
Face the strong enemy and unique platformer. Run, Jump, Punch, Shoot. Get various weapons and upgrades along the way. Fight and dodge bullets from challenging boss battle!
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ロックマンライクゲーですがちょっとだけ独自性を孕みます 具体的には以下の2点 ・ショットに加えてパンチがある 近距離専用とは言え高威力で連射が効き、間合いに入ったら即時使えるようにしておくと特殊武器要らずです。10歩は必殺の間合いです ・ボス戦は弾幕 書いたままですが、一定ダメージを与えると無敵化。弾幕戦が始まります。 弾幕が終わるまで避けきって、再度出現しなおしたボスを削りきって勝利となります。 私は難易度選択の際は一番簡単なものを選ぶことに安心するようになった日和具合なのですが、 ステージの穴という穴が人生に絶望したような顔のブロックに塞がれておりました。 トゲやビームで即死もしませんしすっかり「難易度選択間違ったなぁ」などとチョケていたのですが上述の弾幕はかなり殺しに来ているように感じます 私が気づいたのはゲームを終えてからなのですが、お金を貯めて小まめに基地でHPを増やしておくのをお勧めしたいです 多分楽になるのではないかと
Don't be misled by the simple graphical style, this is a well-designed, fun platformer. The gameplay is reminiscent of classic Mega Man games. You make your way through a total of 15 stages, each with new obstacle and enemy types. Your character has a rapid-firing gun and a melee attack that deals double damage. The stages are well-crafted, even if they're rather on the easy side due to the large abundance of extra health (you practically get 1 HP for every 10 enemies you kill). Nothing you haven't seen before, but enjoyable nonetheless. The best part about this game are the boss fights though. Each boss will launch a bullet-hell-type series of attacks midway through the fight that you need to survive before you can continue to attack them. Those bullet-hell attacks can seem impossible at first, but you will feel all the more accomplished once you've actually mastered them (or at least barely survived with one remaining HP). A boss rush mode lets you practice individual bosses, so the game never feels unfair, and if you're in for a challenge, check out hard mode with altered level designs and even more difficult boss patterns. EDIT: The game recently got a major update. There are now 8 regular stages + 7 "Dr. Wily stages". Furthermore, you can now select which stage you'd like to play next, like in a Mega Man game (if other reviews say something else, then they're referring to the old version of the game, when stages used to appear in a consecutive order). Each of the first 8 bosses now also drops a power upon defeat, which you can then purchase in the lobby and use in future levels. I also really loved the chiptune background music, so much that I even bought the DLC, which contains a remastered version of all the tracks in the game – very neat. As for replay value, the game has speedrun leaderboards for the main game and the boss rush modes. So if you decide to get this game, one final warning: Watch out for Pedobear hiding in crates.
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Languages: English**languages with full audio support
Hours played at review time, across 30 reviews with recorded playtime.
以下是本作的开发者页面写的信息: Hi, I am an indie game developer. I like to make games and continue to make better games (嗨,我是独立游戏开发者。我喜欢做游戏和继续做更好的游戏) ——————————————— 作者确实也用行动证实了这句话。虽然关注的人很少,但游戏更新很频繁,每次更新增加的内容很用心。近期更是增加了很多内容。 ——————————————— 整体观感相当不错的像素游戏。讲述了萌妹子们拯救地球的故事(横板动作游戏剧情不是重点啦)。 ——————————————— 游戏里妹子很萌,跳起来头发一甩一甩的。各种动作很有趣,妹子被敌人打倒在地的时候,真的想让人扶一下。(笑) ——————————————— 游戏动作方面细节很多,角色的跳跃高度靠按键长短来控制。地图设计也能够把各种机制很好的应用到游戏中。尤其是对于手感这种动作游戏核心机制把握的非常不错,角色移动的操作感很流畅。 ——————————————— 道具比较多样,会导致玩家的战斗机制起到一些有趣的变化。 ——————————————— 地图中的各个场景比较多样,不同地图的风格差异可能需要玩家用不同的策略去通关。 ——————————————— BOSS战很赞,可以看出每个BOSS动作和战斗风格都是用心设计的,另外BOSS也很萌。(笑) ——————————————— 由于为每一关都做了不同的音乐,导致OST分量十足,两张光盘分别是8bit风格和混音风格。尤其是Stage 1 和5这两首的旋律很对我胃口。 ——————————————— 游戏难度中等(后期比较难一些),作者也考虑了休闲玩家(主界面按F1,输入“GIVEME30LIFES”就可以获得30命) ——————————————— 游戏价格不贵,性价比很高。 ——————————————— 题外话:[spoiler] 我觉得像本作开发者这样,始终对自己游戏有信心,在玩家反馈不是很多的情况下还能坚持不懈继续更新的独立游戏在steam上还是比较少见的。(可能和本作发售后玩家评价虽少但都是好评有关。)。。。为啥要推荐这个游戏。。。一方面是游戏素质挺不错的,另一方面确实是佩服开发者这种即使游戏销量不太好但仍旧坚持不懈更新的毅力吧。。。[/spoiler]
[quote] 加入[url=https://steamcommunity.com/groups/ADZZW#]爱の榨汁屋[/url]&关注[url=https://store.steampowered.com/curator/34815366/]我们的鉴赏家[/url],让我们一起用爱来榨干游戏价值。 [/quote] [table] [tr] [th]游戏名称[/th] [th]Invasher[/th] [/tr] [tr] [th]涉及类型[/th] [th]2D像素/平台动作/弹幕[/th] [/tr] [tr] [th]相关剧情[/th] [th]扮演英雄,击败敌人,拯救世界[/th] [/tr] [tr] [th]主要特色[/th] [th]BOSS挑战[/th] [/tr] [tr] [td]攻略指南[/td] [td][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1704921829] 无伤BOSS指南 [/url][/td] [/tr] [/table] 游戏的主要玩法是闯关,总共包含9个关卡,每个关卡底都包含一个与主题场景对应的强力BOSS,这种流程设定非常类似于洛克人,只不过人物没有新的能力,装备及能量槽等内容要素,可以简单地把它视为低配版洛克人。如果你是洛克人的忠实粉丝,那就一定要试一试。不过考虑到每个BOSS都包含了弹幕躲避玩法的原因,比起纯平台动作,更推荐给有弹幕经验的前者玩家。 [table] [tr] [th]可玩性[/th] [th]耐玩[/th] [/tr] [tr] [td]推荐程度[/td] [td]中等推荐[/td] [/tr] [/table] [h1] [u] 加分点 [/u] [/h1] +操作手感很棒,玩起来丝滑般流畅 +操作简单,仅远程+近战2种攻击按键 +流程或BOSS关卡的单独选择,可供随时练习 [h1] [u] 无减分点 [/u] [/h1] 关卡有特色,内容跟价格比较起来,性价比高,很实惠,实在挑不出毛病. [h1] [u] 手残党福利 [/u] [/h1] [spoiler] 主菜单按F1,输入"GIVEME30LIFES" [/spoiler]
This is awesome you must buy this if you like Mega Man, Bullet Hell Bosses like in IWBTG fangames and Anime + Retro Look i love everything about this game! :) you can't do anything wrong if you buy this!
I am a major fan of Megaman, and have played a lot of clones. However, not one of them, even the most acclaimed ones like RKS, can come close to being as enjoyable to me as Invasher is. Invasher is great at being both a good Megaman clone, and also carving it's own identity with the way it handles boss fights. The levels play like your standard Megaman clone, but the boss fights are typically in two phases: the combat phase, and the bullet hell phase. In the combat phase, you get your chance to damage the enemy using whatever weapons you have. After they take a certain amount of damage, it switches into bullet hell mode, where you are unable to hit the enemy and have to dodge a barrage of attacks before they come back. This made learning the boss patterns very fun. The graphics are simplistic and adorable, really matching the feel of the old school Megaman games. However, a lot of modern Megaman mechanics such as easy modes with added platforms and a shop are added. Unlike Megaman, you will need to buy any weapons after unlocking them, but they're all worth getting even if some bosses are easier to defeat shot only. There is also a melee attack added, and a choice of 3 characters with slightly different stats. Also unlike Megaman, you can change difficulty between levels if the game is too hard or easy for you. Invasher is a great game because it maintains a lot of what makes a Megaman game so fun while also remembering to carve out it's own identity that's similar in tone and style to Megaman. It feels like it's own original project that doesn't ride on the coattails of another game's success, while also having a lot for fans of the game it's inspired by to enjoy. I highly recommend this game!
Ein toller Platformer, angelehnt an die guten alten Zeiten. Ordentlich Jump 'n' Run-Action, viel zum wegballern (ja, das macht hier gut Freude), und fiese Boss-Battles mit ordentlich Bullet-Hell! Der Original Soundtrack lässt sich im Spiel aktivieren, sofern man die DLC gekauft hat. Und diese lohnt sich, da die Soundtrack-DLC viel besser klingt als der sonst im Spiel zu hörende 8-Bit Soundtrack. Leider muss man etwas fummeln, denn die Controllerbelegung funktioniert nur wirklich gut mit dem Xpadder. Wenn man aber einmal seine gewünschte Tastenbelegung hat gehts ab ohne Ende! 8/10 Punkte Tolle Musik, sehr liebevoll gestaltete Level und saubere Kollisionsabfrage. Es lohnt sich, vor allem zusammen mit dem Soundtrack-DLC! Eng: A great platformer based on the good old days. Nice jump 'n' run action, a lot of shooting (yes, it's fun), and evil boss fights with a lot of bullet hell! The original soundtrack can be activated in-game if you have purchased the DLC. And it's worth it, because the DLC sounds are much better than the 8-bit soundtrack you normally hear in the game. Unfortunately, you have to fiddle a little, because the controller mapping only works really well with the Xpadder. But as soon as you have your desired key assignment, you're ready to go! 8/10 points Great music, very lovingly designed levels and clean collision detection. It's worth it, especially together with the Soundtrack-DLC!
Actually a quite fun and engaging platformer despite how simple it otherwise appears. The game maintains a really consistent and satisfying level of challenge, having a long range and short range attack as well as alternate attacks to be swapped out adds a lot of depth to the feel of the combat. The character upgrading and currency system is a great addition to help make the progress feel more meaningful. It's really nice that each stage has its own completely different environment and soundtrack, as well as new enemies that are introduced. The bosses are alright but the bullet spam sequences they all go through at half health are really frustrating and mostly just serve as trial and error gates that kill the player a few times. It makes stacking extra lives extremely important especially since every boss is going to take multiple tries generally while the player learns the pattern. It also would of been nice if the game had an actual story to it, with at least a dialogue sequence before or after every boss. That would of added a lot of substance to the game as there's not really a story to it, and the dialogue that does exist is extremely generic. Only really made entertaining by the bad translation. Surprisingly enjoyable and the challenge really makes it compelling the play, with a fair amount of decently unique content to play through. If you're interested in finding more games like this I've probably reviewed quite a few on my curator page [url=https://store.steampowered.com/curator/38950844-Anoemalous/] here [/url].
게임 스타일은 록맨과 비슷한 플랫포머 게임입니다. 록맨과는 다르게 보스를 잡아도 무기가 바로 생기는 것은 아니라 상점에서 무기를 팔기 시작합니다. 한번 구입한 무기는 해당 세이브에서는 영구적으로 사용 가능하므로 무기 구입 안하는 도전과제 진행 중이 아닌 이상 무기는 바로바로 사주는 것이 좋습니다. 가시에 닿아도 즉사하지 않지만 대신 낙사 구간이 상당히 많이 나옵니다. 모든 보스는 피가 절반 남으면 일정 시간 버텨야하는 탄막 패턴이 나오는데 이 탄막 패턴이 피하기 어려운 편입니다. 상점에서 50으로 록맨의 E캔에 해당하는 피 회복 아이템 구입이 가능하며 최대 9개 소지가 가능한데 이 회복 아이템만 적절하게 사용해주면 난이도 하드에서도 탄막 패턴 다 맞아가면서 최종보스까지 무난하게 클리어가 가능합니다. 상당수의 적과 보스는 속성을 지니고 있는데 약점 속성 무기로 공격하면 쉽게 진행이 가능합니다. 일부 적과 보스는 속성이 없기 때문에 약점 무기가 없습니다. 땅(1)→전기(5)→물(3)→불(6)→얼음(4)→바람(2)→땅(1) 빛(7)→어둠(8)→빛(7) 속성간 상성 관계는 대충 위와 같습니다. ()안의 숫자는 해당 스테이지를 클리어 할 경우 상점에 해당 속성 무기를 판매한다는 뜻이며 해당 스테이지의 보스 속성이기도 합니다.
[quote]Invasher是一款像素动作射击游戏,游戏有挑战性的BOSS战并有许多新游戏模式的挑战。[/quote] [quote]Invasher是一款复古风的像素动作射击游戏,游戏讲述的是坏蛋破坏和平,这时主角出现了,她一个一个的击败了九位坏蛋,终于守护了和平。 刚刚进入游戏,首先注意到的就是本作具有特色的old school 风格,不管是8 – bit 的音乐还是像素的画风,都透露出了本作的怀旧风格。 游戏的操作十分简单,只有左右移动、跳跃、射击和近战攻击。虽然游戏体量很小,但是却支持手柄操作,且支持自定义按键。个人建议用手柄游戏时进行改键,手柄操作时跳跃是A射击是X,毗邻的两个按键经常会有误操作。游戏虽然支持手柄,但没有完全做好适配,即使使用手柄游戏,按键提示的还是键盘按键。顺带一提的是,本作的跳跃键和同类游戏不太一样,是按的越长跳的越高,这虽然增加了操作性却限制了灵活度。 作为一款横轴射击游戏,本作的核心就是射击,但是射击只能朝左右两方,不能斜射,打空中目标时只能跳跃攻击,这极大的限制了灵活度。武器系统没有任何养成要素,全程只有1点伤害的枪和2点伤害的近战攻击,玩久了有些视觉疲劳,希望增加新的武器种类和道具等项目。 游戏一共有5种模式,分别是剧情,freeplay的简单困难和boss模式的简单困难。剧情模式,显而易见就是主线剧情,freeplay是选关,boss rush模式是直接boss战,值得注意的是,freeplay 和 boss rush 的可选关卡都需要通过主线模式来解锁。 游戏总共包含9个关卡,100多个房间和20多种敌人,且每个关卡底都包含一个与主题场景对应的BOSS,这些boss都会使用不同的弹幕进行攻击,boss生命值达到一定程度后也会触发技能。 游戏虽然体量很小,但是却有着steam排行榜功能,5个模式都有独立的榜单,可以在游戏中的leaderboards中查阅。 游戏除了主线模式外都可以调节难度,对于那些手残党来说难度还是过大,但是不要慌张,官方在游戏中内置了控制台。在主界面按F1启动控制台,然后输入“GIVEME30LIFES”,然后按回车,这样就会启动30条命的作弊模式。 [/quote] [quote]总结:Invasher是一款横轴像素动作射击游戏,游戏复古的使用了8-bit音效和像素画风。操作十分简单且支持手柄,但稍缺灵活性。游戏一共有5种模式,全面支持steam排行榜。游戏的BOSS战很出彩,且都有独立的成就。喜欢像素横版卷轴动作射击类游戏的小伙伴不要错过。[/quote] [quote]欢迎加入[url=https://steamcommunity.com/groups/HY_Master]黄油大师[/url],一同挖掘好玩的游戏吧~ 欢迎关注[url=https://store.steampowered.com/curator/33741419/]黄油大师鉴赏家[/url],查看趣味性评测 喜欢这篇评论,可顺便点个赞,让更多人能够看到![/quote]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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