
Into the Radius is a single-player survival shooter in VR. Explore the Pechorsk zone filled with surreal landscapes and dangerous anomalies. Defend yourself with realistic firearms, recover strange artifacts, scavenge for loot, and uncover the mysteries of this unforgiving dystopian environment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 1.29/day in the week after.
About
Dozens of hours of slow-paced suspenseful survival.
An unforgiving dystopian environment of the Pechorsk Anomaly Zone.
Diverse natural, industrial and urban locations with vast exploration potential.
Navigate with your realistic map, plan your route, climb over obstacles, scout out shelters, uncover loot caches, and try not to get killed.
Realistic handling of various classic and modern weapons.
Day and night cycle: scavenge for loot and scout during the day, sneak around and evade your enemies under cover of night.
Dangerous anomalies, bleak atmosphere, and urban exploration.
Explore miles and miles of forests, swamps, and crumbling industrial ruins. But be careful: the Radius is filled with deadly anomalies dealing damage to anyone foolish or daring enough to get close.
The place is swarming with hostile creatures — Fragments, Mimics, and more are roaming around 24/7 and will take every chance to let you know you are not welcome.

Into the Radius features a stunning variety of classic and modern firearms like the AKM Kalashnikov, PM, SKS Carbine, M9 Beretta, PPSh, FN SCAR, and many more with matching ammo. Realistic interaction, manual magazine loading with different ammo types, and weapon attachments.
Take care of your weapons — if they take damage or their condition deteriorates, they will begin to jam. Be sure to switch off the safety before you start firing! Realistic bullet physics causes ricochets, and bullets can penetrate different materials.
Your only means of survival is to sneak around with your detector, hunt for artifacts, and complete the missions assigned via the vintage UNPSC desktop at the base. Your trusty friends in the Radius Zone are stealth, silence, and planning.
Understand how to navigate the terrain, move slowly, take cover, crouch, sneak, and beware of the threats around you!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Обязательно зацените мой музыкальный Обзор Игры в форме Песни, я старался :)[/h1] https://www.youtube.com/watch?v=6Sq8zVOZEEY [i]Если обзор был вам полезен, буду рад, если поставите лайк и посмотрите мои остальные музыкальные игро-обзоры на моем [/i] [b][url=https://www.youtube.com/channel/UCm2WXV40aXc7t-4wZCT3yjQ]Youtube канале![/url][/b]
I miscalculated the time it would take to complete a mission, now I'm sitting in a floating train car in the dead of night, heard "Where are you?" outside the train car... 10/10 experience, would be scared again
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Into The Radius is, without a doubt, the most immersive VR game I have ever played. This game takes advantage of the virtual reality medium in a way that I have never seen before. Almost every activity is done using your own two hands, rather than pointing and clicking at a floating UI menu or pressing a button. Even your inventory is represented by a 3-dimensional space that you can drag items into, and arrange them as neatly or as messily as you please. The game doesn't care about clipping, and your only inventory limit is your backpack weight. If you enjoyed the tactile looting experience of Half Life: Alyx, you will fall head-over-heels for this game. The weapons system is phenomenally immersive. The general concept of weapon durability is not original here, but this is no soulless UI menu that makes you pay a maintenance fee so that your durability bar goes up. You need to physically oil the gun, brush it down, and use a ramrod to clean the barrel. You have to do these in the correct order, and the gun's durability level determines which tools you need to use. The way the game handles ammunition and reloading is hardcore. Magazines and bullets are sold separately, meaning that you have to manually load each magazine before you deploy. Each mag is a distinct, persistent object, and you learn to treat them as such. Magazines are pretty expensive, meaning that you cannot just take dozens of them on your journey, and you are more inclined to hold onto empty mags if you can help it. You do not have a a single ammo pouch, either. You have a chest rig with four individual mag pouches, and you can also store magazines in your backpack. All of these factors make the game incredibly immersive and encourage players to take careful aim and engage enemies methodically, lest they get caught lacking without a loaded mag or leave behind their mags during a panicked retreat. The game does an outstanding job of making you feel like an adventurer in the zone, not like you are just giving inputs to a virtual character.
[h1]Experienced on the Meta Quest 3[/h1] You can view my full review here: https://youtu.be/SDL1XnEJge4 Into the Radius is one of the top 10 best VR games of all time. It is a must buy. ITR is a harrowing extraction shooter where you enter the Pechorsk zone and try your best to come out on the other side still alive. Explore, loot, face dangerous entities and mysterious anomalies, all which can kill you in a blink of an eye. This game is not for the faint of heart. You need to calm your nerves in the heat of battle and think quickly and strategically as every move can be your last. Preparedness is your best hope. If you're struggling severely though, there are difficulty options which you can adjust. However, I highly recommend trying this on the default difficulty setting to test your mettle. ITR has probably the best weapon physics, handling, and realism of any other VR game, especially with this much depth to the core gameplay loop. There's enemy variety as well, not just with the entities, but also with the environmental dangers. The enemy AI does surprisingly well here, unlike the vast majority of VR games. Game is running on the Unreal Engine 4.2. Unfortunately, while I did get mostly 90 fps for most parts of the game, there were also frame rate drops and stutters frequent enough to be worth mentioning, especially at the home base (when you collect multiple weapons / items). The game also likes to crash during exit. You do have full locomotion available, along with teleportation, smooth and snap turning as well. You can play comfortably seated. No DLSS unfortunately. It even has a weapon stock option. [b]Rate 8.5/10.[/b] [quote]Please note: I received a free Steam key through the Steam Curator Connect program. If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.[/url][/quote]
>I grab every weapon I need >I go Into The Radius >I get into my first firefight of the day >Realize I left everything back at base >Die's to a sniper 9/10
This game's ambiance really keeps you on edge. The gun play feels good, and I feel the pacing is just about right. My biggest gripe with the game is enemies respawning in areas you're clearing. This becomes especially egregious in the late game when enemies are armored and packing the same heat you are: you took down a squad and are checking your gear before moving on, then suddenly another enemy appears and has a direct line of fire on you. Altogether, I recommend it. Let it 'tide' you over until the sequel finishes development.
Black men running, teleporting and shooting you, great game
Game thinks you're either robocop or batman in the old costume where you can't move your neck/head without moving your body. This makes all slots move position when you turn your head. Literally unplayable for me. Looks like a great game, but this annoys me too much to get into it.
ЛУЧШИЙ СИМУЛЯТОР СИДЕНИЯ В БУНКЕРЕ, ПОЕДАНИЯ КОНСЕРВЫ, ЧИСТКИ ОРУЖИЯ И СУДОРОЖНОГО ПОДСЧЕТА ПАТРОНОВ. А вообще игра очень атмосферная и своих денег стоит, если у вас есть вр советую игру к покупке.
Might sound ironic, but what convinced me to go back and review this game was its second iteration. Into the Radius is, in retrospect, a fairly simple game, with little enemy variety and somewhat bland, same-ish looking locations/maps. While this might not sound too great, the little it does, intentional or not, it does perfectly. Progression feels rewarding, difficulty feels just right (You can fine-tune a lot of aspects if you wish to) atmosphere feels unique. While it is hard to not compare it to the Stalker/Metro series, I feel like ITR is different enough to be its own thing, despite taking clear inspirations from those. Looting, maintaining your equipment, managing inventory... Everything just blends nicely. Another thing I appreciate: This game respects you as a player. No overly intrusive tutorials, no yellow paint, no flashing arrows. Being able to immerse yourself and learn as you go feels especially refreshing considering today's gaming market. And the cherry on top: It has mods, which are fairly easy to set up. Scavenger mod specifically gets an honorable mention from me, as it fits this game so well I feel like it almost should be the intended way to play.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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