
Brickadia is a next-generation brick building sandbox that gives you the tools to create and play, your way. Build massive worlds, invent cool contraptions, and play in them however you like - all with your friends!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 11 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Brickadia is a next-generation sandbox game with immense flexibility. Every creative tool - building, scripting, and more - is used right in the game, in real-time multiplayer. Build massive worlds, intricate physics contraptions, and entirely new game modes together with your friends without ever leaving the action.

It's super easy to get started placing bricks to build stuff - and with our intuitive powerful tools you can build towering skyscrapers, fun vehicles, interesting mechanics, detailed islands, spaceships, cityscapes, anything you can dream of!

Brickadia features an incredible dynamic physics system that brings your creations to life! Create interactive builds with buttons, switches, doors, motors, servos, seats, lights and so much more with wire logic. Set up simple circuits with logic gates to create complex puzzles and terrifying traps - all without writing code.

Our avatar customisation has been highly praised for its flexibility - Assemble your own entirely unique avatar with hundreds of varied pieces! Replace any body part, attach accessories all over, put on hats, new hairstyles, fancy clothing, or even a tail? Create an unlimited number of avatars to use in the game however you like!

With our flexible game rules system and wide range of weaponry, any build can instantly become a fierce battle arena! Place item spawns and ammo pickups around your builds, and host servers with custom game modes for anyone to join.

Just want to sit back and play? No problem - Brickadia makes it easier than ever to jump into experiences created by other players. Explore our vast in-game Gallery, solo or with friends. Maybe remix them to give them your own personal twist!
The possibilities really are endless!
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i like the game, and i'm really excited for what it is shaping up to be...! i'm a big fan of the wiring system so far, it's real fun to make modular contraptions and whatnot. i haven't seen any other game do things quite like Brickadia does but, frankly, i'm sick of AI dirtying everything i ever care about, and Brickadia is no different - i often don't feel comfortable playing it because it has a certain ennui surrounding it that every other AI-authored thing has. i don't like to play something that a developer treats as a job to be optimized, rather than a creation to be loved the AI-authored translations are frustrating because it will only make it slower to create a *real* translation, and it will be confusing and insulting to players who do not speak English. my partner found a whole lot of nonsense in the Spanish translation and offered to fix it, but nothing came of it. last I heard about it, it only has the Spain dialect of Spanish, with the Latam translation merely being a copy of the Spain translation (which is already oftentimes machine-generated nonsense).
Being a spiritual successor to [i]any[/i] game can be difficult as old diehard fans can set their expectations to unrealistic standards. So yes, this is going to be another review that makes comparisons to Blockland. That being said, Brickadia holds itself up well. It looks great and added much needed features like micro bricks, the ability to change grid scaling allowing for different placement of bricks, a variety of tools, etc. At this stage in its development, it feels uncomfortable to me comparing it to Blockland or a "gmod with lego", because it's reached levels of creativity that i've [i]wished[/i] Blockland regularly had. There are 3 major things that drew me to Blockland - the creativity, the community, and the variety in servers. With the addition of microchips, wiring, and physics that Blockland could only dream of, Brickadia has given the tools to create basically anything. I love exploring servers and seeing the different things that people are testing or using the microbricks to create beautiful structures. And what makes it better is doing it with friends. Blockland was released before it was ever on Steam and folk mostly heard of it through word of mouth. With such a niche community, it's only normal to run into the same faces repeatedly. Moving to Brickadia all these years later I was a bit apprehensive. I read the negative reviews, I had my share of bad experiences in Blockland, and I didn't know how much the community would differ in Brickadia. To my surprise and relief, the old heads who did come over are cool - It's been wild running into people I met 20 years ago. On top of that, I've had the pleasure of making new friends in a mostly friendly, progressive community. I've heard Brickadia described as "woke blockland" and though that was said jokingly, I think it's a good descriptor. Blockland had a problem with people who created offensive, racist, disgusting servers and builds. Brickadia doesn't put up with that nonsense and it's helped cultivate a more positive community all around. My only issue with the game right now is the lack of server variety*. I say that with a grain of salt, because when I mentioned this to someone in game, they quickly recommended a server that we go join and try out. It was a lot of fun and was an answer to my complaint immediately. Most of the servers you'll see are community freebuilds. A type of server where you get to create with others. Those are great, but sometimes I crave something different. In Blockland, it was easy to go from a freebuild to a "left 4 dead" server or a "jail escape" or some team-pvp deathmatch with classes. I don't see as much of that in Brickadia, [i]but[/i] with more players means more opportunities for those types of servers. And to be fair, I have seen them pop up occasionally. Most of the complaints I've seen people have with Brickadia revolve around dramas here and there. In any social game, there's bound to be disagreements, dramas, and people wanting to share those. Most I've seen involve the devs and discord, but I haven't paid too much attention to either. I've known some of the devs from our shared experiences on Blockland, but I hold no ill will towards them. Focusing on the game itself has been positive and I find myself wanting to play more. It's a good game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America, Japanese, Simplified Chinese, French, German, Korean, Russian
Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the systems in place for making interactive builds is an absolute nightmare. we seriously killed blockland for this?!? it might have been outdated but at least it didn't force you to become an electrical engineer. the old [url=https://brickadia.com/blog/interactive-brickadia-next-steps/]devlog[/url] made it seem like it would be easy. wire logic might be good for contraptions, but for the layperson trying to create basic interactivity, bot behavior, and gamemode logic, it is a nightmare. this is just a microcosm of accessibility concerns with game; it is built on modular, simulational paradigms that seem simple, but are inordinately tedious and complex to execute at scale. if all you want to do is build, maybe put together some physics contraptions, then this is the game for you. i don't hate the game, i still come back to it as a curiosity, and it may be worth it on sale; but as it currently stands, i don't think the average sandbox gamer will get very much out of Brickadia.
People are complaining about the Community, but that is not part of the videogame itself. the community can change, and even then, lots of ppl are still alright, i dont know whats up with the company or the staff, but the game itself? its amazing and fun to mess around with TLDR: dont be a doomer, its an enjoyable game, and its having amazing updates
This game has evoked a level of creativity I have never experienced or participated in, in my entire life. I have made my ideas reality in a fidelity I could've only achieved on a drawing tablet. I feel free.
the fact that palworld has millions of players and this doesn't says everything about how doomed we are as a society
Had a bunch of potential to be a proper Blockland successor years back, but after all the weird dev decisions over the years and now the fact that it's very noticeably vibecoded as of EA3, I can't recommend it. 7/8 edit: it also appears that the developers also modified their AI disclosure to remove any mention of their use of AI for coding, only talking about visuals which heavily implies they're leaning much further into it being used to code large portions of the game. Also the community seemingly likes to attack reviews that criticize the game.
a really good buildy game that stands at the precipice of either avoiding or becoming a tragedy, one signalling the fall of the new brick empire the new big update at the time of writing this, EA3, adds some phenomenal toys for detailing stuff you make like a versatile decal system and actually usable car physics, as well as a whole ton of additions to the wire system to make gamemodes actually feasible. i think if you want a game that's nothing but building, a straight up lego sim, this is still the best you can get but there are a few smaller things that are making me a bit worried for the direction of the game, and with early access stuff that's a pretty big factor. there's been a few additions and changes that feel either not well thought out or rushed into the game - there's now a weird dirt bumpmap on everything that's mad out of place when you notice it, without any obvious toggles to disable it (or even ways to modify it or change the texture, there's probably some things it would fit!) the catalogue UI's been updated to [i]introduce[/i] a lot of dead space and it now looks pretty sloppy with misaligned buttons, and voice chat's been added with only a mute button and no way to change anyone's volume. i'm usually an 'ignore the community if the game is good' person but in the case of a game like brickadia the community is the game - it'd be like saying never to go online on littlebigplanet. exploring the actually worthwhile stuff on the ingame browser is fun because of them, and it's those same community members that have been bringing all this stuff up to me. it does get me tugging at my collar when they then talk about how the head programmer is a graf zahl "my vision is always correct" type, which lines up with some of the more scattered questionable additions. there's also been mumblings that they're an advocate of AI code which seem pretty unverified right now, something i really hope isn't true as it'd totally go against how well optimised the game is if you actually read any of that ♥♥♥♥, i'd say to watch this space. hopefully all my hangups are totally unjustified and in 5 years i'll be able to join hands with my kith and sing about how we finally have a good lego game
Do not be fooled by its simple exterior, this game is a technical marvel on the side of the dev team and a show of talent and artistry by the community. I must say I enjoyed the locomotives made by APX and Plad and impressed by the systems.
As of EA3, I can no longer recommend this game. There are clear signs of AI-assisted development with Claude Code with this release. I can no longer support this developer team over many years of controversy. If you wanna play an AI-slop game, go ahead and buy this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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