
3D Realms, creators of Duke Nukem 3D, Prey, and Max Payne, team up with Voidpoint to bring back the legendary Build Engine, famous for classic shooters like Duke Nukem 3D, Shadow Warrior, and Blood. Fast-paced FPS combat across huge, secret-packed levels. Ion Fury is the real deal!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


While Shelly "Bombshell" Harrison earned her codename defusing bombs for the Global Defense Force, when evil transhumanist mastermind Dr. Jadus Heskel unleashes the members of his cybernetic cult onto the streets of Neo D.C., she knows it's time to start causing explosions instead of preventing them.
Her quest to slay Heskel leaves a trail of carnage throughout huge, multi-path levels filled with gigantic explosions, more secret areas than we can count, and inhuman foes behind every corner. There's no regenerating health here; stop taking cover and start running and gunning.
Shelly's crusade to take down Heskel's army will see her leave destruction in her wake with a wide arsenal of weapons, complete with alternate fire modes and different ammo types. Her signature revolver, the tri-barreled Loverboy, brings enemies pain and players pleasure with both single shots and Old West-style hammer fanning action. Who needs a regular shotgun when you can load buckshot into your grenade launcher? Violent, over-the-top Bowling Bombs rip enemies apart with ease.
Ion Fury laughs at the idea of mandatory checkpoints and straight paths through shooting galleries. But, just because this is a true old-school first-person shooter doesn't mean we've ignored all the good new stuff the last two decades have brought. Headshots? Hell yeah. More physics and interactivity? You betcha. Widescreen, controller support, and auto saves? 3D Realms and Voidpoint have taken the best of both worlds and cooked it all into a bloody stew.

New to Ion Fury? Get Ion Fury + Aftershock for the complete experience.
Already own Ion Fury? Pick up Ion Fury: Aftershock for a full second campaign plus Arrange Mode, a mirror-world remix of the original campaign that integrates Aftershock’s new enemies, items, and weapons while reworking map progression, item placement, and enemy encounters.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 5.7Kreviews | 93% | — | $1.1M |
| $6.24−75% | 1.1Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I didn't start with Doom (1993). I started with Doom (2016). That game made me ask a simple question: "Where did this feeling come from?" So I went backwards. I played Doom, Quake, Unreal, Duke Nukem 3D, Blood, Shadow Warrior, DUSK, Amid Evil... and finally arrived at Ion Fury. What I expected was another excellent boomer shooter. What I got was the culmination of an entire lineage. Every few hours I'd notice another piece of FPS history woven into it. The interconnected progression reminded me of Half-Life. The industrial sewer sections evoked Doom 3. The crisp, weighty combat carried the spirit of Blood, Duke Nukem 3D, and Shadow Warrior. Even small details, like the Quake-esque grenade launcher sound, felt like quiet nods rather than cheap nostalgia. Yet Ion Fury never feels like a collage. It has its own identity. The greatest surprise wasn't the shooting, it was the level design. I found myself enjoying sewer levels because they were full of clever environmental puzzles and believable geography. The game feels like one continuous journey. You don't finish "levels"; you escape a cyberpunk city, descend underground, ride a train, and eventually emerge into the countryside. The transitions make the world feel real. This isn't just one of the best boomer shooters ever made. It's a love letter to the entire history of first-person shooters, written by people who clearly understand why those classics mattered in the first place. 10/10. A fitting culmination of one of gaming's greatest genres. https://youtu.be/SxzZXIfLc-c?si=D-HE0jaS39_jmijw
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game feels like it's from an alternate timeline where technology didn't move as quickly into true 3D environments. It is the epitome of classic FPS game design. The level design is incredible. The music rocks. Every weapon feels great to use from start to end. Exploring is rewarding. The combat never feels unfair. Where has this game been all my life?! It's perfect! I couldn't put this game down for weeks. It's an all-time great, so when I say that it would be even better with a bit less time spent in tunnels and a little tightening up the zone theming to be as strong as Zone 3 (Heskel's office building) across every zone, that is nitpicking of the highest order. I love the addition of a radar item to help find secrets. I still couldn't find them all without guides, but I was able to get about 90% of them on my own and I adored the abundance of easter egg references to other games and media. I'd love to gush more about this game, but I think my time - and yours - is better spent just playing it.
(2) must have if you love boomer shooters
I wanted to like it, but it's just so... bland. It's totally missing the creativity, interactivity and wackiness of the Build Engine holy trinity (Duke 3D, Shadow Warrior, and Blood).
毁灭女爵说是,与卓越的一镜到底的地图设计形成鲜明对比的是缺乏想象力的枪械设计和贫瘠的敌方单位种类。很多secret的设计都非常的刁钻,已经不是简单的舔图就可以找到的了。如果不看指南大概一个大关卡只能找到1/3左右。另外Aftershock这个DLC整体质量比原版内容要高上不少,玩起来很像半衰期。 可惜全成就又得把跟原版内容没什么太大区别的arrange mode重新打一遍,所以就此作罢。 7分水准,不是特别喜欢半衰期或者毁灭公爵3D的玩家没有太大玩的必要。
I've been playing a lot of single player shooters lately, and compared to them this one lacks the impact of the gunplay, probably because there's not as much blood coming out of the enemies and it's often unclear where to go.
Ion Fury it's not a bad game, nor the masterpiece it's hyped to be. It's a serviceable yet flawed FPS that thinks it's better than it is. - [b]Unreliable aiming[/b]: Limited vertical camera angles coupled with bad aim assist makes hitting regular targets frustrating and hitting flying targets a nightmare. It also has an undisclosed recoil mechanic that have to find out on your own after wasting ammo. - [b]Poorly thought weapon reloading[/b]: Almost every weapon requires reloading -- but the game isn't designed around it (first symptom is not having a proper magazine indicator, only an estimate on the crosshair). Fast paced combat with open spaces featuring large enemy counts going at you at once is not compatible with constant reloading, as it kills the flow of combat. - [b]Stingy ammo pools[/b]: Weapons have minuscule ammo pools that run out quickly, but ammo pickups are plentyful in small bursts. While I assume the idea behind was to encourage exploration, what really happens is that you have no ammo when you need it, and have too much ammo when you don't. This makes ammo management redundant and, like with reloading, also kills the flow of combat. - [b]Annoying fog[/b]: Many levels have a thick black fog in them, with enemies shooting within it with perfect accuracy while you're wondering what or who is killing you. Not fun. - [b]Shelly is a wasted opportunity[/b]: I like the design and concept of Shelly, a no-nonsense female action hero to break the mold in a male dominated space (like how Ellen Ripley or Sarah Connor did back in the day). Unfortunately, what we get instead is someone who tries to be funny doing a bad impression of a parody of 80s action heroes, failing at doing so. The game has care put into it, and it's enjoyable at times, but it has design decisions that drag it down quite a bit. [b]If you're interested, I'd recommend getting it on a sale[/b], and to adjust your expectations.
Only real downside is that the main campaign is a little too long, but I'm also not sure what sections I would cut out to make it shorter. This game really understands what boom-shoot aficionados want, and it delivers in every regard.
The sequel Duke Nukem 3D needed. But never had
Uglier than any of the games it's inspired by. Not enough enemy variety. Weapons are mostly meh. Horrible color design. Play any original boomer instead... Doom, Blood, Duke Nukem, Dark Forces, etc.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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