
3D Realms, creators of Duke Nukem 3D, Prey, and Max Payne, team up with Voidpoint to bring back the legendary Build Engine, famous for classic shooters like Duke Nukem 3D, Shadow Warrior, and Blood. Fast-paced FPS combat across huge, secret-packed levels. Ion Fury is the real deal!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


While Shelly "Bombshell" Harrison earned her codename defusing bombs for the Global Defense Force, when evil transhumanist mastermind Dr. Jadus Heskel unleashes the members of his cybernetic cult onto the streets of Neo D.C., she knows it's time to start causing explosions instead of preventing them.
Her quest to slay Heskel leaves a trail of carnage throughout huge, multi-path levels filled with gigantic explosions, more secret areas than we can count, and inhuman foes behind every corner. There's no regenerating health here; stop taking cover and start running and gunning.
Shelly's crusade to take down Heskel's army will see her leave destruction in her wake with a wide arsenal of weapons, complete with alternate fire modes and different ammo types. Her signature revolver, the tri-barreled Loverboy, brings enemies pain and players pleasure with both single shots and Old West-style hammer fanning action. Who needs a regular shotgun when you can load buckshot into your grenade launcher? Violent, over-the-top Bowling Bombs rip enemies apart with ease.
Ion Fury laughs at the idea of mandatory checkpoints and straight paths through shooting galleries. But, just because this is a true old-school first-person shooter doesn't mean we've ignored all the good new stuff the last two decades have brought. Headshots? Hell yeah. More physics and interactivity? You betcha. Widescreen, controller support, and auto saves? 3D Realms and Voidpoint have taken the best of both worlds and cooked it all into a bloody stew.

New to Ion Fury? Get Ion Fury + Aftershock for the complete experience.
Already own Ion Fury? Pick up Ion Fury: Aftershock for a full second campaign plus Arrange Mode, a mirror-world remix of the original campaign that integrates Aftershock’s new enemies, items, and weapons while reworking map progression, item placement, and enemy encounters.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 5.7Kreviews | 93% | — | $1.1M |
| $6.24−75% | 1.1Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I come to Ion Fury fascinated with the choice to use a ~25 yr old abandoned game engine (Duke 3D, Shadow Warrior, Blood) to make a new game with the same vibes as shooters from the mid 90s. There are things I enjoyed about classic shooters that newer ones just don't do anymore. So revisiting that era of shooter with retro visuals and tech is both nostalgic and fresh. The game is up my alley, and if that intro fascinates you too you'll probably enjoy Ion Fury. Some of the things that it brings back from older shooters that I like: * Environment objects that are interactable to a useless / unnecessary degree * Complicated level layouts with many non-linear qualities, puzzles, and secrets * Enemy encounters that are built into the level rather than teleporting in all the time * Simultaneous access to a ton of great weapons that are situationally advantageous * Fast paced, bombastic combat with lots of explosions and gibs * Lots of references and jokes as the game doesn't take itself too seriously * Savegames accessible anytime, anywhere Some things it does better than many classic shooters: * Your large arsenal of weapons largely doesn't go obsolete * The game keeps you well stocked with ammo, health and armor * The secrets feel very well integrated into the game's level design * Extremely adept usage of the Build engine with an insane level of detail, remarkably complicated geometry and lighting, and highly detailed and fascinating scripted moments * Good embracing of complex, nonlinear level design with multiple possible paths and approaches to some encounters, which Duke 3D only has for a handful of levels It's not all perfect. Some of the things are annoying and similar from the old days: * Wandering around looking for keys or an exit after killing all the enemies * Very stingy checkpoint system, combining poorly with scripted surprises and quick deaths * Some levels have enemy spam, making survival occasionally feel more like luck And some things are just worse than the classics, in my humble opinion: * Sadly unremarkable character design, as most enemies are humanoids with similar silhouettes * Colored lighting moments in the level design is perhaps overused as it doesn't always look right (EG: Pale blue and purple lights), and it makes some enemies indistinguishable from one another, amplifying the problem with the near-identical silhouettes * Humor isn't quite on point, with outdated references that now feel a bit cliche` * None of the enemies or speaking characters are particularly humorous or have amusing behaviors, in stark contrast to Duke 3D So if I were to summarize, I'd say the gameplay, tech, and aesthetics are 100% of what the older games were, and in some cases, better. But the personality of Ion Fury is maybe about 60% of what the Duke brought. And I'm not here really as a Duke fanboy either. It's just that Ion Fury is so much dryer even though it seems to be trying to capture the same vibe. After a very substantial play length (finished at 18 hours), I am not invested in any of the characters, and that's just kind of a shame. Regardless of the critiques. I had a good time. Now I can move on to Boltgun with no guilt of Ion Fury sitting unplayed in my library.
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Uglier than any of the games it's inspired by. Not enough enemy variety. Weapons are mostly meh. Horrible color design. Play any original boomer instead... Doom, Blood, Duke Nukem, Dark Forces, etc.
Only real downside is that the main campaign is a little too long, but I'm also not sure what sections I would cut out to make it shorter. This game really understands what boom-shoot aficionados want, and it delivers in every regard.
It's just not very fun. Poor gun feel, inadequate ammo. Level design feels alright, but it's kind of soulless compared to other shooters in this genre.
Ion Fury was brilliant. It's a game built with the "Build Engine" (or an updated version of it). This means it's crunchy, low poly, and very very old school. Big Sprites mix it up with big polygons. This game is crazy old school, and I love it for it! While everyone's going on about how amazing Doom and Quake are, there was another game at the time that was capturing the 'fun' niche of the FPS genre, Duke Nukem 3D. Born of a lineage of Shareware 3d platformers, Duke 3D was the culmination of a lot of work done by Ken Silverman to create his "Build" engine, a rival to the Doom engine, but with more capabilities. While Doom and Quake were firmly serious, Duke had its tongue wedged into its cheek with a smart-talking irreverant hero with a 50-a-day voice and devil-may-care attitude. It took years for a proper sequel to Duke Nukem3d to come out, and when it did, Duke Nukem Forever was a huge disappointment. It simply didn't live up to the original, and left everyone wanting something, anything to take the crown from Duke and bring it into the 21st century. in the 2020's two games have done just that, Ion Fury and Turbo Overkill. The original Publisher 3D Realms had some serious financial difficulty and was sold off. Meanwhile the older "Apogee Software" that started 3D Realms continued its own path under different people... This game uses the Build Engine which went with 3D Realms along with Duke Nukem, while the second is made by Apogee, the descendant of the original Apogee that started 3D Realms.. Both do an absolutely brilliant job of being the "successor" to Duke Nukem 3D. That both games are made by a really small team, and yet have massive levels, intricate designs, loads of secrets and brilliant music, voices and weapons is no small feat. In terms of pure enjoyment, both games can stand toe-to-toe with more modern games. It's nice to see 3D Realms finally produce a great game with the Build Engine. I think their DNF game so tainted the "Duke Nukem" brand, they really did need to do some new IP. But if you swapped in Jon St. John this would squarely be a Duke Nukem game. While Turbo Overkill uses a "proper" 3d engine, Ion Fury (or Ion Maiden, its original working title), uses a 2.5D engine that simulates 3D using visual tricks. This means that looking up and down is capped at about 60 degrees. Any more, and things would warp horribly. Like Rise of the Triad, Ion Fury did give me some motion sickness because of this 2 1/2 D view.... All Build Engine games feature tricks and secrets thanks to hidden panels, pass-through 'phantom' walls, hidden lifts, hidden buttons and traversable ledges you can jump to. In the original Duke Nukem, the secrets numbered in the 5-10 range per level (if I remember correctly). Ion Fury takes it to a whole other level with over 30 secrets in each level. With that many, you'd think it'd be obvious where they are. But unless you go looking for them, it's easy to miss all but a small handful. Some are hidden behind paintings which are identical to the rest. Others are through phantom walls, or destructible scenery. Some you need to use quicksave and quickload to savescum because the jumps to get to the secret are almost impossible to get right first time. All of this adds up to a REALLY challenging game, especially for gamers looking for that nostalgic hit. This game really rewards exploration and wall-humping, just like the OG 3d games like Wolfenstein3D and Doom did. The music is brilliant, setting the scene really well, and the VoiceOvers are pretty good (although a little theatrical compared to other games). The expletives can be very cringey sometimes, and the bad guy really hams it up. But it all melts together into a game that, like Duke, has its tongue firmly wedged in its cheek. Sprinkled throughout the game are little nods to old movies and old games. Little bits that look like Wolfensten flash by as you go down a lift. A secret room features a scene from a 1970's SciFi film 'barbarella'. There's a little secret area that's relatively easy to get to if you do some jumping, and it'll reward you with some Portal-related fun. And there's so much more! The developer really pulled all the stops out when making this game. It's absolutely PIN sharp and rock solid. Level design is beyond brilliant. I'm in awe of what was achieved with this game. It's well worth the £15 or so I got it for. Given that I didn't get 100% and yet I still played for 25 hours, there's easily £30 or more worth of entertainment in this, which puts it in line with many other AA games out there right now. I had an absolute BLAST with Ion Fury, and (provided you don't mind a bit of bad language) you will too.
Нет, не зашло. Типичный бумер шутер - стрелять круто, большие локации круто, всё остальное мрак и туман какой-то. Бесконечный и тупорылый бектрекинг, ключи эти цветные, графический дизайн, в котором не видно ни врагов, ни патронов - откуда столько бумерской любви к игре, которая уступает большинству игр на движке Build 3D я не понимаю. Это не плохая игра, это по сути никакакая игра. Жаль что нет нейтрального отзыва (в который раз просим об этом Стим)
[h1] Главная героиня отбитый человек со стальным желудком и нервами.[/h1] Всю игру мы едим фастфуд и еду из забегаловок (не брезгуя при этом есть с пола и заявляя, что это вкусно!), более того из напитков у нас только газировка в огромных количествах, алкоголь, и вода. При всём при этом главная героиня не только не толстеет, но и в состоянии под алкоголем уверенно держит оружие. [b]Феноменальная женщина не иначе![/b]
The newer generation of players may not appreciate the game, but the one ones who are drawn to the simple, run-and-gun, load-outs be damned, just get in there and lay out the foe while having a completionist angle of the game reminding you that you have 9 or so secrets left before you leave a level takes this game's reply value into orbit.
I always had a soft spot for the Build Engine. Sure this game is pretty much a Duke 3D clone, but it also pays homage to all the other build games. If you liked Duke 3D, Blood, Shadow Warrior, etc then you will like this game. It feels like it fell straight out of the late 90s and its awesome.
One of the best, and my personal favorite, of the retro shooter craze. Super well balanced, awesome secrets, cool locales. The works.
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