
Wasted Pizza is an Online Multiplayer shooter game where you will be playing as an untouched pizza in a room full of all the other pizzas but be aware you aren't the only untouched pizza out there. Your mission is hiding amongst the other pizzas, spot and shoot tomatos on the other untouched pizzas.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
何 Ok to be serious let's really talk about this, maybe the creator will learn something. For one, the concept is actually pretty interesting. Every player has the same player model and you're in a room filled to the brim with your player model. It's like a hybrid hide and seek/shooter, and for that, I can give it credit. Everything else is objectively trash. There's a huge difference between where you're aiming and where your bullet goes. The graphics are lackluster and the controls are basically just the prebuilt Unity third person controls with a little bit of modification. More maps and game modes would help, but that wouldn't help the fact that no one is playing this game, probably for two reasons: No one owns this "gem", and no one wants to put up with the horrendous matchmaking that you can't even back out of without quitting the game. A more fitting name is Wasted Potential.
Literally unplayable. I thought this would be the bad kind of unplayable, but it's just the unfun kind. Controls are ♥♥♥♥♥♥♥ insane. You literally fly instantly if you hit jump, aiming is awful. The gun play feels terrible. I would literally rather lick the bottom of a dumpster than play more of this. :D I've never left a review before, so... if that tells you something. This hurt me.
This game is not the greatest, it might be okay if you're high on meth or other various drugs. You cannot join private games even when knowing the name. Once you hit quickmatch, you can't back out of the queue. There was 0 servers for the game. Aiming is bad, shooting is strange, you can jump for days and with bad controls you just fly around the room.
The game looks like it will be fun and funy but it's not, it's absolutely awful. The controls are janky and don't work as you would expect, particularly aiming and shooting. One song plays in the background on loop in the main menu and in-game. The game randomly locks to 30fps. There is only one small map which is a box with a few tiny ... buildings? The map tries to look quite dark and murky but is completely ruined by using the default unity skybox.
This appears to be the product of a relatively skilled artist who is almost brand new to Unity; it might be their first or second game. It's got good graphics, and interesting idea, but the game is absolutely awful. The main menu features a sweet jazz beat, playing on top of stretched low resolution art. The options menu has a volume slider that defaults to 0, and has to be moved away from 0 before it actually changes the volume. Pressing the play button brings you to a default Unity UI panel with default Unity buttons and more stretched low resolution art, asking you to type in a name. Once you do, you're brought to a lobby screen, which appears to function correctly by some miracle. Creating a room or entering an existing room puts you into a room lobby where you cannot start the game unless there is atleast one other player, and you cannot leave the room lobby without quitting the game. Once another player joins (I was able to achieve this by running a second instance of the game from the game files, because there are no other people playing this steaming pile of garbage), the host can click the start game button, at which point their game freezes and tells you it's not responding for about ten seconds. Finally, after all that, you get into the game. You're greeted by the now annoying jazz loop, which happens to play at full volume regardless of what you set the volume to on the main menu. The host gets in before the other connected players, and you're shown a default Unity panel with the controls for the game. The controls are WASD to move slower than my bed-ridden grandma, Left Click to shoot but only when aiming, Right Click to aim and zoom in by one percent, Space to jump a million feet in the air, F to go into a first person view ten feet above your head, and Shift to multiply the FOV of the camera by a thousand and move at the same speed. There's no change to your model when you shoot, sometimes you see a flicker of what I assume is a pepperoni, but might just be a red capsule appear above your head. If you shoot at someone, or into the sky, it actually shoots the projectile instead of just making it appear for a frame. Players die in four hits, and have a blue/orange health bar that drains left to right instead of right to left. There's a timer for the match at the top of the screen, but all other players seem to have 15 seconds less than the host on their timer. Finally, after some high octane action and absolutely hilarious death messages (hint, it always says "Player1 Pawned Player2"), the host player is left with a blank pizza-textured box on their the screen, and other players get nothing except a green "Leave Game" button that cannot be clicked because the mouse is locked to the center of the screen. It's okay I guess, 7.5/10.
I touched a horse once.
Received it for free. Still feels like I wasted money
Best Title screen ever!
Wasted Money
I'm currently running the game and attempting to host a public game. Unfortunately, nobody else is playing the game and it appears there's no way to play the game without other players. There's also no way to back out of the wait screen without ending the game via the OS. So I haven't been able to play the game and I've gotten to know the options menu pretty well. The volume slider is kinda funky. When starting the game, the music (royalty free [url=https://www.incompetech.com/music/royalty-free/index.html?isrc=USUAN1500054]Funky Chunk[/url] by Kevin MacLeod) plays at full volume. But when you go to the options menu, the slider is all the way to the left. Grabbing the slider and moving it to the right a bit turns down the volume. Putting the slider back to full left stops the music. This option is not saved, so if you don't want the music too loud, you need to do this process each time you start the game. And don't forget to do it before hitting the "Play" button as it's impossible to open the options menu after that point. You also start off the game in fullscreen at maximum quality and resolution. If I were going to be able to play the game, that would be fine. But all I can do is wait in the game lobby forever, so I want it to be windowed. I get that this is a game designed to be streamed for laughs. It would be a wasted [strike]pizza[/strike] development effort to implement bots. But surely the developers could have allowed players to enter the gamespace without an opponent at all. Since they didn't bother to make that available, this game is not playable at this time.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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