
Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] About[/h1] Invisible inc is a roguelike, isometric turn based game, where you command a team of up to four spies infiltrating and performing different types of missions in fully randomized maps. The soundtrack deserves a special mention as is masterful. [h1]The story[/h1] In a dystopian world where governments have fallen to megacorporations that now rule the world as a corporatocracy, Olivia Gladstone, former intelligence officer, runs a team of spies against them. The player takes the role of a silent off screen member in her team: the operator. This player personization as an off-screen character has an interesting effect on how the game is played, as the operator's role is to be in charge of the tactics remotely through a screen, just like you as a player are. This parallelism, together with how the characters talk to you and hold you accountable, roast and pressure you, unload their stress and frustrations on you, or congratulate you, makes it feel personal every time, makes you feel the weight of mistakes and the satisfaction of a job well done more intensely. [h1]The gameplay[/h1] The gameplay loop is basically that of a roguelike, game scales in difficulty with every mission and you have to keep up or die. While in lower difficulties you can rewind turns, in higher ones you can't, not even alt+f4 as the game remembers every action, and a single blunder can end an entire playthrough. There are two elements to consider, the pre mission preparation and then the missions themselves. In the pre mission preparation you upgrade your agents stats and assign them items that you got, then choose the mission type amongst the ones you have available (each corporation has its own strengths). These are varied, ranging from kidnapping, to data extraction, breakout of prisoners, money heists, item theft, server farms and cybernetic lab raids, etc. Then theres the mission itself. Once the team teleports into place, the corporations notice something amiss and an alarm clock starts counting. There are six alarm levels in this clock, each alarm level lasts five turns normally, but your actions can speed it up, some by a lot. Each alarm level the corporation will become more suspicious and increase their security measures like raising firewalls on objects or bringing extra guards into the level. Eventually at alarm level five your cover is blown and everyone will start hunting you if they weren't already. The longer it takes, the more dangerous it gets, so decisionmaking on what you can do and what you should do is a very interesting mindgame that never gets old. Generally the only mandatory objective is to escape with at least one agent, otherwise it is game over. All other tasks are not mandatory but are essential as leaving empty handed often will hamper how prepared you are for future missions, but the decision is yours. During the mission you explore with your agents and have them interact with stuff and evade guards while you counter their security measures. Most items are protected by firewalls and/or viruses that you have to break using hacking programs each with different effects. To survive you have to carefully distribute your effort between levelling up your team, getting good items and getting good programs. [h1]Difficulty and replayability[/h1] There are several difficulty levels and also a custom one that lets you tune every single aspect of the game, but in general the difficulty of the game (without rewinds) ranges between high to borderline impossible if you choose to make it so. It doesn't matter how good you get at this game, how much you know, it will always challenge you due to the many customizable settings, its randomized nature and the complexity of the many variables at play within it. Some mods also add simple mechanics that spike difficulty massively, like agent instapermadeath or longer guard patrols. Many games claim to be very replayable but this is one of the few which is in fact forever replayable, as the distribution of maps, guard positions and schedules, the location of cameras and other security measures, what items you can find etc, is always random, and the challenge is always high if you choose so. [h1]Conclussion[/h1] This game is truly a masterpiece for the ages.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Invisible, Inc. - игра, у которой мог бы быть огромный потенциал, если бы Klei Intertaiment не забросила её, выпустив лишь одно DLC. Это очень интересная пошаговая стратежка, со своими плюшками, юмором и нюансами. Сюжет, к сожалению, короткий - корпорации разбомбили наш штаб, главный босс сбежала на самолёте со своим ИИ, у которого резервное время работы составляет 72 часа. Наша задача: совершать набеги по корпоратам, чтобы отыскать главную точку этих шишек, совершить уже на них набег, а дальше я спойлерить не буду, проходите сами :Р Хоть DLC и продлевает нам этот сюжет, добавляя одну уникальную миссию и резерв времени, чтобы ещё побегать по корпорациям, от этого он не перестаёт быть коротким. Хоть Klei и забили на игру, то игроки наоборот - расширяют её потенциал. Очень много хороших и качественных модов, которые могут разнообразить геймплэй: и новая корпорация, и новые агенты, новые противники, возможность играть в одного агента или вообще всей толпой - модов на любой вкус. В общем, Invisible, Inc. хороший продукт, ничем не хуже той же Don't Starve Together и Oxygen Not Included, повторюсь, жаль, что Klei данную игру забросили, уделяя больше внимания DST и ONI.
久违,早就想玩了,年初有一次就差点进入游戏 最近有一个友邻刚好在玩,正好让我又想了起来 实际的体验比之前脑中预期的要好多了,关键是不会感到很模式化(至少初期这段如此) 气氛和动机的塑造都融合得非常好,一点不含糊——会使我感觉自己就是有使命感在身的,要处理好面前的问题 角色具有设定之美,描述简练又富有易于展开联想的信息量(“多年来尾椎已被各类的植入体替代” “他的植入体比对外宣称的多”...) 游戏很多地方也要做出一系列的抉择(植入还是开槽?去这里还是去那里?) 这些也都增强了这种严谨又认真的感觉 主角们也不是什么大科技公司的无名小雇员,而是有历史有动机的展开行动 游戏也在这很开始的阶段就预示了后面的某些重要时刻的迫近(即将迎来的大反攻?),这让我精打细算、储备力量、面对好每个任务等这些都有了更进一步的意义——即我做这些不只是为了来这里“做题”,我是为了跟游戏系统建立信任,进而期待和当那些重要时刻来临时我能最好的融入其中,既是建立自信,也是建立互信,如此方为有意义的迎解.... 另外特别喜欢它的音乐和声音的部分,超酷,近未来科技化的点缀,百听不厌(尤其被敌人发现的那一声呲溜 卧槽) 在地图上倒计时开着小飞机这个设定有点像zack做的《拯救世界小队》 小细节和机制上的节奏和逻辑性特别好 总之超乎预期 Klei啊你总能给我整出点新花样! ---- 断断续续,玩了三次,通关了 觉得结局略淡 略有点憋了一身劲儿最后没放出去的感觉 稍显遗憾
Intriguing, compelling, exacting game play. Excellent blend of tactics and strategy. Currently working towards 100 days in Endless Difficulty and aiming for the same in Endless Plus Difficulty.
I wanted to like this game, but sadly I can't recommend it. The game increases it's alert system constantly (no matter how stealthy you are) and I just found that kind of tedious.
Every time I say this, I feel shocked... But Invisible, Inc. is one of the best games I've ever played. It's just such a wee-small sort of thing... That it blows my mind to thing that THIS is in my top 5 games, of all time. Every millimetre of Invisible, Inc. is polished to the nines. The story is brilliant, subversive, and well-told. The characters are flawed, broken, and self-interested people -- like they SHOULD BE! And that gives me the freedom to play to the rules of THEIR morality, without caring about my own. The length and pace of a campaign is precisely what you can't find enough of these days... It's short and tight. If anything, Invisible, Inc. walks off the stage like its a seasoned stand-up comedian: Ending the set about 5 minutes before you'd want it to. Which leaves you wanting more. And while, in a better world, this wouldn't be high-praise: Invisible, Inc. is FINISHED. Shocking, right? $60 triple-A games can't pull that off, anymore. I have only encountered ONE bug in Invisible, Inc. in 61 hours playing it: A guard got stuck saying a line of dialogue on loop and the AI's turn wouldn't end. I was able to break the guard out of it by simply escaping in and out of the pause menu, once. This is what gaming should be. A tight idea, well executed, with a discreet beginning, middle, and end... AND infinite replayability! Beyond the procedural generation, offering an inexhaustible number of unique scenarios, and 400 different starting-character combinations (not counting the DLC!), each difficulty-level of the game changes the rules just enough to require a slightly different play style. In fact, I tell anyone who I recommend the game to, to play from the lowest level of difficulty whether you think you can hack it at a higher level or not. Because Easy is its own enjoyable experience, separate from Experienced, Expert, and Expert-Plus. There is just so much packed into what seems a tiny, humble box, here. While I'm not sure where Invisible, Inc. falls in my top 5 games of all time, I can easily say that it is my #1 recommend. My other favorite titles might not be for everyone. But Invisible, Inc. is. You WILL get your money's worth out of it. And you WILL recommend it to others.
Why is this game so underrated
Game seems fine, but text size is ridiculously small, and there's no UI scaling option in the menu. I found it a bit hypocritical that the game has color blind features for accessibility but not text size adjustment. I know it is an old game, but it's still sold on Steam, so the developers should have at least tested it on modern hardware. My monitor isn't even that new, just a regular FHD screen, and I already had to squint to see the basic dialogues. Skill icons are like ants on my screen.
Not recommended due to these professional scammers having 'data harversting' on by default
invisible inc 2 PLEASE
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