
Into the Radius is a single-player survival shooter in VR. Explore the Pechorsk zone filled with surreal landscapes and dangerous anomalies. Defend yourself with realistic firearms, recover strange artifacts, scavenge for loot, and uncover the mysteries of this unforgiving dystopian environment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 1.29/day in the week after.
About
Dozens of hours of slow-paced suspenseful survival.
An unforgiving dystopian environment of the Pechorsk Anomaly Zone.
Diverse natural, industrial and urban locations with vast exploration potential.
Navigate with your realistic map, plan your route, climb over obstacles, scout out shelters, uncover loot caches, and try not to get killed.
Realistic handling of various classic and modern weapons.
Day and night cycle: scavenge for loot and scout during the day, sneak around and evade your enemies under cover of night.
Dangerous anomalies, bleak atmosphere, and urban exploration.
Explore miles and miles of forests, swamps, and crumbling industrial ruins. But be careful: the Radius is filled with deadly anomalies dealing damage to anyone foolish or daring enough to get close.
The place is swarming with hostile creatures — Fragments, Mimics, and more are roaming around 24/7 and will take every chance to let you know you are not welcome.

Into the Radius features a stunning variety of classic and modern firearms like the AKM Kalashnikov, PM, SKS Carbine, M9 Beretta, PPSh, FN SCAR, and many more with matching ammo. Realistic interaction, manual magazine loading with different ammo types, and weapon attachments.
Take care of your weapons — if they take damage or their condition deteriorates, they will begin to jam. Be sure to switch off the safety before you start firing! Realistic bullet physics causes ricochets, and bullets can penetrate different materials.
Your only means of survival is to sneak around with your detector, hunt for artifacts, and complete the missions assigned via the vintage UNPSC desktop at the base. Your trusty friends in the Radius Zone are stealth, silence, and planning.
Understand how to navigate the terrain, move slowly, take cover, crouch, sneak, and beware of the threats around you!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] Must play [/h2] This was my first decent VR game. And it was a lot of fun. It's hard to understand the plot even after second playthrough, however the gameplay itself was really enjoyable. [b] So here is the things I liked: [/b] - Guns! There is quite a number of guns. It's fun to shoot, reload and even clean. - Explore. I think maps size is close to Stalker ones, which is give you opportunity to explore and usually it's rewarding. - Guns visuals. When you bring a gun close to you it's just amazing how detailed the model and light reflection. - Variety of enemies. Although I don't really like this shady model design, the number of different enemies is quite impressive. I was really surprised to see a freaking BTR! And of course I fill my pants with artifacts when it started to shoot at me. - The Tide. Usually, I don't like when all enemies respawn as it feels like erasing my progress. But here the idea of the Tide seems in the right place. [b] Although the game is really fun, I think there is a room for improvement: [/b] - Gun interactions. It's so cool to interact with guns in this game, however sometimes it feels wrong. For example, AK have a ramrod with it all the time, but you can't use it to clean it (but I like that you can change magazine by hitting it with another one!). Or when you put a flashlight and a laser sight on M4 you can switch on/off only both, but not separately. Or with a pump action shotgun you can't put a shell right into the chamber to fully load it. Also I was really surprised that holding a gun as usual (like with your shoulder) has no effect on aiming. It's still shakes as if I hold it with one hand. [b] I believe it would be really cool to add such details and maybe fix the aiming if possible. [/b] - Gun carry. Maybe it was made for balance, but it was really annoying that I can't put a small gun like MP5 or PP2000 into my backpack. I think we should have ability to place small guns into backpack, as on my opinion there won't be a big impact on balance. - GP 25 and grenades. GP 25 has the accuracy of a slingshot, I didn't shoot that thing in real life, but wikipedia says that accurate firing range is 400m (in the game it's hard to shoot anything in 20-30m). Even grenades are more useful, but still it's hard to imagine the situation where grenades will be better than any firearm. [b] I think GP25 could be patched and grenades damage and blast range should be increased [/b] - Anomaly sound effects and variety. Some of them are really repetitive and annoying :) Like this cubical anomaly. Also it could be great to add some more complex anomalies and sound effects. - It would be cool to have tracer bullets as well. - Gun accessories variety. I would love to see some round mags for AK, 45 degree rail-Bs, bayonets, night scopes or vision, tape joint mags (coupled) etc - Combat vest variety. For example, instead of 2 firearm pouches - 4 handgun mag pouches. - And finally more enemies on hard difficulty. Sometimes it feels not so challenging :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Peak VR survival horror, it really does just make you feel cool for ♥♥♥♥♥♥♥♥ your pants at massive spider creatures.
its cold, the night is dead. not a sound is being made except the hum of the perchorsk anomalous zone. i enter a house shackled together poorly. its filled with cabinets, boxes of different types of food and ammunition.. as i open a cabinet knelt down.. a voice comes from outside.. "where are you.." ♥♥♥♥ pants scared, jerk off to gay furry porn, go to bed ♥♥♥♥ this stupid.. stupid.. dumb.. stupid game..
Hand loading bullets in magazines, polishing weapons and preparing for scavenging runs makes it immersive like few other games.
Best vr game
probably the best vr game or something
This game is quite fun and the closest to getting a S.T.A.L.K.E.R. in VR experience. Just wish some of the anomalies weren't such a nuisance
recommended
총기를 관리하고 필드에서 아이템을 파밍하는 시스템은 상당히 흥미롭다. 나만의 보금자리가 있어 탐험 후 집에 돌아와 총기와 탄창의 내구도를 관리하고, 물자를 점검하고 파밍한 아이템을 분류해서 상점에 팔고, 퀘스트로 번 돈으로 다시 필요한 물자를 사서 업그레이드 하는 과정은 재밌었다. 이런 색다른 경험을 "시도"해보는 것에는 좋다. 하지만 다음 이유로 추천하진 못하겠다. 1. 지루하고 반복적인 퀘스트: 어디에서 뭘 가져와라, 어느 구역을 청소해라 두 번만 반복해도 개지루함 2. 폐지줍기 아이템 파밍은 재미있다. 하지만 폐지를 주워도 폐지는 폐지일 뿐 이 게임에서 탄약은 존나 비쌈. 탄약을 살 만큼 돈을 벌려면 퀘스트로 돈을 버는 게 거의 유일하다시피 하고 유물을 제외하면 아무리 열심히 폐지줍기 해도 상점에 팔아야 얼마 되지도 않은 푼돈임 3. 참신한 아이디어를 끌어올리지 못하는 황량한 컨텐츠 - 맵의 대부분이 그냥 황량함, STALKER는 초현실적인 이상현상이 있는 지역이라고 하더라도 그 안에서 스토리가 짜여있어 탐험하는 동안 느끼는 것이라도 있지 이건 스토리 필요없고 그냥 적들 쏘고 파밍이나 해 느낌 새로운 게임시스템으로 테스트한 느낌 테스트는 성공했으나 얼리억세스 느낌, 베타버전 느낌이 강함
Intense and immersive survival shooter that nails atmosphere. With its eerie world, realistic gun mechanics, and deep exploration, it’s perfect for fans of STALKER-like experiences in VR.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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