
As an Inkslinger at Brassknee's renowned Wordshop, it's your job to write letters for the citizens of Isle Shammer. But through the veil of work lies forgotten trauma. A voice begins to speak to you in recurring daydreams, telling you about your tragic past in Nomania.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
[h1]Inkslinger gives the "writing's in my blood" a whole new meaning[/h1] [i][b]Inkslinger[/b][/i] was a very short, but strange experience. I don't think I've ever played a game quite like this. It's a text-based typing game, very minimalistic in presentation, and yet manages to tell a low-key, tragic story and paint a peculiar, but vivid picture of this alternate Victoriana. You play as [b]Inkslinger[/b], a wordsmith at [i]Brassknee's Wordshop[/i], whose job is to transcribe people's wishes, desires, inner thoughts, to put into words what they can't. Your clients, residents of [i]Isle Shammer[/i], come to you when they want letters written, as well as speeches, death notices, poems, even art interpreted. Inkslinger is not only a class, but appears to be a different race, even species. Ink runs through your veins, you literally type with your blood. Your life depends on it; you must write lest your [i]inkveins[/i] wither and you become a dry shell. This is something you slowly piece together from the story fragments and the way clients treat you. You're not actually outright told anything; the game is quite cryptic in that way. You're just thrust into this alternate 19th century, chained to your desk, with only a white paper before you. And then you meet the clients, one by one. The clients tell you how they want to sound and you're offered 3 or more keywords from which you pick the one that describes their intent the best. https://steamcommunity.com/sharedfiles/filedetails/?id=2480281861 If the first task was meant to be a tutorial, welp, I must admit it just confused me. Probably because only one word was offered, but when I saw 'POLITE' and was told to write a polite excuse, I thought I should write the whole sentence or at least keywords and synonyms for the given word. But nope, just type the exact same word. It just didn't cross my mind that it's so... simple. Not the first time I confused myself expecting something complicated and overthinking things. When you type the word, the whole paragraph appears that corresponds to it, reflecting its vibe. You usually get 3-4 word choices for each paragraph. If you manage to find all the right words, you will see the flashing sentence: "Your inkveins thrive" after a job well done. If you miss everything, your inkveins wither. So this is what determines what ending you'll get. There are no game overs, whether your inkveins thrive or shrivel, you will get to the end and read the whole story. Is it hard? Well, no! But, ultimately the answer to that question depends on your vocabulary and overall literacy. This is especially true for the first few clients where the words offered are all epithets, descriptive words which are not hard to recognise from the client's request. Things might get 'tricky' when some other terms are presented, so brush up on your stylistic figures, rhetorical arguments etc. Those well versed in Arts & Humanities won't have problems here. In general, the most important thing is reading comprehension and most requests can be solved with a bit of intuition and association. Also, it should be noted that only one client adds a ticking clock, otherwise you have all the time in the world to carefully choose the right word. If you're not sure, and if the written paragraph doesn't match the spirit of what was asked, before confirming your choice, you can delete the word and try another one. Easy! https://steamcommunity.com/sharedfiles/filedetails/?id=2480288800 [b]Clients[/b] are quite colourful, even eccentric. Their requests, and especially their words in passing, reveal a lot about them, their lives, milieu and social status, thus slowly weaving together a pretty striking tapestry of the life on Isle Shammer. There's a mother who asks you to tell her son that she loves him, but in a way that he won't hate; a cointaker wants poetic justice in the form of witty revenge poem; you will interpret the scribble (erm, art) of a three-year-old girl; write death notices and speeches for guild masters engaged in a turf war. The most fun were Humstrum (!), the whimsical poet/musician, whose request needed quite a bit of INTuitION to be solved; and my favourite Neverswoon (!), a young, extremely verbose woman with a grudge against her father. I don't think her request has the right answer, but you're offered a mini game which can get you a bit of her respect, just a bit... Some clients' tasks are connected and form a larger picture. You, as the [b]Inkslinger[/b], are at the center and on the side at the same time, like a witness who has to transcribe everything lest it be forgotten in the passage of time. What's interesting is how the world sees you. As I said, Inkslinger is like a different race and there are clear hints of discrimination: you're chained to your desk (maybe quite literally like a slave), you have no name, just Inkslinger and that can be a derogatory term for a writer; you're even called creature one time. It's like people need your services, but still regard you as the other. Is that how the world sees writers, artists, weavers of dreams, revealers of inner thoughts, barers of souls? There is a [b]bigger story revealed in flashbacks[/b] during which Inkslinger remembers slowly her tragic fate and trauma. Dealing with clients will sometimes trigger this, when Inkslinger gets sort of spirited away and has a vision of a young man trying to make her recollect her past. The trigger is a highlighted word you must type to enter a trance (which I totally didn't see at first).*1 This part resembles a visual novel with its short story segments that piece together not only a personal story, but reveal quite a bit of this alternate Victorian world which isn't so different from ours. Industrial revolution and new technologies brought with it heavy smog and Smoglung, almost like a vengeance of Mother Nature. Somewhere there, amidst the trauma, is a tragic, unfulfilled love story. This story, of how Inkslinger found herself on Isle Shammer, is told in reverse which becomes much clearer when you get to the end and especially in subsequent playthroughs. It also feels like there's a loop, with the last client being the one you offend to whom you have to write a letter of apology at the start of the game. So that means every new game brings merciful amnesia. https://steamcommunity.com/sharedfiles/filedetails/?id=2480299201 Technically, there are 4 [b]endings[/b], which are really just poems you unlock depending on your performance as Inkslinger, but the story plays out exactly the same. The only distinction are different reactions from clients to your writings. One playthrough is around an hour, so even with multiple ones this is a very short game. It would be even shorter if there was a skip button. Another thing I would've liked is a bigger text, or an option to enlarge it. It's just too small. My eyes hurt. If I could use one word to describe the game, it would be minimalistic. [b]Minimalism[/b] permeates everything, from the writing to the visuals. Even though the 19th century Romantic prose can be quite poetic and verbose, even whimsical and obscure, the way the story is told is rather sparse and yet it's quite evocative. Visuals are even more minimalistic; just you and the paper, character portraits above and a dominating white. Overall, I can't say that I especially loved it. I did enjoy my brief time with it and there's nothing wrong with it; in fact it works really well. But I wish there's more to it, not just in length, but in variety if not complexity. As it is, it feels like just a taste of some longer, more elaborate and fully fledged typing game, one I would very much like to play. [h3][quote][b]Follow [url= https://store.steampowered.com/curator/40848670/]Drugoja In The Dreaming[/url] for Narrative Games Reviews[/b][/quote][/h3]
Inkslinger is a unique text-based narrative that has a very high English Literature and philosophical focus. Diving into the game, I had no clue what to expect and the Store page did not give much insight, this type of game would have an extraordinarily limited audience, being quite a niche category. Even for myself, a self-titled Indie enthusiast with a love for literature, this short experience was a bizarre, but interesting one. [u]Pros[/u] + Handful of characters with extremely varied issues and written English format. + Almost ancient, primitive graphics with superb accompanying sound. + Multiple endings. + Use of more obscure English words and sentence structure to appease English Literature enthusiasts. [u]Cons[/u] - Achievements are bugged, none unlocked despite multiple playthroughs. - Little introduction to the games mechanics or character herself. [h1]Story[/h1] Players take on the role of a professional inkslinger, which for those like me who are not aware of this term, it is a professional writer, typically one that produces a large amount of low-quality material for a living. Working for Brassknee's Wordshop, we must craft official letters and other written documents for the clientele of Isle Shammer. Between customers, the protagonist seems to go into a trance-like state and recall a story of the past, slowly unravelling not only the town, but the character's past and how they are entwined. [h1]Gameplay: A Unique Text-Based Adventure [/h1] This title is definitely one of the most peculiar games I have played. Despite being an English Literature and Shakespeare fan, even this is a niche title for me, one I am not sure I actually fully understand, perhaps that is the beauty of it. https://steamcommunity.com/sharedfiles/filedetails/?id=2455982207 Clients come to our desk and present their case and what it is they wish for us to compose. Ranging from death certificates, poems or even a rapist’s admittance and remorse, the game has it all. With each client, it becomes repeatedly more bizarre, yet entrancing. To actually formulate these letters, the client will dictate how they wish to sound, giving the player 3-4 options to respond with, such as "hyperbole, syllogism, parallelism" and so forth. The player can choose the word best suited to the somewhat riddled description or choose to do polar opposite and unlock other endings. To select the word, players must type the word itself and the inkslinger will type a paragraph centred around the tone of the word chosen. Once the word is typed, players can read the then supplied paragraph to ensure it matches or delete it and choose another that may be better or worse suited (depending on your playstyle and goal). Whilst this is not difficult, I enjoyed the implementation of Old English and formalities, with words not commonly heard today, at least in regular conversations. It was a good test of my understanding and even reading the characters statements themselves was quite fascinating. In between writing for clientele, we are transported to an alternate reality or trance sequence where a male narrator is retelling a story of the past. There is nothing to do in these parts beside read but I believe I did not fully catch on and had to complete multiple endings to try and grasp more information. Whilst I do not think the game is conspicuous on purpose, the philosophical and enigmatic approach can be puzzling to those not well versed in this type of literature. I am a native English speaker and I consider myself relatively proficient in the language with a background in literature studies, yet still was at a bit of a loss in some sections. It may be of importance to note that for those with English as a second language, particularly those who are not fluent and/or do not have a background in English Literature, it may be more of a struggle to comprehensively understand. https://steamcommunity.com/sharedfiles/filedetails/?id=2455979713 It should be noted that the game is exceptionally short, with one playthrough averaging around a total of 40 minutes. There are a handful of endings that can be achieved by choosing to obey the characters wishes or not, however most of the text is the same, until the final sequence. At least for me, skipping through troves of dialogue was not the most exciting way to spend my time. Furthermore, none of my achievements unlocked in any playthrough, which is frustrating. [h1]Graphics & Sound[/h1] Inkslinger features a black and white HUD with a blank paper interface, a stationary image of the setting and the client’s portrait and text above the letter itself. This antiquated outlook, alongside the archaic patchy blotches onscreen immediately establishes the time period and better paints the role of an inkslinger. This was helpful as although it is relatively obvious, the game never really explains to players what their role is, where it takes place and so forth. https://steamcommunity.com/sharedfiles/filedetails/?id=2454991346 Similar to other text adventures, Inkslinger utilises sound well. With the rustling of papers or eerie, old fashioned effects during the trance scenes, I understood the intended psychological approach. Whilst I would be apprehensive to claim the game is entirely graphic, it certainly isn't family-friendly and does include talk about more sensitive topics, with the intention of being evocative (as stated on the Steam Store page). [h1]Technical[/h1] [quote][b]This game was played with the following PC specs:[/b] Intel i5-9400 2.9 GHz 16GB RAM GeForce RTX 2060 6GB 1920x1080 resolution HDD Windows 10[/quote] [h1]Conclusion[/h1] Inkslinger is essentially a love song to written English Literature, philosophy, and theatrical plays. It is a bizarre little niche game, that I cannot see appealing to a broad audience, yet I can see it widely attracting those with interests in the aforementioned topics. Although short-lived, I enjoyed my playthroughs and the opportunity to expand my understanding. I recommend this title for those with similar interests, but it may be best to wait for a sale, considering its short playtime. This review copy was provided by Reviewers' Paradise [url=https://store.steampowered.com/curator/34936724][quote]Follow my curator page, [b]Cookie Reviews[/b], if you enjoyed this review and want to see more like it
I didn't expect much from a text game, but to my surprise, it's one of the most enjoyable narrative games that I played in months - I would even suggest using headphones because the sound design is just so good. The trailer does not give the game justice, I think it's very atmospheric and even haunting to some extent, it just has that foreboding feel when you play it. It only has about 40 minutes of content for one playthrough, not counting multiple endings, so it's closer to 2 hours for completion. The way the game tells a story is very creative as you have to help people by conveying their thoughts into letters. The characters will present you with multiple words, and you have to type the most appropriate one within the context. If you want, you can screw up on purpose and get some funny responses, which may result in a different ending. In a way, the game kind of checks your vocabulary, it starts easy, but some of the characters will talk in poems and metaphors -- I didn't get it on a first try.I am not an authority on writing, English is not even my first language, but I thought the narrative was exceptionally good, and it kept me engaged the whole way. It has a very compelling mystery, and even as I completed different routes, there is some room for interpretation. Overall the writing was pretty heavy on the philosophical side, but I think it had just the right amount to be thought-provoking. Additionally, the game has various visual elements that will play with your perception, adds that psychological touch to it. [h1] Pros: [/h1] (+) I just love the atmosphere in this game, 2 seconds in, I already knew it would be a very immersive experience from start to finish. It seems like there is always a perfect sound for every situation, and the ambiance complements the narrative very well. Decent voice acting when it is present and fun visuals effects - just very moody. (+) I enjoyed the writing a lot. The only nitpick I have is that some responses didn't match the overall tone of the game. On one hand, you have these very intellectual and thought-provoking views, and then you have responses that read like a forum post. The addition of multiple endings is always welcome, gives some replay value. [h1] Feedback: [/h1] [u] Some Nitpicks [/u] - when you start the game it defaults to "new game" instead of highlighting the "continue", which is why I lost progress several times. I suspect that achievements are not working properly. Also, there might be a glitch with the clock event, if you press arrow keys it seems to softlock it. [b] Overall Thoughts: 8/10 [/b] I thought it was a very cool narrative experience, I wish this was the standard for all the text games we get on Steam. You know, actually making something interesting with the choices and not just uploading a story, making something original. Really great atmosphere in the game, and I think everything came together very well. [code]Review By: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
Inkslinger이라는 직업을 가진 주인공이, 일을 해내가며 과거를 기억해 나가는 텍스트 기반의 게임 게임 내 사건들은 Isle Shammer라는 가상의 공간에서 일어나며, 시간대 또한 특정 연도가 정해져 있지 않은 알 수 없는 시간대에서 벌어지는 게임이지만, 게임 내 대화 및 시대적 배경으로 대충 추측해 보아 산업시대와 비슷한, 자연을 밀어내고 기술적인 발전이 막 일어날 시간대와 비슷한 일이 발생하는 년도로 추측할 수 있다. 주인공은 Inkslinger라는 직업을 가진 인물인데, 이 직업은 실제로 존재하는 직업은 아니지만 게임 내 세계관에서는 다른 사람들의 감정 및 문구를 좋게 포장해주어 대필하는 직업과 비슷하다고 할 수 있다. 게임의 진행 방식은 고객들이 찾아오면 그들이 원하는 편지를 써주는 방식, 그리고 편지를 써준 다음 주인공이 과거에 일어났던 일들을 (정체가 엔딩을 보기 전까지 불분명한) 의문의 인물이 서술해주는 방식이 반복되는 형식으로 진행된다. 편지를 써주는 방식은 다행히 플레이어가 직접 문장을 일일히 쳐야 되는 방식이 아닌, 특정 단어를 선택하면 주인공이 알맞게 편지를 써 주는 방식인데, 예를 들면 "Hyperbole" 라는 문구를 선택하면 주인공이 과장법을 이용한 문장을 적으며, "Witty" 라는 문구를 선택하면 재치있는 문장을 적는 방식이다. 게임의 진행 방식 및 스토리는 의외로 흥미진진하였고, 특히 게임의 진행 방식이 단순히 단어들을 키보드를 통해 치는 연출이 대부분이라는 점에도 불구하고 알맞은 연출들, 더빙, 효과음, 및 비주얼로 관심을 충분히 잡아내었다고 생각한다. 게임의 진행 방식 중 편지를 쓰는 게임플레이 또한 알맞은 문구를 선택하여 고객들이 원하는 편지를 써주는, 즉 적절한 문구를 추리해 나가는 재미가 있었으며, 편지를 쓰는 모든 방식이 똑같지 않고 각각 다른 특징들을 넣어 단조로운 게임플레이가 되지 않도록 만들었다는 점이 마음이 들었다. (예를 들면, 어떤 편지의 경우는 시간제한이 있고, 어떤 편지는 특정 그림을 보고 그 그림을 설명하기에 알맞은 단어를 선택해야 한다.) 다만, 이 게임에서 제일 아쉬웠던 점들은 의미없는 멀티엔딩과 짧은 스토리 분량이었다. 첫 번째의 경우는 게임 내 편지를 얼마나 잘 쓰냐 또는 못 쓰냐에 따라 4가지 엔딩이 준비되어 있는데, 모든 엔딩의 경우 스토리는 다 똑같고 게임의 엔딩에 나오는 일러스트와 시만 달라진다. 즉, 딱히 모든 엔딩을 다 안 본다고 해도 (게임 내 모든 대사를 볼 마음을 먹은 게 아닌 이상) 게임의 스토리는 완벽하게 이해할 수 있을 것이란 말이다. 두 번째의 경우는 게임 플레이타임이 약 40분 정도로 그렇게 긴 게임이 아니라 뭔가 깊이 있는 스토리를 원했다면 실망할 수 있을 것이라는 뜻이다. 물론, 게임 내 엔딩이 마음에 안 든 건 아닌데, 뭔가 이 컨셉을 더 확장시켜서 깊이 있는 세계관과 영향력이 있는 서브 캐릭터들을 만들었다면 훨씬 명작이 되었을 수 있었을 것이라 생각하여 안타까운 게임이었다. 마지막으로 이 게임을 하는데 주의해야 할 점은, 텍스트 기반 게임 + 영어 + 어려운 단어들이 어느 정도 나옴 = 영어를 잘 못한다면 분명히 고생할 게임이라는 것이다. 특히, 게임 내 고전적 단어들도 나오고, 어떤 인물은 시적으로 이야기해서 문어체를 입에 달고 살며, 주인공의 직업 특성상 편지에 쓰이는 단어들은 굉장히 미사여구가 많다는 점 때문에 영어에 능하지 않다면 이 게임을 하다가 사전을 많이 뒤져봐야 하는 순간이 올 수 있다. 개인적으로도 영어로 게임을 하는 데 문제 없다고 생각했다가 후반부에 특정 고객이 왠 알아들을 수 없는 전문 심리적 용어를 많이 말하는 덕분에 핸드폰을 통해 열심히 검색해봐야 했다.... 결론적으로, 짧지만 분위기와 게임플레이 방식이 독특해서 마음에 들었던 인터랙티브 텍스트 기반 게임. 영어를 어느 정도 할 수 있고, 가볍게 해 볼 만한 게임을 찾는다면 한 번 해보는 것을 추천한다. 여담) 게임을 할 때 꼭 사운드를 들으며 하는 것을 권장한다. 특히 타자기 소리에 환장하는 사람들이라면 더더욱.....
Let your inkveins thrive. [h1]Introduction[/h1] Inkslinger is a short (~45 mins) trip to a speculative fiction microcosm of industrial revolution hell. You play an inkslinger, compelled to write, lest your veins and joints grow stiff. This is a typing game, like typing of the dead, except the obsession with writing extends beyond the game-mechanics, and into the aesthetics, story and puzzle-solving. https://steamcommunity.com/sharedfiles/filedetails/?id=2722757726 I don't think I've ever played a game that was this much about writing except maybe Kind Words, but this game isn't kind, it's horrifying, actually. I really enjoyed this game. Unfortunately it has flown under the radar thus far. [h1]Gameplay[/h1] The game alternates between interludes/cutscenes and writing tasks in the word shop. Clients come in and commission writing from you, whether it be in the form of a song, an official letter, or a poem. They ask specific things of the writing, for instance, to write a paragraph with an apologetic tone. https://steamcommunity.com/sharedfiles/filedetails/?id=2722756848 Generally, they don't spell out the idea for you, and you have to pick between multiple approaches and descriptive words to type. As you type the words out, the prose follows. And when you've composed something you think matches your client's request (or deliberately doesn't), you press enter, and you receive feedback as to whether it was acceptable or not. The game mimics the sort-of puzzle that comes from writing deliberately. And it's through the writing mechanic that you get different feedback from patrons, and experience different "endings" of the game. [h1]Story[/h1] The game takes place in a "romance-punk" alternate universe, in a godless city of Isle Shammer, too big for itself, at the turn of some kind of industrial revolution. https://steamcommunity.com/sharedfiles/filedetails/?id=2722757273 As an inkslinger, your veins are filled with ink (metaphorically or literally, the distinction is not important), and you must write to gratify your compulsion. Through this writing, you uncover information about your patrons, the city you are in, and your forgotten past - none of which I wish to spoil. Suffice it to say, the story is fairly dark and twisted - it earns the horror genre, and it manages a lot in its short playtime [h1]Graphics[/h1] The graphics aren't particularly stunning - the square aspect ratio reminiscent of old films, atmospheric dust and portraits of each of your patrons, yet the atmosphere the graphics create are very cohesive. I found myself immersed because they all came together to communicate a sense of time and place. I thought the visuals were very effective. [h1]Audio[/h1] Again, this is more of foreboding ambient music, lurking in the background, and admonishing or rewarding you for your writing choices. The click of the prompt for a new paragraph or new page of a cutscene was so commanding. And again, I thought the developers choices about the audio contributed to the immersion. [h1]Technical Performance & Other[/h1] The first time I played it, the game didn't run upon clicking the play button through steam, so I needed to go into local files to click the .exe to play it. Afterward, it performed without incident. I also want to mention that Inkslinger was made to demonstrate the Symbiotic Design framework that the authors of the game developed as part of their games design research at the university of Copenhagen. As a game design and research nerd, I think it's really cool to see their framework at play, balancing the narration of story and the interaction of the player. [h1]Overall[/h1] I'm not sure who or what decides whether a game flys under the radar (at least on steam), but I think this is certainly something that shouldn't. It is too unique, too cutting, too polished to write off. For any fan of writing, it will be hard to forget this game [quote][url=https://store.steampowered.com/curator/7871885/]Follow our curator page,[b] OCG-Curations[/b], if you like and want to see more reviews like this one.[/url][/quote]
[b]Inkslinger[/b] is a very unique indie game that deserves so much more recognition. It focuses on a single concepts, pinpoints what it wants to do and does it masterfully. And that concept is single: you're an Inkslinger, a very specific being that not only can but must write letters for the inhabitants of Isle Shammer, lest their inkveins wither. If that setup seems vague, that's because it is. The only things you learn about yourself and the game are gleaned through tidbits of conversations and parts of the letters you write for your clients, which is a wonderful way to create a story that takes place in a world way bigger than itself. Gameplay-wise, there isn't much to do in [b]Inkslinger[/b]: you make a handful of choices between several words in order to convey different feelings and styles of writing, which can more or less correspond to what your client is expecting of you. You're got all the time in the world to type and you can't game over, only get a different ending according to what you did. It makes for a unique experience where failure isn't a state you want to avoid, but a different way of going through the game. Since it's so short, at around 40 minutes a playthrough, you're encouraged to try out stuff a few different times. The most interesting part of [b]Inkslinger[/b] is undoubtedly its writing. It IS a game about writing, after all, and you can feel the dev's love for words. A few different writing styles can be seen but everything is very carefully worded, with vocabulary, figures of speech and rhetorical devices aplenty. This makes for a delightful reading experience if you like words. I didn't enjoy the actual story of the game as much as I would have liked to, unfortunately, but getting to live in the world it's set in for a short while was well worth the experience anyway. I absolutely recommend giving [b]Inkslinger[/b] a try. It's a short and cheap game that you can finish under two hours and get refunded if you happen to not like it, but I think you will if its description seems appealing to you. There is really nothing else quite like it on Steam! [code]Find more reviews of small and overlooked indie games that deserve more recognition at our [url=https://store.steampowered.com/curator/40624114-Hidden-Indie-Gems]Hidden Indie Games[/url] curator page![/code]
Eerie and unsettling, utterly original. The most well-written and evocative game I have played since... Return of the Obra Dinn? Whereas most games aiming at some ludic equivalent of the Weird Tale settles for hackneyed gameplay tropes and blunt Lovecraftian clichées, Inkslinger gives you that perfect glimpse into a strange universe, beautiful and mad, delivered through mechanics that are intuitive, yet foreign and bizarre.
我真的很喜欢这款游戏,不管是风格还是剧情,都在第一时间抓住了我的眼球。我英语不是很好,为了弄懂游戏剧情查了很久的翻译,但是真的看懂游戏剧情之后我又不敢肯定这样的结局了......从其他玩家的评测中我知道我对游戏剧情的理解没有走偏,这让我更加心疼主人公,同时被这种叙事方式深深折服。总之这是一款即使游玩过后也还能珍藏的好游戏,感谢制作者给我们带来这么好的游戏。
[h1]君の血を賭し文字を、運命を刻み続けよ[/h1] 手紙の代筆屋兼タイピストとなって依頼に応じて手紙を書き、自分の過去を紡いでいくテキストADV。 どこかから流れて来た主人公の少女は、とある事務所で手紙の代筆屋兼タイピストとして雇われる。家を出た息子を心配する母親、自分を侮辱してきた人への意趣返しを目論む女性など、さまざま依頼人の求めに応じて手紙の文章を紡いでいきながら、主人公は自分の中に隠された暗く忌まわしい記憶を紐解いていく… ゲームとしては依頼人の求めに応じて、表示される単語のうち適切なものを選びタイピングすると手紙が書ける仕組み。時には依頼人の言葉通りでなく、言葉の裏や空気を読む必要も…。どういう手紙を書いたかで、依頼人のその後は変わっていく。そしてうまく手紙が書けると、記憶の扉を開くキーワードが表示される。 クリアまでは1~2時間程度。EDは4種類。 言語は英語のみ。ヴィクトリア朝をイメージする持って回った言い回しや訛りが多用され、英文学がふつうに読めるレベルが要求される。急がされる場面は一つを除きほとんどないので、じっくり読める人なら大丈夫。(自分は翻訳支援ツールのPCOT使用し、理解度6割程度でした) PVを見てわかるように、近代ヨーロッパ風の渋いUIと重めのテキスト・演出が作り出す雰囲気がとてもよい。特にラストに向けた盛り上がりは、小さな作品ながら引き込まれるものがあった。PVの雰囲気に強く惹かれた人や英語得意な人におすすめです。
I'm a sucker for typing games and have played just about all the ones Steam has to offer. This one, like Epistory, has a diagetic reason for you to be typing -- in Epistory it's because you're using words to re-create the world after a disaster, while here it's because you are a supernatural creature who brings people's wishes to life by writing letters for them. I love the mechanic, simple as it is, and the worldbuilding is evocative and fantasy-Victorian in the way of the Fallen London / Sunless games. I also love the way that you slowly build up an understanding of your clients and of the plot as you play through the narrative. The game had its flaws. The cutscenes are very slow and unskippable, and you have to sit through them numerous times if you're trying for multiple endings. There is some ESL weirdness in a few of the vocabulary choices, which matters a lot because the words you choose decide whether you "succeed" or "fail" at writing a letter (though the results are interesting either way). And finally, the [spoiler]scansion[/spoiler] with the [spoiler]poetry client[/spoiler] is pretty bad, which made a very creative chapter of the game kind of cringe to read. Finally, a trigger warning: [spoiler]The game does warn that there are references to violence but it is important to note that a major plot point is sexual violence.[/spoiler] I bought this game for a dollar during the summer sale and I'm glad I did; it's a creative take on both the typing genre and the pseudo-Victorian aesthetic. But it's definitely not for everyone, and its flaws detract from the experience more than I would have hoped.
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