
Infernium, a survival horror approach to Pac-Man. Dive in a non-linear beautiful portrait of hell, die in a prison without bars and overcome a brutal penitence. Also available on Switch and PS4!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.75/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infernium is a game filled with brutal challenges to overcome. While playing the game you won’t be able to kill or damage most of the enemies but at the same time running away without a second though is not the solution. While being chased you will need to think and reconsider your strategy and open hidden shortcuts while the world and it’s lore will unfold around you in a non-linear way making each playthrough diferent. From the creator of the multi awarded indie game of the year MIND: Path to Thalamus and the dev grant winner Koral.
Every little change you make in Infernium will remain like that forever. As a player you will have to be smart about harvesting (or not) Light, interacting with doors, barriers and elevators and even your death. Dying does not reset the world, it’s part of the experience. That’s why there will be consequences if you act careless with your deaths.
Infernium is one of the easiest games to mod using the free Unreal Engine 4. If the world of Infernium is not enough for you explore the Workshop to download expansions, modifications of Infernium or even brand new games, done with Infernium's content or custom content! PCMR Only feature.
Accesibility Matters. When making Infernium accesibility features have been taken into consideration for physically disabled, deaf and colorblind gamers.
Main Campaign with +14h of average playtime
All upcomming DLC will be free
A brutal prison without bars, where the world is the real cell, full of enemies and traps that will make your path challenging.
Agony-inducing environments and challenges.
17 interconnected non-linear levels.
6 Easy to use, hard to master player skills to find and improve.
Diferent enemy kinds. Each one will require a diferent strategy/skill to overcome.
Persistent world. Every little change you make in Infernium will remain like that forever.
Robust, deep, Photomode included.
New Game + Mode.
24 Achievements.
Multiple Endings.
Twitch Integration. Your chat will be able to vote for events to happen ingame live.
Mod support. Browse and download mods or expand and change something in Infernium yourself! Create your own game inside Infernium if you want! Infernium is one of the easiest games to mod in Unreal Engine!
8K, 4K, upscaling and custom resolutions support, including ultra wide multi monitor resolutions.
Robust video settings menu. Make Infernium run smooth even in the really low spec computers.
16K or even more Photomode upscale output.
Speedrun clock integrated
Artbook, 4K Wallpapers, Making of and goodies included in the game files!
Infernium needed memorable appealing environments (instead of the usual images of a hell full of fire, suffering, screams and lots of reddish, gore landscapes) because in Infernium the most beautiful environments are also the most dangerous ones. This tends to generate disconfort, anxiety and inquietude in the player. It is no coincidence most of the brutal dangers in Infernium can be found at daylight in plain sight rather than in the darker claustrophobic environments.

Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pacman, meets Amnesia or Myst with some souls-like mechanics.... In theory I would fall in love with this game but sadly it's not the case. The reason: The biggest problem with this game is it's just not rewarding enough to keep going. I feel like the developer is a sucker for brutal punishment. It has elements that are Souls-like but the biggest difference is Miyazaki knows how to keep you going, and he makes sure he's taught you enough about the world before pushing you off into the bigger part of the world. But this game is like frickin jazz, and not in a good way, first minute of the song is comprehensible enough and then it just goes into too many directions at once way too early. Couple that with very little reward and the game is just not worth the agony. If you do buy, buy on sale. I wish dev best of luck because I know if they take criticism properly their next game will be a masterpiece.
I just want to say that this game is not for weak hearts. This game is a adventure, stealth kind of game with a horror theme. You are this person that have abilities to teleport using your finger and trying to avoid these cloaked enemies that chases you if you get too close to them. You start with one finger and trying to collect the ability of all 9 other fingers. The graphics of this game I've give a 5 out of 5, they are beautiful from the lava stream, to the dark creepy caves, and even though the graphics is extremely nice it doesn't affect the over all lag factor. The game-play in this game is OK, I wish there was more of a story or at least a background story to this game, the fact that you have to collect the orbs to regenerate power to your finger to use it for opening certain force-fields confused me at first, I thought at first that you spouse to collect all the orbs but in reality you only need to collect them when your low or out of magical power. The red lines on the ground that the cloaks can not cross is kind of smart of the developers though game-play wise. There is a great scare factor in this game, I was afraid at one point to go around corners thinking that one of those cloak enemies would be around the corner. The replay value is OK, once you complete the main game and the additional harden game of New Game+, it becomes kind of boring and predictable. Overall I would recommend this game to anyone that like to get their butt scared off. My rating of the game with 0 being the lowest score possible and 5 being the highest is below. Game-Play . . . 4 Graphics . . . 5 Music . . . 3 Replay Value . . . 3 Sound. . . 4 Spoken Dialog. . . 0
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Norwegian*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Swedish**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Infernium crashes consistently every time I get about one minute into the game. I have tried setting my graphics to low but the game still crashes. It's not like my PC is slow either. it can run Counter Strike Two at max graphics at 200 fps. I am very disappointed because I just bought this game and I thought it would be really fun. I can't find a single way to get it to work. I also couldn't find anything online about it. Not sure if i should recommend this game or not. Edit: The community was really helpful and someone told me to paste a code into my launch settings. The game runs great and it was a really easy fix. It is a really fun and creative game. It is difficult and requires a lot of thought. There is a lot of work put into this game and it isn't the only good game this dev has made. Good job!
说实话这个游戏非常好玩,挺不错的一款生存恐怖解密游戏。场景美化中规中矩。其实整体上来说并不恐怖,恐惧来自于怪物的追逐战给你带来的逃跑压力。 单看怪物其实并没啥恐惧的,只是个裹了个被单的隐形怪而已。还有白色的怪以及白色略带点蓝色的怪,还有黄色的怪。白色的有固定的巡逻路线,你不靠它太近的话,它不会伤人。白色略带蓝色的看到你会靠近,你只需要用手电筒照它,它就会爆炸,黄色的有点难搞,你要等它快靠近你时你赶紧冲刺它才会爆炸。其次就是最后一关那里比较难搞,两个白色的怪,两个会爆炸的怪,两个红色的怪,一个蓝色的怪,一个黑色的怪。开关离得老远,不好跑不过去。 无怪模式都很难过,更别说有怪模式下。总体来说还是挺不错的。
В житті таке було...,мабуть у кожного. - Береш яскраву....,гарну цукерку. Думаєш: ...мабуть смачна. -А коли починаєш її їсти... -Відразу шукаєш, куди б її виплюнути! -Це про цю гру.
Mostly fantastic metroidvania /collectathon that features a permanently changing world even after dying, tons of exploration, and requires a lot of attention to detail to figure it all out. As deep as the Witness but with more action (if you can call running away action). Only downside is it can get very frustrating, but see my mild spoilers at the bottom to help with that without ruining the game. FYI the reviews that complain about punishing difficulty probably pre-date the version of the game with adjustable difficulty. This game is only as hard as you want it to be, and you can switch the difficulty up or down at any time. I really enjoyed most of the 30 hours I put in, but about halfway thru it got too hard for me. Luckily the dev added an option to make the ghosts move slower, which returned the game to a fun level of frustration. Even so, I wish that there had been about twice as many checkpoints. Later parts of the game require a lot of trial and error and repeating paths too many times just to get to the interesting/challenging part. There's just one single large world but with lots of interconnected paths that lead to fairly distinct areas with different puzzle mechanics. Exploring it all and learning the paths (so that you can run away from the enemies quickly) is what makes the game fun. The level design is fantastic, and also pretty to look at. If it weren't stressful it would be a great walking simulator (and you can turn off enemies if that's your vibe). I do have some serious issues with how it ends though. Most of the game is very fair, but right at the end it stops being that way, and you may not even realize that it's become unfair until you rage quit. So spoilers follow, which I strongly wish I had known. First: Energy is a important commodity. Don't harvest it unless you have a need for it. There's plenty to go around but if you mindlessly collect it you'll need to go on some very long trips by the end of the game to get enough. For that reason I recommend turning off permadeath from the start. Second: when you climb the stairs after gaining the 5th finger the "final" puzzle requires extremely tight timing. I banged my head against it for several hours thinking I could perfect a path, but in retrospect it was time to turn off enemies and just finish the game. Third: the beach gate can be opened with no special ability, just bring 1 or more fingers of light energy with you. Otherwise, the fountain puzzle ONLY leads to the black fountain. Finally, I realize good game stories are hard to write, but I found the game ending(s) to be kind of lame. I play the game for the gameplay, not the story, but after all that work a little clarity about what was happening would have been nice. Check the wiki if you want it spelled out, I guess. Conclusion: great game, totally worth the price. I will remember it for a long time, though I will regret the last 2-3 hours of extreme frustration trying to finish it. Hey Carlos, you need better playtesters (hint, hint).
Шикарная игра, одна из лучших, в которые доводилось играть за последнее время. И не верьте преимущественно отрицательным отзывам. Причина столь большого их количества очень проста и заключается в очень неудачной рекламе проекта самим разработчиком. Игра позиционирует себя, как "хоррор", "сурвайвал хоррор" и даже "хоррор-версия пак-мана" (ЧТО??!). На самом деле игра не является как таковым хоррором, и авторы большинства разгромных рецензий ясно пишут, что ждали от игры что-то типа аутласт или там амнезии (глянуть скрины и трейлеры перед покупкой - для лохов), а увидев нечто совсем другое очень обиделись и влепили игре "палец вниз" Это не единственная проблема. Разработчик на форуме и в самой игре пугает игроков пермасмертью, которой в игре на самом деле нет (!!), также разработчик очень скупо объясняет игроку, что именно он должен делать в игре, не сразу становится понятно, куда идти и как выживать, а такой подход нравится далеко не всем. Что же такое на самом деле Инферниум? Это очень интересный и странный гибрид метроидвании, паззла, хоррора и симулятора ходьбы. Игроку предстоит исследовать огромный открытый мир, состоящий из полутора десятков локаций. Исследовать их можно в самом разном порядке, игра нелинейная, а каждая локация представляет собой более или менее мудреный лабиринт с кучей шорткатов, тайников ну и так далее. Путешествуя по миру можно найти новые способности, позволяющие открывать новые проходы и попадать в ранее недоступные места. В Инферниуме много врагов, большинство из них неубиваемые, и от них можно только убегать. При этом свойственных обычным хоррорам пряток в шкафу или просто убегания как можно дальше тут не будет. В большинстве случаев необходимо бегая от врагов или нажать в определенной последовательности рычаги, или решить небольшой паззл на запоминание, после чего появится возможность попасть в безопасную зону и выдохнуть. Наиболее сложные встречи с врагами сами по себе напоминают паззлы - от игрока требуется изучить местность, тщательно продумать свои движения и потом безошибочно их исполнить. Об этом писали в других рецензиях, но повторюсь - игра невероятно красивая, при этом каждая локация оформлена в своем стиле и если не все, то очень многие из них очень запоминаются, особенно меня впечатлил уровень с огромным водопадом, падающим прямо с небес в лавовую реку, и уровень в раю с летящими по небу лепестками роз. Для игры, сделанной соло-разработчиком это сильнейшая работа (если это конечно не готовые ассеты, в чем я если честно сомневаюсь), причем игра ещё и хорошо оптимизирована и не лагает. Безусловно Инферниум - игра не для всех. Она странная. Она сочетает в себе сразу много разных жанров. Она сложная. Она довольно медлительная. Но это очень сильная и экспериментальная работа, в которую вложено очень много сил и креатива. Печально, что необычность игры помноженная на очень неудачную рекламу самим разработчиком сыграли злую шутку - игра прошла почти незамеченной и имеет лишь чуть больше половины хороших рецензий. Однозначно рекомендую игру всем, кому нравятся интересные, необычные и красивые игры.
Сделать управление без возможности бегать - ошибка. Сделать управление без возможности прыгать - фатальная ошибка. Забагованное дерьмо. Непонятно для кого эта игра.
Slow, dark, boring, annoying and just all round terrible. Don't waste your money!
Un modo de juego muy interesante en el que tienes que explorar todo el mapa buscando escritos sobre la verdadera historia tras el juego. Una historia muy intrigante basada en hechos reales, una banda sonora preciosa, escenarios muy hermosos, sustillos y unos puzzles desafiantes. Totalmente recomendado!
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