
GROSS is a unique twist on the classic tower defense genre. After building your defenses, you will jump into the action to take on enemies head-on. Make sure to collect as much cash as possible to upgrade your defenses and stay ahead of the game. Can you outlast the waves of enemies?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a decent little indie game, but it falls prey to the same problem so many other tiny indie devs have. They think their game is worth more time than it really is. For example, there's only about 10 levels or so for this game, then it's done. You can then play endless mode for each level, and add modifiers to it to make it slightly easier or way harder. That said, the endless is really just for your own sake; the game itself is only about 10 levels. So, I finished the main game, and for one of the achievements... I kid you not... I was ONE PERCENT of the way there. I started playing endless mode, just to see if I could rack up the money faster that way. I beat the first few levels getting to quite high waves, and even making it high in some of the ranked leaderboards. I am currently at 4% of the way to the worst achievement... I've played this game for 19 hours at this point, and it's been fun, but it doesn't even deserve this much time. I'd say I stopped actually wanting to play the game at abotu 15 hours, because it's just literally the exact same thing over and over and over again. It's fun, but just for a bit. Considering how far I am and the time given, to get the final achievement would take close to 500 hours... Does this game really look like it deserves THAT much playtime? It's an idiotic concept, and shows the dev didn't actually think about what they were doing when they made the worst achievements.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is OK, I'd usually give it a thumbs up but the last money achievement needs you to spend hundreds of hours in 200 or so endless runs to get it, for context there's like 10 stages and some of them are unoptimal for grinding due to lack of space or divided spawn points. This leaves you with the town, city, desert, port and final stages. Let me be honest all of these stages are optimal because they follow the same criteria so it's like having only 1 stage for grind. The main gameplay issue I have with this game is the lack of focus on what genre it wants to be. -It sucks as a COD Zombies-esque game because the zombies are all going to a car to break it down. You can't do the tricks and strategies that make COD Zombies a good mode since you have a base that the zombies will break down, no looping zombies or any other complicated strategies. This issue would be solved if there was a "nomad" mode where the zombies' only goal was to kill you and you couldn't respawn. (There are probably major cons but since I'm not experienced I can't find them) -It sucks as a TD defense game since the zombies can "gunk" your towers with the sole solution being to shoot the towers. Have fun checking your whole track for gunk post wave 15 or so because it's what you'll be doing for the rest of the time. Another issue is the lack of money and collecting it. You'd collect the money automatically in a traditional tower defense but not in this game. You'll have to collect the money actively or de-gunk your ATMs because there are tiny leprecaun zombies and tax drones collecting your meager earnings. Another point is the lack of money, especially early game. You just can't set up a base to defend the van because early game you have no money and late game the zombie health increase rate makes it unviable for your earning rate. Another major con is the shield zombies and helmets. Shield zombies block all damage from the front and due to how the zombies go in a line the other shields amplify this defense. You have to get a specific upgrade to change how your turrets shoot just to somewhat counter 3 shield zombies being 5 cm apart. The counter to this would be the snipers since the shields have slits but alas, the second armor type which all bullet sponges can get counter this: Helmets. Helmets in this game is the worst choice I've seen. They make the meat shields that you'd try to crit either uncritable or hard to crit and IMMUNE TO SNIPERS. OH MY GOD, WHAT DO YOU MEAN SNIPERS, THE WEAPON THAT'S SUPPOSED TO DEAL WITH BULLET SPONGES CAN'T SHOOT THEM LATEGAME?????? Unless I'm wrong which is totally possible because BULLET SPONGE is the only difficulty in this game snipers get blocked. While we're on the topic: bullet sponging of this game. It seems like you stop getting more zombies post wave 20 and the only change becomes increasing health for zombies... Dear reader this game has me scratching my head on how I'm supposed to deal with this issue even after 30 hours. The game doesn't get harder as the endless mode continues, it just becomes grindier. I know endless modes are supposed to have health increase but it's not the only thing that's supposed to happen. Give me more zombies! I don't get more money because the zombie number doesn't increase, only the health does! It becomes impossible to win above a certain stage (probably 30-40) just because you can't deal enough damage to kill the big enemies. Imagine Bloons gave you stage 80 for every stage in infinity mode just with more health until you couldn't pop the BAD anymore. -It sucks as a mix of these two genres because it has the baggages of both with no way to deal with them. I believe these 2 genres can be mixed in a way that works, this game just isn't it. For my final assessment, is this game worth the full price? ♥♥♥♥ no it's not, get it with a huge discount only, like minimum -80% or something. DO NOT GET IT FOR A 100% UNLESS YOU WANT TO SPEND +100 HOURS GRINDING THE SAME MAP.
I love everything about this game. I'll be playing through again, don't let my current hours played make you think I'm done. I loved Orcs Must die, this has been a delightful tower defense with similar FPS action and fun maps. The tower choices were good and I felt like I could be creative as I planned out my build strategy for each map. It also made me work for it, but just the right amount of pressure to perform (I'm getting older). I hope the devs keep deving, I want more from these people!!
Game is alright. Got it for under $2. Doesn't feel like its worth the full price though. Overall mechanics are pretty good and it can be pretty fun for a time, but it gets really annoying with the drones and how little money you start with at each level.
看见是FPS+塔防,我第一个会想到的是小时候玩到过的一款叫《幽闭圣地》(Sanctum)的游戏。 不过对比那款游戏和知名的OMD系列来说,本作更要偏向FPS一点。 背景和枪械风格也是现代的,像是1911、MP5、ak等等,换弹动作使味满满,甚至还有武器检视功能,主角这个房车简直就是个移动军火库,后期还能拿到榴弹和火箭发射器。 玩法也是很直观,和OMD一样用在网格区域路障搭建迷宫和炮塔这样的防御工事,防御一定波数的尸潮攻击。 说本作更偏向FPS是因为很多炮塔的性能都不怎么样,特别是故事模式前期只有十几波丧尸的时候,花大价钱买伤害并不高的机枪塔或者钉枪远不如修一条大直路然后突突突有效,后面几关波数长了就比较有趣了,但是总体还是感觉不如炮塔不如枪,因为还有不少前期买不起后期用不上的东西。 然后是无尽模式难度曲线的问题,无尽模式在大概第20波之前还是比较有趣的,可以自由搭建路线和策略或者加数值挑战极限,但是一旦到20关之后,游戏就开始上强度了,那些大胃袋丧尸、大盾牌丧尸、会吐泡泡让你炮台直接瘫痪的丧尸、戴防爆头盔的丧尸直接一个群贤毕至,而厉害一点的炮台升满几乎要花费你两波尸潮攒下的钱,但是碰到吐粘液的丧尸会直接让一堆炮台瘫痪,天上还有会跟你抢钱的无人机,这一套组合技下来直接让人措手不及,在打了三次无尽模式都在25波左右碰到同样的困境,就感觉有点没意思了,我直接放弃了。 其实本来还想着能不能刷个全成就,然后我就点开看了,我了个收集500w啊,我玩了十几个小时已经开始感到无聊了,而累计收集的钱连20w都没到,就离谱吧。 作为这个体量的独立游戏,本作各个方面还是合格的,打折十几块钱,爽个几个小时完全没问题。
Do you like building death mazes? Do you like shooting zombies? Do ya like dosh? If yes, purchase this game! Especially if you catch it on sale!
It's fun until you get to the money suckers and then just somehow the game feels broke, the atm is really expensive and basically useless for picking up cash. It feels like you never get that much cash while you have these big areas you could customize your base within however I never had the funds to buy anything. Maybe I'm missing the point but the campaign lost it's fun at that point and while I feel like the core gameplay is good, overall the balancing is way off the mark even on easy. (That being said, when it's on sale, if you don't have that much cash it's a decent time waster of a game and has a variety of game modes and for $2 I actually would recommend it, just be prepared to get frustrated)
First to the creator and all who worked on this game Good ♥♥♥♥♥♥♥ Job. It was simple but it was fun and that is all that matters. Fun and full of spirit. Thank you so much for the experience. And that ending with the picture of your DOG what a delight. Keep on going cant wait for what you come up with next. Fun gameplay, story is grounded and funny and overall a good 5 to 10 hours of just fun. Thank you again.
10/10 would play "Gross" agin sigam for all. if you play u get ♥♥♥♥♥♥♥ auto shotgun, aa12. grafikico better then rdr2. when u compare rdr2 to this master piece of a game. like "legg opp" rdr2. you cant compite ♥♥♥♥. brannbussen brant i sogndal. if u know u know ok?. caw caw cuz. free my man p diddy, and anoying crow. (insane callback ( he lowkey OG like that)) when is the trump phone coming? idk when but my rtx 4080 super, is most liklye to be more ♥♥♥♥. my ritalin is getting low pls send more. my city if K town is ♥♥♥♥. sexyback aint got ♥♥♥♥. ♥♥♥♥ KAWS. ♥♥♥♥ them BALLS, and pærebussen is gay af.
泰裤辣 8.8内能入库是美滋滋,经典建路塔防+英雄射击玩法,新意是钱可打坏。特色是枪械手感击感音感模拟可以,有使命召唤的枪械味道,对于小厂来说难得。 特有规则或键位备忘:退出游戏自动存档。 画面:*** 音乐:**** 剧情:*** 演出:**** 玩法:*** 创意:**** 手感:**** 难度:**** 丰富:**** 耐玩:**** 优化:**** 更新:** 热情:** 细节:*** 打磨:*** 诚意:**** 不足,bug,建议等:存档槽位需要三个,目前是必须重置当前进度才能开始新游戏。翻译比机翻强能看,但是成就里又感觉不是机翻,请重新校对;剧情文字页面不能滚动,不能看全。 202512,steam,steam掉卡掉物抵扣,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。
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