
Infernium, a survival horror approach to Pac-Man. Dive in a non-linear beautiful portrait of hell, die in a prison without bars and overcome a brutal penitence. Also available on Switch and PS4!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Infernium is a game filled with brutal challenges to overcome. While playing the game you won’t be able to kill or damage most of the enemies but at the same time running away without a second though is not the solution. While being chased you will need to think and reconsider your strategy and open hidden shortcuts while the world and it’s lore will unfold around you in a non-linear way making each playthrough diferent. From the creator of the multi awarded indie game of the year MIND: Path to Thalamus and the dev grant winner Koral.
Every little change you make in Infernium will remain like that forever. As a player you will have to be smart about harvesting (or not) Light, interacting with doors, barriers and elevators and even your death. Dying does not reset the world, it’s part of the experience. That’s why there will be consequences if you act careless with your deaths.
Infernium is one of the easiest games to mod using the free Unreal Engine 4. If the world of Infernium is not enough for you explore the Workshop to download expansions, modifications of Infernium or even brand new games, done with Infernium's content or custom content! PCMR Only feature.
Accesibility Matters. When making Infernium accesibility features have been taken into consideration for physically disabled, deaf and colorblind gamers.
Main Campaign with +14h of average playtime
All upcomming DLC will be free
A brutal prison without bars, where the world is the real cell, full of enemies and traps that will make your path challenging.
Agony-inducing environments and challenges.
17 interconnected non-linear levels.
6 Easy to use, hard to master player skills to find and improve.
Diferent enemy kinds. Each one will require a diferent strategy/skill to overcome.
Persistent world. Every little change you make in Infernium will remain like that forever.
Robust, deep, Photomode included.
New Game + Mode.
24 Achievements.
Multiple Endings.
Twitch Integration. Your chat will be able to vote for events to happen ingame live.
Mod support. Browse and download mods or expand and change something in Infernium yourself! Create your own game inside Infernium if you want! Infernium is one of the easiest games to mod in Unreal Engine!
8K, 4K, upscaling and custom resolutions support, including ultra wide multi monitor resolutions.
Robust video settings menu. Make Infernium run smooth even in the really low spec computers.
16K or even more Photomode upscale output.
Speedrun clock integrated
Artbook, 4K Wallpapers, Making of and goodies included in the game files!
Infernium needed memorable appealing environments (instead of the usual images of a hell full of fire, suffering, screams and lots of reddish, gore landscapes) because in Infernium the most beautiful environments are also the most dangerous ones. This tends to generate disconfort, anxiety and inquietude in the player. It is no coincidence most of the brutal dangers in Infernium can be found at daylight in plain sight rather than in the darker claustrophobic environments.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Norwegian*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Swedish**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mostly fantastic metroidvania /collectathon that features a permanently changing world even after dying, tons of exploration, and requires a lot of attention to detail to figure it all out. As deep as the Witness but with more action (if you can call running away action). Only downside is it can get very frustrating, but see my mild spoilers at the bottom to help with that without ruining the game. FYI the reviews that complain about punishing difficulty probably pre-date the version of the game with adjustable difficulty. This game is only as hard as you want it to be, and you can switch the difficulty up or down at any time. I really enjoyed most of the 30 hours I put in, but about halfway thru it got too hard for me. Luckily the dev added an option to make the ghosts move slower, which returned the game to a fun level of frustration. Even so, I wish that there had been about twice as many checkpoints. Later parts of the game require a lot of trial and error and repeating paths too many times just to get to the interesting/challenging part. There's just one single large world but with lots of interconnected paths that lead to fairly distinct areas with different puzzle mechanics. Exploring it all and learning the paths (so that you can run away from the enemies quickly) is what makes the game fun. The level design is fantastic, and also pretty to look at. If it weren't stressful it would be a great walking simulator (and you can turn off enemies if that's your vibe). I do have some serious issues with how it ends though. Most of the game is very fair, but right at the end it stops being that way, and you may not even realize that it's become unfair until you rage quit. So spoilers follow, which I strongly wish I had known. First: Energy is a important commodity. Don't harvest it unless you have a need for it. There's plenty to go around but if you mindlessly collect it you'll need to go on some very long trips by the end of the game to get enough. For that reason I recommend turning off permadeath from the start. Second: when you climb the stairs after gaining the 5th finger the "final" puzzle requires extremely tight timing. I banged my head against it for several hours thinking I could perfect a path, but in retrospect it was time to turn off enemies and just finish the game. Third: the beach gate can be opened with no special ability, just bring 1 or more fingers of light energy with you. Otherwise, the fountain puzzle ONLY leads to the black fountain. Finally, I realize good game stories are hard to write, but I found the game ending(s) to be kind of lame. I play the game for the gameplay, not the story, but after all that work a little clarity about what was happening would have been nice. Check the wiki if you want it spelled out, I guess. Conclusion: great game, totally worth the price. I will remember it for a long time, though I will regret the last 2-3 hours of extreme frustration trying to finish it. Hey Carlos, you need better playtesters (hint, hint).
Perfect example for why there should be a mixed/neutral button for reviews because I can totally see why this appeals to this small niche of masochist gamers, it checks all the right boxes with the games framework, but at least gameplay wise this was torture. The atmosphere and environment was top notch, loves the various areas you got to explore in this game, issue comes with some of the inhabitants of those areas and how they really badly want to make your time a living hell as they realise what kind of game they're in. Which from I experienced is a hardcore "permadeath" survival horror with no direction full of cryptic story and puzzles and scary enemies and put together to the level this game takes it is almost too much. I really had to lock in to one tap my first and second playthrough as I realised the game wont save your data when quitting, and will take you back to a checkpoint almost nowhere near where you quit from. And I mean REALLY lock in cause man this games exploration will cause you harm with how it tells you almost nothing. Now just like there are people willing to sink hundreds of hours into Rimworld or Dwarf Fortress, there will be and are people willing to do that to this game and major props to them, they arent human anymore and I applaud their rapture from our mortal plane. Overall this is a great game to gawk at the areas you get put in, if you can put up with the massive wall that gets thrown at you every so often
说实话这个游戏非常好玩,挺不错的一款生存恐怖解密游戏。场景美化中规中矩。其实整体上来说并不恐怖,恐惧来自于怪物的追逐战给你带来的逃跑压力。 单看怪物其实并没啥恐惧的,只是个裹了个被单的隐形怪而已。还有白色的怪以及白色略带点蓝色的怪,还有黄色的怪。白色的有固定的巡逻路线,你不靠它太近的话,它不会伤人。白色略带蓝色的看到你会靠近,你只需要用手电筒照它,它就会爆炸,黄色的有点难搞,你要等它快靠近你时你赶紧冲刺它才会爆炸。其次就是最后一关那里比较难搞,两个白色的怪,两个会爆炸的怪,两个红色的怪,一个蓝色的怪,一个黑色的怪。开关离得老远,不好跑不过去。 无怪模式都很难过,更别说有怪模式下。总体来说还是挺不错的。
В житті таке було...,мабуть у кожного. - Береш яскраву....,гарну цукерку. Думаєш: ...мабуть смачна. -А коли починаєш її їсти... -Відразу шукаєш, куди б її виплюнути! -Це про цю гру.
I just want to say that this game is not for weak hearts. This game is a adventure, stealth kind of game with a horror theme. You are this person that have abilities to teleport using your finger and trying to avoid these cloaked enemies that chases you if you get too close to them. You start with one finger and trying to collect the ability of all 9 other fingers. The graphics of this game I've give a 5 out of 5, they are beautiful from the lava stream, to the dark creepy caves, and even though the graphics is extremely nice it doesn't affect the over all lag factor. The game-play in this game is OK, I wish there was more of a story or at least a background story to this game, the fact that you have to collect the orbs to regenerate power to your finger to use it for opening certain force-fields confused me at first, I thought at first that you spouse to collect all the orbs but in reality you only need to collect them when your low or out of magical power. The red lines on the ground that the cloaks can not cross is kind of smart of the developers though game-play wise. There is a great scare factor in this game, I was afraid at one point to go around corners thinking that one of those cloak enemies would be around the corner. The replay value is OK, once you complete the main game and the additional harden game of New Game+, it becomes kind of boring and predictable. Overall I would recommend this game to anyone that like to get their butt scared off. My rating of the game with 0 being the lowest score possible and 5 being the highest is below. Game-Play . . . 4 Graphics . . . 5 Music . . . 3 Replay Value . . . 3 Sound. . . 4 Spoken Dialog. . . 0
game is unplayable for me , keeps crashing not matter what i do. Can't even get past the first few minutes. Shame, i really wanted to play it
So far, I think Infernium is really cool. It's weird, creepy and challenging and the mechanics are quite unique. I think if I could change one thing, I would make respawning faster and have it happen closer to where you died. It's very interesting that when you die, you go to a new stage but it also feels like it really breaks up the flow of the gameplay at times. The problem with dying so quickly is that having to trek for such a long time can feel like getting stuck on a loading screen. That being said, the game is really intriguing and feels quite dreamlike.
Un modo de juego muy interesante en el que tienes que explorar todo el mapa buscando escritos sobre la verdadera historia tras el juego. Una historia muy intrigante basada en hechos reales, una banda sonora preciosa, escenarios muy hermosos, sustillos y unos puzzles desafiantes. Totalmente recomendado!
Infernium is a brilliant, gorgeous game. Its beautiful map layout and unique levels make for an epic experience. However, this isn't a game for the wimps wanting a fast and easy play-through; the puzzles in Infernium are very difficult (but not impossible when you keep to it). The tense atmosphere will keep you on your toes, and its spooks, even if you think you know what will happen, never cease to make you want to soil your drawers.
Инферниум-загадочное место за гранью реальности, хоррор-бродилка на выживание, завораживающие пейзажи и их обилие, гнетущая атмосфера, интуитивное управление(основы разжуют сразу), но всё остальное, касаемо прохождения придётся исследовать, пробовать, догадываться самому, поведение "странников", их виды, несложные загадки размером с комнату или целую локацию, рычаги и двери, коридоры и лифты, прокачка рук и способностей до которых ещё нужно добраться, ВСЁ САМ (для ограниченных и ленивых гайды/интернет в помощь)..... Здесь либо стоишь на месте и любуешься фантастическим окружением, либо двигаешься вперёд находясь постоянно на измене(хотя есть режим без монстров, но скрипт порой удивляет и некоторые появляются ещё более неожиданно, вопреки запрету) способов пасть в небытие много, тёмный фонтан всегда ждёт, а попробуй добраться до светлого Колллекционные карточки и немного достижений в наличии, русская локализация хорошая, но не полная ЗАПИСКИ НА СТЕНАХ на ориг.языке ОЧЕНЬ ВАЖНЫ, если хотите разобраться в сюжете, на фандоме можно найти их перевод, НО ТОЛЬКО ПОСЛЕ ПРОХОЖДЕНИЯ ИГРЫ (в записках многое проясняется) история не высший класс, но для затравки годная
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Backwoods Town | $24K | 203 | 94% | $4.49 |
| Galacide | $24K | 95 | 86% | $9.99 |
| Winged Sakura: Demon Civil War | $24K | 101 | 76% | $9.99 |
| Eschalon: Book III | $24K | 101 | 77% | $9.99 |
| Mycopsychosys: Remastered | $24K | 227 | 98% | $4.99 |
| LA Cops | $24K | 181 | 52% | $4.99 |