
TOMORROW DON'T COME is a contextual puzzle game about depression and how it feels to be stuck.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First of all, I want to say that there may be a lot of syntax errors in my review. Because I am a Chinese, I am not very good at English. I will do my best to let everyone understand me. This is my first serious review. This is not a game for me, it is more like a feeling. Because I also have depression, even though I never admit, but the problem is there, I have to face it. This game has two endings per chapter, one good and one bad. But when I play, I’m always tangled. I want to finish a good ending, but I know that I am lying to myself. Like "Let me die", I say "no", but I want to say "yes". I am so tired, I am tired of anything, my family, my friends, my lover and my interest. I know that everyone loves me very much, but we never get close to each other in the soul and read each other in reality. I also admire my acting skills. As long as I don't say I am not happy, no one can find out. I know that I will be better when I say it, but I can’t do it. I don't know why. I spent four hours on this game. Hope to be mixed with pain. I am still alive, but I am not happy. Including when I am writing these words, I was holding back the urge to cry. But this game give me so much warm. "Originally, you would not be able to start the game anymore. You had a choice, but it is hard to see any Alt ernative when you are surrounced by the abyss." I find myself in this game. PS: I love Peace & Love Games. I love everyone.
I feel personally attacked by this relatable content. This is a really powerful little game. Nifty puzzles and an important message. Thank you, Patrick.
[u]Peace & Love Games[/u] have shown great potential with their first installation. [u]TOMORROW DON'T COME[/u] is, before anything else, an experiment in passion projects where the player is offered a unique tour through the psyche of an isolated and depressed other. It relishes in the anguish of the human ability to feel to violently assault the player with a heavy emotional atmosphere filled with social isolation, lethargy, and suicide. It's not a guided tour, however, because in order to see the story for what it is you'll have to think creatively and outside-the-box to solve audiovisual and text-based puzzles. Play this game with headphones. I want to emphasize this point because I felt a significant drop in the emotional intensity the game delivers when played through my laptop speakers. The score is heavy and baritone, and it really compliments the games dreadful theme. I think the first few chapters are the most intense, with white text juxtaposing against a solid black background. Just sitting and staring at the text "I must move forward" is very impactful, successfully communicating a strong sense of listleness and sadness. There was a bug in the chapter where you intercat with the text "I keep looking back" which did not let me progress to the next chapter unless I restarted the game. Oddly enough though, sitting there staring at the screen, unable to figure out what I'm supposed to do only heightened feeling stuck and frustrated, quite literally unable to move on. [u]TOMORROW DON'T COME[/u] is a short arthouse text-based experience where the writing carries the emotional thematic until the end.
Two things, straight up: no, I haven't played Depression Quest as of yet. And yes: I have at one point in my life been diagnosed with depression, but I no longer consider myself a sufferer (though I can still be quite the moody b*stard at times)! So what is this "game"? An interactive novel? Nope. Well, it doesn't exactly look like a..."normal" game, does it? No. No, it doesn't. WELL...WHAT THE HECK IS IT, THEN?! You'd be pretty safe saying this is an "experimental" game. You'd also be fairly safe saying that it's a "puzzle" game - of sorts - that is very playful with language. With [i]words[/i]. You could maybe, just maybe, even go out on a bit of a limb, risk being called "pretentious", and say that this game is a "conversation". Yeah, yeah, I know what you're thinking. I generally hate that kind of arty babble myself (just finished a three-year Arts degree at university, for feck's sake)! But in this case, it's actually kind of true. Certainly, if the purpose of "art" is to [i]communicate[/i] an idea or a feeling, from the artist to the audience, then this game or...whatever the hell it is...definitely does that. Or at least it did for me. So alright: what are the fecking [i]controls[/i], then? Can you at least tell us THAT much?! Er...no. You'll just have to figure them out yourself. That's quite literally the point of the game. Well...it's the [i]mechanics[/i] of the game, by any stretch. No, I'm not kidding. 99 cents? Sigh. How [i]long[/i] is it? It's not one of those bloody ten-minute games, is it?! Erm...probably [i]less[/i] than ten minutes, to be honest. Ten tops, if you get a bit "stuck" at one or two points (like I did). That said: seeing the [i]whole[/i] game will definitely take longer. I only unlocked six of twenty Achievements in two playthroughs, so clearly there's more for me to witness. Think of it more like a psychological test, the outcomes of which depend upon how you choose to react to the stimuli you're given. Sounds fun, don't it?! Haha. Except...yeah, it kinda is. Frustrating, yes, yet...oddly satisfying. And kinda dark, too. Though it's not "horror", per se. But definitely dark. JUST FECKING PLAY IT, ALRIGHT?! Sheesh. I can't do all the frigging work for you. Highly, [i]highly[/i] recommended to anyone interested in games that try to do something a bit out-of-the-ordinary. (And which genuinely succeed in their attempt.) Verdict: 9/10. (PS If you enjoyed this review, feel free to check out my two Curator pages: http://store.steampowered.com/curator/9284586-ReviewsJustfortheHELLofit/ http://store.steampowered.com/curator/10868048-Truly-Horrible-Horror-Games/?appid=398210 Cheers!)
It seems the game itself is severly depressed, because it has alot of issues. Bad jokes aside though, those issues I mentioned include but are not limited to: -Taking 2 minutes to even start, -Numerous random freezes - game becomes unresponsive, forcing you to manually alt tab, kill the process, restart it and wait another 2 minutes while contemplating why you're even putting up with this, -Not granting achievements if you don't do the "puzzles" in the exact order the author intended, -Random (not scripted) crashes. I encountered all this in about 15 mins of playtime, it frightens me to think many more issues I'd find, if I actually went out of my way to look for them. This is without mentioning that you most likely wouldn't even be able to get to the ending without following the achievement guide. Asking any money for this product - a 5 minute "interactive" slideshow with countless bugs is honestly insulting. I got this for free and I still like I was conned by the author. It's honestly pretty sad that this manages to be this bad, yet still gets a free pass just because it's about a sensitive topic.
Tomorrow don´t come, so ähnlich geht es mir... Ich nenne es Murmeltiertag, aus dem Film "Und täglich grüßt das Murmeltier". Der Titel des Spieles gibt mir persönlich mehr, als das Spiel/Erfahrung selbst. Man hängt förmlich in einer Zeitschleife, die sich täglich wiederholt, und jeden Morgen an dem man aufwacht, hofft man das dies der Tag ist, an dem alles wieder normal ist. Das die Ängste, die Schuldgefühle, das Interessenlose, die Traurigkeit einfach weg sind, es wieder Ziele im Leben gibt. Leider kommt dieser Morgen für mich im Moment noch nicht... Zum Spiel selbst, gibt es ein paar interessante Rätsel zu knacken... Der Tipp mit dem Kopfhörer ist hier gut angebracht, die Soundsequenzen kommen einfach authentischer rüber.
Base game hit me a bit, but it wasn't that great - some puzzles were pretty cool, but not responsive enough to get immersed and just made me a little angry at times which really put me off. I was ready to write a negative review at this point. Then I decided to move on and complete the other ending, and saw the developer message, and it hit me hard. Started crying at this point. Then I saw the Vicious Cycle extra level. This is where I really ♥♥♥♥♥♥♥ lost it and burst into tears - wasn't even able to try to complete the level because it hit so close to home. This was the best depiction of depression for me. Thank you, Patrick, for this game. I really needed it.
overall alright. lots of secrets to solve. the price is also alright.
оч странная игра)))
Is it really possible to make a game about depression? Anxiety? [i]Suicide[/i] ? You can try, and if comes from the heart maybe you can. Maybe you can. You could see this as an extremely obtuse word puzzle game. An experimental piece perhaps. Or a moving love letter to those afflicted. But if you've ever experienced the frustration of your inability to do anything, do something. Not knowing what to do or how to do it. That stuff isn't working the way it should, or your controls just don't work. There is no help. You can't find a way. Then you might come to find this a pretty clever simile of those feelings, that fear. And the heartfelt message of hope the dev offers up. Super short, very taxing. Plenty of help available from walkthroughs in the usual places which actually don't damage your experience IMO because it's the action that need to be taken to solve each puzzle that make sense of the meaning. Having said that, maybe try each puzzle a little to see how far you get, the multiple achievements giving little pointers to what your decision did and what you could do differently. Thoughtful, deep and I am very grateful
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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