
Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had to google how to get through the tutorial, and I'm not the only one. Also, this "turn-based" game has a countdown timer that never pauses including when you are leveling up your characters.
Intriguing, compelling, exacting game play. Excellent blend of tactics and strategy. Currently working towards 100 days in Endless Difficulty and aiming for the same in Endless Plus Difficulty.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's not exactly a bad game, but progress is very slow. I've completed multiple missions, and I feel like I'm still in the tutorial stage despite playing for multiple hours. Furthermore, there isn't a lot of plot so far, and the missions feel repetitive. On the good side, there are different abilities to unlock and level up for each character, and they can literally change how you play. However, you only get two characters, and that was another disappointment for me. I was expecting a team of 4, like X-com and similar games. I understand a team of 2 makes it a little more challenging, but having only two people just isn't as interesting. Again, it's not exactly a bad game, but it's not quite what I expected and a bit too slow with the progression for me.
I love spy games, this one has to be one of the best ones.
A great stealth game with infinite replayability. I suggest getting the Contingency Plan DLC because it makes the game a lot more fun and challenging
Great fun. Stealth-heavy turn based tactical adventures in a well made world that combines style and dark humour. Plus the cat music is bangin'.
They finally made the game I always wanted-- Metal Gear Solid Fire Emblem. Seriously though, this is an original take on tactical RPG and an exhilarating experience every-time, once you manage the steep, but rewarding, learning curve.
I bought this game when it was released, but I couldn't really get into it. I've now tried to give it a second chance. Sadly, I still can't recommend it. At first glance, it seems to be a very cool game: The cyberpunk setting, look and feel, and smooth gameplay suggest that it should be a really good turn-based title. Sadly, what lets Invisible Inc. down is its randomness. Procedural generation can work well in some cases, but this is not one of them. I had to restart many maps several times until the game presented me with a layout that worked. This becomes increasingly frustrating as you progress through the game. Ultimately, this is another game that could have been magnificent if only it relied on handcrafted maps.
The game's very elegantly crafted and allows you to pretty much always carefully think your way through and wiggle out of a seemingly impossible situation even with the difficulty level cranked to max, no matter the heavy random factor. Really appreciate the lucid isometric perspective and the art style in general.
Xcom but about stealth and infiltration.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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