
A post-Soviet extraction horror shooter set in a ghost town split between reality and its dark reflection, where a creature hunts your heartbeat. Loot, fight, and extract before your pulse gives you away.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 31 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You find yourself trapped in a sealed-off town deep in the Far North. A secret experiment has gone catastrophically wrong, shattering reality into two realms: our world and the Other Side.
Outside your underground base, enemies wait around every corner. Explore the city, collect resources, craft gear - but remember: panic is more dangerous than bullets. A creature hunts you by tracking your heartbeat. The higher your pulse, the closer IT gets.
Begin your journey as a lone operative: upgrade your equipment, fortify your shelter, master both worlds, and fight for survival - until you unravel the city’s darkest secret.
A vast, snow-covered Soviet-era city with changing weather, day and night cycles, cunning enemies, ever-changing - and no two raids are ever alike. Every trip into the city is a unique experience. Get out in time… or lose everything.
Explore the massive city to scavenge for loot - ammo, medicine, gear, resources, and rare items. Bring it all back to the bunker and use it wisely to upgrade your equipment and shelter.
Battles aren't just in the real world - you can enter The Other Side and face a terrifying enemy face to face. Time here is limited by your air supply, but only here can you find the most valuable resources.
Watch your heartbeat - it can give you away! Once you panic, there's no escaping THE ENTITY. It's already on your trail. Can you stay calm when it matters most?
Earn experience and resources to upgrade your gear. Grow your abilities through a branching skill tree and shape your own playstyle. Every raid makes your character stronger.
Take on quests, talk to survivors, and piece together the truth behind the catastrophe. Which side will you choose - the military or the scientists? Or is the truth hidden in The Other Side?
No matter your choice, remember: with every heartbeat, IT draws closer.
Stay calm. And good luck!
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Благодаря опыту в подобных проектах, для общего понимания игры мне хватило буквально нескольких часов. Однако первое, что сбивает с толку — это позиционирование. Вы позиционируете игру как «совок», но при этом все диалоги на английском языке? Честно говоря, выглядит странно. Атмосфера же СССР здесь проработана хорошо — она очень достоверная . Несмотря на англоязычные диалоги. Концептуально игра очень интересна. Механика, где нужно вести себя тихо и следить за «ритмом» собственного сердца, — это свежо и необычно. Особо хочется выделить идею с «изнанкой времени»: она не только добавляет глубины сюжету, но и даёт тот самый «второй шанс», позволяя после смерти вернуться в тело. Это действительно классное решение. К сожалению, на этом плюсы для меня заканчиваются. Теперь перейду к недостаткам, и их, к сожалению, много. Тут можно смело начинать полноценный отзыв про техническое состояние: баги, ошибки, неудобный визуал меню, HUD и базы/убежища. Особенно расстраивает работа с инвентарём и крафтом. В складе нет даже элементарной сортировки — как так? Это базовая вещь для любого проекта с лутом. Но хуже другое: когда я захожу в магазин или открываю верстак для крафта, игра не подсвечивает те предметы, которые уже есть у меня в инвентаре или на складе. Приходится вручную перепроверять каждую позицию, запоминать, что есть, а чего нет. Это дико замедляет процесс и убивает всё удовольствие. И таких «мелочей» набирается очень много: неудобная навигация по меню, путаница между тем, что можно скрафтить сразу, а для чего нужно из хранилища что то вытащить, отсутствие быстрых клавиш или нормальных фильтров. Всё это складывается в общее ощущение сырости и непродуманности. Я понимаю, что проект живой и развивается, но очень прошу: просто подсмотрите основные фишки по удобству, оптимизации и балансу у соседних проектов в этом жанре. Это очевидные вещи, которые спасут игру.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Polish, Portuguese - Portugal, Turkish, Ukrainian +2 more
Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kısaca şöyle özetlenebilir; Chernobyl'in tahliyeli mahliyeli versiyonu gibi bir şey yapmışlar. Kesinlikle önermiyorum. Görsellere kanmayın hiç mi hiç öyle değil. Kötü oyun. Çok fazla teknik sorunu var. Acayip buglu. Çok kötü optimizasyon. Düşüşler oluyor. Çevreyi ve ortamı hiç beğenmedim. Yaratık tasarımları zayıf. Kalp atışı mekaniği eklemişler. Öldürülemeyen büyük bir yaratık var sizi bulabiliyor. Nabzınızı ona göre uygun şekilde tutmalısınız. Sesleri hiç beğenmedim, konuşma kalitesi zayıf. Ayrıca yazınsal olarak Türkçesi var ama ne işinize yarar bilmiyorum. İade ediyorum önermiyorum.
Nice little story based extraction game. It's not heavy extraction like Tarvok and other where you can pick loads of items, but there are a few random items to break down for materials or sell. Early days, so maybe more random items will be added for other reason. It's quite unfair in the sense that it is set in a freezing cold city, so you are slowly freezing to death. This can be restored through eating certain foods or finding lit fires. Fires can also be found throughout the map and lit with matches, but upon entering your bunker and leaving, the city resets. Fires require matches and are rare to find It's not hard to get guns in the game as they can be found throughout the map, but durability is a thing. Some weapons are pretty close to broken on find and even on high durability guns, it does go down fairly quickly. Weapons and armour can be repaired, but the kits/tools to do so are quite rare and I think only 35 points are reported per use. Ammo is very rare. You can find casings, gun powder and lead to create them, but you will never have enough unless you try for a sneaky approach. AI isn't that hard. Some do randomly see you from quite far. The game does have a STALKER enemy. This works off your heart rate. FIghting, running and see creatures raises your heart rate. It it goes over 100, there is a chance for this stalker to spawn from the under realm, 110 and it can attack. It can hear your heart rate or whatever. Not sure if this is bugged as I can usually keep it below 80 most of the time and it's still around or even walking around. The game has the basic city and then a stranger things'esk underworld. Cool concept. The underworld require oxygen instead of heat. There might be oxygen stations not sure. Overall, a nice concept, but maybe a slight balance for ammo is needed. You never come back with more than you left with and if any at all.
разработчик ёп....та да ты чё достижений пожалел что ли...?!
i am very sorry but i can not recommend this train wreck this heart monitor is complete trash can barly walk without it going off resorces are far and few between you only get to pick up the resorces the deves let you to pick up not the world items around you just what they decied is resources and then sparcly sprinkled them around the game and placed a bright yellew line around the objects looks like your using 3DS Max if they dont change a lot of *hit in this game it is going to die a quick death DEVS your own EGO's are going to kill this game this game is so unbalanced and bare it is not a good thing I cant bring myself to play this anymore it is just a bad game no way to save, game play is frustrating and anoying a complete waste of time UNINSTALLED!!!!
I don't mind the difficulty or dying repeatedly, but the heart rate mechanic... as cool as the concept is, right now it just feels frustrating and super unpredictable. Monsters seem to know my location with terrifying accuracy. Even after I jumped over a wall, completely out of sight, and got my heart rate down to 80, that same big monster found me less than a minute later sprinting at me like a kid excited to hug their mom. Having to walk or stand still so often just to keep my heart rate low is annoying, especially when it doesn't even guarantee safety. Monsters still randomly rush me, forcing me to waste precious ammo. It makes exploring and looting way less fun. It could be an awesome system if it were balanced properly, but right now, it's just exhausting and I didn't get anything worthwhile in return. As for bugs, I only ran into one where character models failed to load, turning into red mannequins that dropped white boxes labeled "loot." Didn't encounter anything else on that front. The inventory management needs work too. You can't double-click to stack items; you have to drag and merge them manually every single time. Now, about the voice acting... English isn't my native language, but it felt really emotionless and off. The characters feel lifeless, and the audio quality varies so much between lines that I couldn't even tell if it was the same voice actor without checking the name. It totally breaks immersion. It feels like a random voice reading lines in your ear rather than actual dialogue. Also, the ambient sounds sometimes completely cut out alongside the heartbeat sound, leaving total silence. That said, the atmosphere itself isn't bad at all. I actually love this kind of setting. The overall concept is sick, the monsters look creepy, and the gross sounds like the spider noises are genuinely eerie. I haven't played enough to do deep looting runs because I spent most of my time trying to survive these unpredictable monsters instead of hauling gear back to the bunker. But the drop rates felt okay, and I really enjoyed the looting aspect. that was supposed to be the main draw. Unfortunately, the unfair ruins it, so I'm putting the game on hold for now. I do think it has a bright future, but I'm giving it a "Not Recommended" for now.. mostly because there are already plenty of recommended reviews out there. <3
I was hoping for a multiplayer game. Game is tagged as solo player, but in the description under adult contents it says "Violence against human beings is not welcome (because they are teammates), but there is an opportunity to kill another player.". Yet no multiplayer. Asking a refund but wwould have love a co-op mode for that type of game.
The concept strongly reminds me of the Metro series in a good way. Ofc i only played it very briefly so i cannot comment on aspects that may or may not pop up at those points. For now i'd say that this game is too early in development for even Early Access. As others have pointed out already, the voice acting is supplemented by AI right not and i think that this really hurts the vibe due to the issue of AI not being able to imitate the shifts in tones well at all and thus making the characters sound bored most of the time. I feel like it would have been better to have text communication only at the start to not ruin the gloomy feeling of the game and then add VA later to supplement the game atmosphere. Right now it is in a weird and frankly off-putting state sadly. The guns, or more accurately the pistol, feel good to fire and the sounds are fine too. Tho the monsters i have encountered are a bit too easy. The heartrate system is a really cool concept that needs a lot of refinement. You end up mostly just strolling around to avoid high heart rates which makes the game feel a bit slow at times. Tho it seems that regular monsters will lock onto regardless right now. The graphics are sadly subpar for a 2026 game. Of course graphics arent everything but the game is lacking a lot of polish and depth that it desperately needs. The price is very fair for the scope right now tho. I think the game will need a lot of time to become the best version of itself. For right now i will only be keeping an eye on it but i will return when it has matured more. Buy for support otherwise wishlist it for now. Godspeed to the devs tho. You guys could make a Metro horror extraction shooter if you spend that time in the kitchen and i would kill for that.
Had high hopes starting this game. The concept is great, but the follow through is horrendous. The base monsters are easy to deal with as long as the shots land, but it seems like the sights are trash or the hitbox is a lot smaller than the monster. Ammo is extremely scarce and the only way to get it is by making it yourself after finding the right casings, or buying it. And buying it requires you to wait 8 in-game hours to even get it. The heartrate monitor is fun and all, but it doesn't even matter. Monsters lock onto you whether its 70 or 100. And if the boss monster locks onto, even with a 70 heartrate, its over. you can't kill it, so you just wait for him to kill you and then try to extract from the other side. I have tried to do one single mission, Oxygen Tanks, for several tries and EVERY time, the boss monster locks onto you before you can even get close to extract. Even if you're not fighting anything, running, or looting. This game has a long ways to go and for now its unenjoyable to even play.
Идея не новая, но вот ее реализация (идеи) явно оригинальная. Сама локация происходящего также вселяет оптимизм. Патчи выходят регулярно. Видно, что разработчик старается. Еще много работы, НО я ОДНОЗНАЧНО поддерживаю. Буду играть, тестировать и надеяться, что на выходе мы получим крайне оригинальный и качественный продукт. Искренне желаю команде разработчиков успехов, массу реализованных игровых механик и планов. Всем также рекомендую поддержать проект!!! The idea is not new, but its implementation (the idea) is clearly original. The location of the events also inspires optimism. Patches are released regularly. It is clear that the developer is trying hard. There is still a lot of work to be done, but I unequivocally support the project. I will play, test, and hope that we will receive an extremely original and high-quality product. I sincerely wish the development team success, many implemented game mechanics, and plans. I also recommend that everyone supports the project!!!
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