
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 63 reviews with recorded playtime.
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i] Into the breach це маленька піксельна гра студії Subset Games творців FTL: Faster Than Light. У ролі запрошеної зірки – Кріс Авеллон, який відповідає за оповідальну частину. Цікаво що гру розробляли аж 4 роки, творці витратили більшість часу на тестування й перероблення механік зброї, шукаючи ідеальний баланс. [/i] Власне це покрокова тактична гра що запозичила деякі правила шахів. Поле боя це шахівниця в ізометричному вигляді на якій розташовані перешкоди: гори, озера, прірви та саме головне – будиночки з містянами. У якості фігур на дошці виступають велетенські роботи(меха), які влаштовують полювання на гігантських комах(кайдзю). Певна річ, все це відбувається посеред міської забудови, але на відміну від кіно та аніме хатинки не можна руйнувати! Захист мирного населення та енергосистеми від підступних кайдзю головна задача в грі. Ми очолюємо невеликий загін з трьох роботів, кожний має унікальну зброю та пілота з добіркою вмінь, що підсилюють бойову машину. Гра розбита на чотири острови різної місцевості та фінальний з мурашником кайдзю. Очільники що керують островами пропонують набір з п’яти завдань та фінальну місію з босом-комахою. Місії тривають недовго, п’ять раундів це максимум, далі ворог відступає для перегрупування. Швиденько десантуємося, випалюємо всіх комах та додому, а якщо виконати додаткові умови, отримуємо гроші на прокачування мехів та зброї. https://steamcommunity.com/sharedfiles/filedetails/?id=3761896219 Головна смакота гри це продумати свої кроки таким чином, щоб розбити вщент війська противника, що переважає за кількістю. У свій хід ми можемо перемістити роботів та виконати атаку. Звучить доволі просто, але можна побудувати надскладні бойові комбінації використовуючи навички своїх нечисленних мехів на повну. Зіштовхнути ворога в річку чи прірву, створити умови, щоб кайдзю билися один з одним, заблокувати атаку перешкодами, заморозити, підсмажити, опекти кислотою та ще десяток інших можливостей. На відміну від FTL, вірогідності прибрали зовсім, тому перемога залежить від вірно зведеної послідовності ваших дій. Дуже корисна механіка відмотування часу, тобто є можливість переграти весь раунд спочатку(один раз за місію), також можна скасувати переміщення меха(скільки завгодно). Іноді з такої сраки можна себе витягнути, що сам собі дивуєшся. Цікаво повторно проходити гру, граючи за інші загони мехів, бо у кожного свої тонкощі та спеціалізація. https://steamcommunity.com/sharedfiles/filedetails/?id=3761896111 [h3] Гра одночасно й проста, й складна у деталях. Мене особисто затягнула дуже міцно. Порекомендую поціновувачам FTL, тактикам та шахистам. Проходження займає 2 години. [/h3]
Into the Breach is a turn based roguelike where you try to defeat bugs with your mech units. It's deep, lots of thinking to do, many mechs, items and enemy bugs. What I can't enjoy about it is the difficulty. I might need to get good, but when even normal difficulty annihilates me at every turn, I have to put a game down. If you like roguelikes and difficult games, try it on a sale. It is a game made with love and competency, but not my type of game.
This game is like a backscratcher; it scratches that itch in ways inexplicable. I've been playing this game on and off, and having now completed all achievements, I feel qualified to post a review. The basic premise of the game is as follows. Using your three mechs, protect the buildings on the map from the enemies' attacks. You can do this by simply killing the enemy units, manipulating their positions, and/or changing the direction of their attacks. The vast array of team compositions the game offers you leaves no strategic possibility unexplored. [b] A FAIR WARNING. [/b] This is very much a pure puzzle game. It's a wonder how that is not one of the genre tags. A situation can have multiple solutions. Oftentimes, there will be only one. Sometimes, if you're unlucky, there will be no ideal outcome, and you will be forced to take damage. Fortunately, you do not lose immediately upon the destruction of a building, but you can only take so many hits before it's game over. It may take a considerable amount of time for you to find the optimal set of moves in a given situation. In that respect, it's not dissimilar to chess. Inevitably, such puzzle games are not for everyone. Furthermore, the possibility of situations with no ideal solution arising due to the random nature of the game seems to be a push factor for some. For me, that is not a bug but a feature, and adds to the strategic dimension of the game. It forces you to think about positioning (which really does matter), learn how to manage unpredictability, and exercise damage control abilities. But again, such puzzles games are not for everyone, and that's okay. I bought this game on sale. Now, I would have happily bought it at full price.
One of, if not the single, best games I've ever played. It has great replay value, obviously, and is great for playing in short bursts and when you want to play just a couple minutes or not have to remember the story up to this point. A very tight and focused experience that I would say is a masterclass in this type of game. Just a top tier game.
This game is not a turn-based strategy game, it's a puzzle game. You have to read the 8x8 board, try to predict the next moves, but there is no good move, you only decide which sacrifice is the less worse. I certainly didn't find this fun, it's only spatial math, move prediction, calculation, and frustration. In a dozen games I achieved nothing. And then there is no QoL at all, no "Restart the Round", or undo the last 4 moves, or Just Retry, it's just pain up until the end, lose and restart everything. Not my kind of game I guess.
This is one of the few games i keep coming back too. There is just something about it that i cant explain but you go in for a quick session and all of a sudden its 5am. I strongly recommend the game and i hope you give it a shot. Its genuinly brilliant!
This is a very good strategy game. Simple systems, but how they all interact with each other gives the gameplay much more depth than you'd expect. Although it's short, the squads you can pick from force you to play and think completely differently each run, so there's plenty of replayability. It's one of those strategy games you need to think each turn through because you always have scattered objectives to defend and limited ways to protect them. So it's trickier than Fire Emblem types of TBS games, but in my view it's just lenient enough as it is. Well done to the devs.
재미는 있지만 개인적으로 여러번 플레이 하기에는 부담이 좀 되는듯
One of my favorite turn-based strategy games. It is essentially an excellent "board game" made into a video game, with great music and sound effects, "16-bit era" graphics, with a theme of "giant monsters / giant robots" fighting large scale battles. During each turn, you can see the "planned attack" for each enemy, e.g. which tile their attack will land on when you end your turn. Some of the best times in this game is solving the unique puzzle each turn, with the unique set of enemies, unique map layout, and your unique abilities, to maximize damage against enemies, minimize damage to you and your buildings, and achieving the special objectives. If enemy is going to attack a building, you can knock the enemy back so their attack will just hit an empty tile, turn them around so they will attack another enemy, push them so their charge will land them in a pit or lava, throw them into the lake where they may drown. While I've beat the game on hard difficulty , i find that normal difficulty is most fun for me. I've unlocked all mechs and all pilots, and I enjoy selecting a random set of mechs and re-trying the campaign. I prefer to have all four of the "extra content" options active (e.g. extra enemy types, extra abilities, extra mission types, extra weapon types), but I'd recommend you familiarize yourself with the base game without these options. Mechanics like fire, water, acid, smoke, cracked ground, ice give you many tools and thus many ways to solve your fight. The procedural map generation keeps each mission fresh. Always fun to match new pilots to the best mech and buy and swap best mech abilities after campaign. My favorite squad that I can (often) win on Hard difficulty is [spoiler] Flame Mech with Camilla or Mantis as pilot, Rocket Mech, and Smog Mech. Flame unit makes fire, rocket and smoke make smoke, smoke will heal you / cancel enemy attacks / damage enemies, you're immune to fire. On harder difficulties where there are many enemies, accumulating smoke can help control the battle. Only downside is that you really cannot change abilities, as all six items for the 3 mechs are needed to make this combo work.[/spoiler] My favorite pilot for Normal difficulty with random mechs is [spoiler] The Mantis. It can take several runs to unlock him, but he's worth it. Instead of repair, you can knock back an enemy and do 2 damage. Great pilot for any mech, especially science vessels. [/spoiler] downside: like Faster Than Light, the "easy" difficulty is challenging, and "normal" is very difficult. I can only reliable win normal if I use a "good" pilot, probably lose 50/50 if I use a random pilot. Hard difficult is only feasible with my specialized team. I'm not even bothering with "unfair" difficulty lol. Due to procedural map generation, you can get scenarios where you cannot prevent damage, even with a top tier squad. If you can accept a crummy RNG setting up a harsh turn here or there you'll be fine. If it happens a lot, try switching your loadout. Not all squads are equal, e.g. I do terrible with the Frozen Titans and Steel Judokas, and can only do decent if I use my favorite pilot referred to above. Maybe they are poorer squads or maybe I stink with them lol, you can be the judge for yourself. If you like this type of "puzzle-based" combat that's almost like chess, with Godzilla robots and monsters, and people cheering you from the buildings you save, you'll probably like this game.
Konulu satranç :D
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Arabic*, Korean* +5 more
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