wam dziś opowiem. Iris and the Giant z resztą wcale nie brakuje contentu. Jest hard mode, jest kilka buildów ,są challenge do robienia. Poza tym pozwolę sobie poklepać się po pleckach i powiedzieć, że ten krótki playtime to zasługa moich zdolności w karciankach właśnie. Jednocześnie dodam, że perspektywa jaką gra ukazuje na deckbuildery jest zdecydowanie bardzo intrygująca i warta wyróżnienia. Pierwszym aspektem tej różnorodności, jest to, że raz użyta karta permanentnie znika z naszej talii, to ważne o tyle, że dodaje nową płaszczyznę. Do decku dodajemy bowiem nie tylko najlepsze i pasujące karty, ale też staramy się upewnić, że jest tam odpowiedni balans ataków i wsparcia i kart w ogóle. Bo parafrazując klasyka, bez kart nie ma damage a bez damage nie ma damage. Ten system to dla mnie powiew świeżości, bo zawsze się człowiek cieszy, gdy dostaję nagrodę z kart. Dodaje nam to też interesujący dylemat, czy wziąć dużo średnich kart, czy mniej dobrych? Drugim aspektem jest swego rodzaju granularność gameplayu. Pomijając wyjątki jedna karta to w Iris and the Giant jedna tura. Nasi przeciwnicy to zaś ogromna fala wrogów, którzy (z reguły) padają na hita. Daje nam to w konsekwencji bardzo puzzlowy feeling każdej tury, gdzie rozważamy, jak dostać najmniej w papę właśnie w tej turze. Grze z resztą udało się coś co nieczęsto siada, mianowicie swoista hybrydowość gry taktycznej i łamigłówkowej. Zwykle tak reklamowane gry to czyste puzzlery, a tu czuć oba elementy. Na pochwałę zasługuje też różnorodność przeciwników, tu jednak jest zaszyta chyba największa wada całej gry- opisy. Widać, że dużo pracy zostało włożone w to, żeby były kompaktowe. Aż za dużo, bo mechaniki wielu wrogów trzeba najpierw doświadczyć zanim się nią zrozumie, co potrafi być frustrujące i było dla mnie źródłem kilku porażek. Z plusów mogę jeszcze powiedzieć, że przeciwnicy są dobrze zaprojektowani tematycznie i dobrze realizują założony motyw mitologii greckiej. To przenosi nas do samego aspektu prezentacji. Tu Iris and the Giant należą się ogromne brawa. Stworzyć coś na tyle estetycznego i jednocześnie nie wpisującego się w żaden typowy styl to duże osiągnięcie. Na pewno jest to świetny kontrprzykład dla stwierdzenia, że gry indie to tylko leniwe retro i pixelart. W tle do samej gry mamy też całkiem poruszającą historię uczuć małej dziewczynki, która potrafi wzruszyć, a jednocześnie, nie dłuży się i nie przeszkadza w rozgrywce. Wiem, że jest pośród moich czytelników kilku fanów roguelike deckbuilderów szukających nowych doznań w tym gatunku. Tego na pewno warto spróbować. To jednak w ogólności na tyle kompetentna gra, że zasługuje na jakieś, nawet jeśli dalekie, miejsce na liście każdego indykowego bojownika.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Russian, Japanese, Portuguese - Brazil, Spanish - Spain
| $14.99 |
| 74ratings |
| 87% |
| — |
| not modelled |
| $14.99 | 31ratings | 90% | — | not modelled |
| $2.24−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有莫名奇妙的恶性bug,verify完整性、游戏卸了重装全试过了,无济于事。完全启动不了游戏,不建议游玩。
アートに惹かれて買いました。かわいい見た目ですがシステムはしっかりしたデッキ構築ゲームなのでやりこめます。敵を倒すの時のテンポと音が気持ちいい
美术风格和卡牌战斗都很喜欢,史低买挺值的。
This is definitely not the game for me, I really dislike this sort of narrative heavy approach - sorry but I just don't care for your character. I also dislike turn based combat, it's the lowest form of game system, imo. Yet this game, has a very addictive loop. I dislike it, but I have to accept that even though I play it through gritted teeth, I keep coming back to it, for now at least. It also feels totally random, I get that you are meant to build your hand, and use the rogue like character buffs to progress, but it doesn't feel flexible enough to me to feel like that actually matters. So, yeah, this is a "yes" but only because I really dislike the game (because of it's genre and storytelling) yet find the gameplay loop surprisingly compelling.
Очень затягивающая игра с трогательным сюжетом! Приятная атмосфера игры, разнообразие карт и продолжительное развитие умений персонажа способствуют хорошей реиграбельности. Из минусов: в игре присутствует незначительное количество багов и несколько нерешаемых головоломок (путь Разума). Сборка для Linux старая (1.1.5 вместо 1.1.6). Техническая поддержка отсутствует.
It's a cute game with a nice story. The art style is nice and simple, with basic music which is fine. One thing I want to mention is that the voice actress that does Iris is very good, I liked it a lot. The story was good, and I think a bit universal, I liked it. The gameplay was tough, but eventually you'll be able to get through to finally meet the giant. I liked all the different cards it had, a good variety and even one you can only get in the last few stages I think, which was a surprise. (Especially since I hadn't gotten it the first time I had reached it which resulted in my loss, but oh well) You can also find bonuses, like memories or completing imaginary friends challenges (once you find them) to unlock having them potentially power you up, it's nice. I also like that you can unlock a whole other map? I guess I'll call it, after you beat the game, adding to the game. For the bad, it's buggy. For one, if you play in Linux and decide to Shift+Tab to the steam overlay or take a screenshot, the game immediately freezes in whatever screen it was at, you can still move around as sounds play, which means there's just this full screen visual freeze and it forces you to restart the whole game. Another which I'm not sure is Linux only is that it once had two sets of things to choose from as another visual glitch, as in I started a new run, opened a chest, and there was a row of like cards all the way across, with the REAL cards that you can actually choose behind it, it ONLY appeared if you opened a chest, or the menu or got a power up, the choices were different every time but I think it was always only cards, once again, only fix was to restart. The last bug that I can currently remember is the [spoiler]Chest boss in the later stage, where you need the enemies to damage it[/spoiler], at a point in the battle the boss straight up just vanished, causing me to be stuck in that stage since defeating it was the only way to get an exit. Overall, it's a nice game with a cute art style and a nice story that's on the tougher side to beat, though keep in mind if you play on Linux that it does have bugs.
When I started IRIS, I skipped the intro and just got right into the gameplay. After all, it's a roguelike deck builder, what are the odds the story is actually worth paying attention to, right? Well, I was wrong lol, the story is great and it weaves into why the game plays the way it does perfectly. The art style is simple but in a stylistic way rather than amateur. The gameplay has a good loop that is simple enough to understand with a few flourishes that can be a little tricky until you understand what's going on and the replayability is fantastic with lots of upgrades that give you new ways to play without it just being "LOL U LOSE BECAUSE YOU NEED TO PLAY THE INTRO 500 MORE TIMES UNTIL YOU UPGRADE ENOUGH TO BE ABLE TO BEAT IT." It alters, rather than carry (with the exception of a few upgrades that feel like a must-have). Cons: -The "puzzle" rooms are repeated a lot so they get pretty tedious but you have to do them for the best cards which is a drag. -The difficulty spikes HARD in the final levels. We're talking 0-100. It took me a few runs before I could beat it by spamming the absolute best card in the game from a whip/sickle build. -Bugs/Glitches. We're not talking about simple little bugs, I mean full blown run ending bugs. I have 4 of 8 playthroughs bug to the point where the only thing I could do was hit end run, even after going to the menu and reloading my save. A full playthrough of this is decently long so having to end my run on the final boss level when the level prior to it is very difficult made me want to uninstall the game altogether. Glad I didn't uninstall, but seriously, those bugs are genuinely holding this game back from being one of the most well-made roguelike TCGs in the indie scene.
很棒,折扣价也很便宜,作为一个小品级的爬塔卡牌游戏,做出了属于自己的特色。 推荐游玩。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 3.6K | 92% | $14.99 | |
| — | 0 | — | — | |
| $20.2M | 218.5K | 97% | $6.24 | |
| $12.1M | 23.3K | 92% | $19.99 | |
| $1.1M | 1.5K | 76% | $19.99 | |
| $742.4K | 2.4K | 91% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $88.3K | 279 | 64% | $9.99 | |
| $88.3K | 709 | 95% | $6.99 | |
| $88.2K | 238 | 87% | $7.99 | |
| $88.2K | 310 | 79% | $12.99 | |
| $88.3K | 124 | 57% | $19.99 | |
| $88.2K | 254 | 61% | $18.99 |