
Into the Radius is a single-player survival shooter in VR. Explore the Pechorsk zone filled with surreal landscapes and dangerous anomalies. Defend yourself with realistic firearms, recover strange artifacts, scavenge for loot, and uncover the mysteries of this unforgiving dystopian environment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 1.29/day in the week after.
About
Dozens of hours of slow-paced suspenseful survival.
An unforgiving dystopian environment of the Pechorsk Anomaly Zone.
Diverse natural, industrial and urban locations with vast exploration potential.
Navigate with your realistic map, plan your route, climb over obstacles, scout out shelters, uncover loot caches, and try not to get killed.
Realistic handling of various classic and modern weapons.
Day and night cycle: scavenge for loot and scout during the day, sneak around and evade your enemies under cover of night.
Dangerous anomalies, bleak atmosphere, and urban exploration.
Explore miles and miles of forests, swamps, and crumbling industrial ruins. But be careful: the Radius is filled with deadly anomalies dealing damage to anyone foolish or daring enough to get close.
The place is swarming with hostile creatures — Fragments, Mimics, and more are roaming around 24/7 and will take every chance to let you know you are not welcome.

Into the Radius features a stunning variety of classic and modern firearms like the AKM Kalashnikov, PM, SKS Carbine, M9 Beretta, PPSh, FN SCAR, and many more with matching ammo. Realistic interaction, manual magazine loading with different ammo types, and weapon attachments.
Take care of your weapons — if they take damage or their condition deteriorates, they will begin to jam. Be sure to switch off the safety before you start firing! Realistic bullet physics causes ricochets, and bullets can penetrate different materials.
Your only means of survival is to sneak around with your detector, hunt for artifacts, and complete the missions assigned via the vintage UNPSC desktop at the base. Your trusty friends in the Radius Zone are stealth, silence, and planning.
Understand how to navigate the terrain, move slowly, take cover, crouch, sneak, and beware of the threats around you!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it good. (:
Great "extraction" game that is extremely challenging the guns feel amazing and the feeling of always being in danger is enough to make your adrenaline run a bit
It is a VR survival shooter set in a post-apocalyptic world full of mystery. Its story is not told in great detail, but is revealed little by little through the player's own exploration. It has a strong sense of first-time mystery, which enhances the immersive experience. What is most noteworthy is the realism of the gun customisation and operation. Designed to replicate real guns in every detail, the game requires detailed procedures for loading magazines, operating chambers, cleaning, etc., making it a must for firearms enthusiasts. However, there is also a high level of tension, as death in the game comes with its own penalties. It is highly recommended for those who have some tolerance for dying and can enjoy the game with a redo. We hope this will be of some help to you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nach 4,5 Stunden Spielzeit kann ich nur sagen das das Spiel der Hammer ist. Wen man Stalker mag kommt mann hier auch auf seine kosten.Klare Kaufempfehlung
my review of into the radius 1 and 2. 1 is more felt more environment and atmosphere based progression is a little difficult at times but in the end very worth it, the options for fire arms are spot on for the vibe its going for and delivers well fantastic game 8.9/10 as for number 2 its more story guns and combat based, the new mechanics where interesting to learn to say the least the gun customization is significantly better than 1 ,now as for the enemies there a bit over the top and the shard type enemies are buggy in there path finding but still fun to kill there is less maps to explore but there's a lot more in them and lots more 9/10. now for the negative part. the performance for number 1 by default is mid at best it stutters a lot and is annoying to deal with. you can fix this by typing -force-vulkan in the steam launch options. you will need to restart your game sometimes. now as for 2 the performance is significantly worse than 1 using dx11 or vulkan rendering is required for it to be playable. overall score id give these 2 games is a 9.9/10 experience and is worth playing to completion (edited)Tuesday, July 21, 2026 8:05 AM
Да, конечно
good vr game
Richtig gutes VR Spiel nur gefallen mir die Gegner/Feinde nicht, die ständig ,wie so aus, schwarzer Materie aussehen. Das Sammeln ist auch hier und da ganz schön Fummelig
Edit: Still playing. Game still rips! A very well done, ground-up VR game. Love: - Inventory management system - The weapon/gear interactions - The home space - All the small detailed interactions; how cigarettes work, all the immersive stuff A+ imo. - The atmosphere leans more heavily into surreal ghostly horror, I find it feels more Southern Reach than S.T.A.L.K.E.R. I'm enjoying the story and atmosphere a lot. - I took the headset off to answer the front door only to realize it was a game sound effect. i am so immersed when playing this game - The difficulty feels great so far. I enjoy challenging games where I want to avoid dying. - Survival and looting, the core loop <3 Don't Love: - Torso rotation feels off when I rotate to look at side items and I'm unable to fix it via settings. It makes it difficult to look at the side-items and interact with them at the same time. Front pouches and forearms are great. - Loading screen tips encourage stealth but enemy detection is difficult to judge. Maybe the stealth is meant to mean "stay as far away as possible". Sometimes I accidentally wander up right behind an enemy unseen, other times I feel as though I am far away and hidden/quiet, feeling as though I should be unspotted but I get detected. Not a huge deal as the enemies are fun to shoot, but am I trying to be sneaky or not?
An excellent VR game with great gameplay, atmospheric setting and challenging enemies. Tactical shooter that requires forethought and flexibility and does not forgive poor decisions. The developers are obviously passionate about their game and it really shows. Positives: *Great gun play with bullet physics, reloading, cleaning, weapon mods, and good models. *Enemy AI is very good - uses weapon appropriate tactics, cover, retreats, flanks *Spooky world with great map design, non linear game play, many options for approach and routing. Good physical interaction with decent climbing and item handling mechanics. Negatives: *Poor voice acting at times. Not really a big deal because the rest of the game is so well done. *Movement can be limited / weird. No jumping either by controller or actual physically jumping. A one foot high ledge can be an impossible challenge. Clipping could be softened a little, player gets thrown around too much when you are just trying to reach for something that you absolutely should be able to reach without collision. *Gun storage / display is difficult/ non existent. There is one the floor level cabinet with slots for 5 rifles that almost works. If you are patient and can get a couple thrown knive to land right to hang a rifle. Main base is unnecessarily dark.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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