
Infernium, a survival horror approach to Pac-Man. Dive in a non-linear beautiful portrait of hell, die in a prison without bars and overcome a brutal penitence. Also available on Switch and PS4!
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About
Infernium is a game filled with brutal challenges to overcome. While playing the game you won’t be able to kill or damage most of the enemies but at the same time running away without a second though is not the solution. While being chased you will need to think and reconsider your strategy and open hidden shortcuts while the world and it’s lore will unfold around you in a non-linear way making each playthrough diferent. From the creator of the multi awarded indie game of the year MIND: Path to Thalamus and the dev grant winner Koral.
Every little change you make in Infernium will remain like that forever. As a player you will have to be smart about harvesting (or not) Light, interacting with doors, barriers and elevators and even your death. Dying does not reset the world, it’s part of the experience. That’s why there will be consequences if you act careless with your deaths.
Infernium is one of the easiest games to mod using the free Unreal Engine 4. If the world of Infernium is not enough for you explore the Workshop to download expansions, modifications of Infernium or even brand new games, done with Infernium's content or custom content! PCMR Only feature.
Accesibility Matters. When making Infernium accesibility features have been taken into consideration for physically disabled, deaf and colorblind gamers.
Main Campaign with +14h of average playtime
All upcomming DLC will be free
A brutal prison without bars, where the world is the real cell, full of enemies and traps that will make your path challenging.
Agony-inducing environments and challenges.
17 interconnected non-linear levels.
6 Easy to use, hard to master player skills to find and improve.
Diferent enemy kinds. Each one will require a diferent strategy/skill to overcome.
Persistent world. Every little change you make in Infernium will remain like that forever.
Robust, deep, Photomode included.
New Game + Mode.
24 Achievements.
Multiple Endings.
Twitch Integration. Your chat will be able to vote for events to happen ingame live.
Mod support. Browse and download mods or expand and change something in Infernium yourself! Create your own game inside Infernium if you want! Infernium is one of the easiest games to mod in Unreal Engine!
8K, 4K, upscaling and custom resolutions support, including ultra wide multi monitor resolutions.
Robust video settings menu. Make Infernium run smooth even in the really low spec computers.
16K or even more Photomode upscale output.
Speedrun clock integrated
Artbook, 4K Wallpapers, Making of and goodies included in the game files!
Infernium needed memorable appealing environments (instead of the usual images of a hell full of fire, suffering, screams and lots of reddish, gore landscapes) because in Infernium the most beautiful environments are also the most dangerous ones. This tends to generate disconfort, anxiety and inquietude in the player. It is no coincidence most of the brutal dangers in Infernium can be found at daylight in plain sight rather than in the darker claustrophobic environments.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Norwegian*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Swedish**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Честно говоря, я не совсем понимаю почему эта игра выступает в жанре survival-horror, но видимо это тонкая отсылка к здешнему геймплею, после которого на некоторое время пропадет сон и аппетит. Сюжета я здесь не обнаружил и нас со старта кинет в сюрреалистичный и недружелюбный мир. Это что-то вроде Чистилища и здесь нам и правда придется пострадать. Вся суть игры заключается в последовательном решении головоломок, которые позволят нам открывать различные области на карте мира. В каком-то смысле это метроидвания, где после одной открытой двери следует переместиться в другую область мира, чтобы узнать открылось ли там что-нибудь новое или нет. Все головоломки заточены на перенос источников энергии из одного места в другое, но и здесь не обошлось без нюансов. Сохранение будет происходить на контрольных точках и мы там будем частыми гостями, так как умирать здесь придется часто. Здешний мир населен недружелюбными сущностями в капюшонах, которые патрулируют свою территорию убивают с одного удара. При этом собранная энергия останется на месте нашей гибели, а если мы умрем еще раз, так и не незалутав свой труп, то и вовсе все потеряем. Прям как в старой доброй серии темных душ. Противники естественно не будут стоять и смотреть как мы лутаетмся, а значит круг смертей никогда не замкнется. Самое поганое в том, что энергия тут не респавнится, поэтому если мы будем часто умирать, то рискуем попасть в софтлок, из которого сможем выбраться только начав игру заново. Хоть игра и обладает привлекательным визуалом и загадочным сюрреалистичным сеттингом, но геймплейная составляющая начисто убивает желание в это играть. Часами ловить софтлоки от частых смертей, водить хороводы с противниками, чтобы выманить их с патруля и конечно же собирать энергию в ладошку и ползать по локациям в поисках дальнейшего пути - навряд ли кому-то это покажется увлекательным зрелищем. При всей моей любви к красивым и загадочным местам, я не могу посоветовать эту игру кому-либо. Уж слишком мой игровой опыт был болезненным и трудным.
I can't remember why I got this game or what made me want to get it. It was on sale that's all I remember. A year later I look through my library and decide to give it a go. While playing it I was shocked to see the mixed reviews. I absolutely recommend to get this game when it's on sale. I think the mixed reviews and the lack of achievements globally unlocked says about how people give up so early in game, which I'm not sure why. Could be that it's a difficult game which it's intended to be. I'm very surprised about how hooked I got, for 1,5 weeks all I did was play this game or at least think about it. An indie game made by just one person or a small team is incredibly impressive. Graphics are nice and the scenery is beautiful, some things like the sound effects can sound a bit cheap, but it grew on me quickly. Story is intriguing if only the logs were placed in easier, not miss-able spots. Game play was to begin with challenging. There's no sense of direction and you feel lost and have no idea what to do or where to go, which is the fun part. It makes you want to explore and find out what certain paths will lead you to. The enemies are straightforward after you play for a while and you learn their patterns. Every corner scared me and I had a few heart attacks and jump scares. It's eerie, intense, mysterious, and a very unique game. It took a few hours to beat the game but to be honest, the ending challenge was difficult for me to beat I just wanted to get it over with and used the glitch ._. (sorry, I'm not good). And the New game+ is WAY too difficult and challenging, so I kinda just skipped to heaven and did the glitch again... If I had the patience and motivation I'm sure I could beat it properly, but I'd probably end up drained. Overall, what a shame that it's not popular and doesn't have the recognition it deserves. It's a great game.
Одна из самых любимых моих игр! Не могу сказать, что меня в ней зацепило, наверное сложность, загадочность, атмосферность локаций. Проходил второй раз спустя года 4. Может вернусь к ней еще раз, больно уж она больная) Может кому пригодиться мой гайд по получению хорошего финала. Оставлю ссылку здесь. https://dzen.ru/a/ZHhkWm8sjkA58s1w [b] Обзоры на игры только после полного прохождения! [/b] [url=store.steampowered.com/curator/34720241/]Обзор написан Куратором Сашкой[/url] [url=steamcommunity.com/groups/DiezelGame]Группа независимых Let’s playщиков[/url] [url=www.youtube.com/channel/UCP-rgm7CHMHyQl6FwbMF2zQ]YouTube Канал[/url] [url=vkplay.live/diezelgame]VK Play Live/[/url] [url=rutube.ru/channel/1478276/]RuTube Канал[/url]
This is one of the more unique experiences I've had in a game, in quite a while. The combination of beautiful worldbuilding, a very surreal and interesting set of game mechanics, a fairly compelling story and a nice balanced challenge made this one of my favorites I've played in a long time. It keeps you on your toes and the enemies keep the pressure on the player, forcing you to make snap decisions that could save you or kill you, forcing you back to the checkpoints. All of this was great; it made me feel smart when I found the sequence I needed to do, it rarely made me truly frustrated that I didn't know what the hell to do, it was always a "I screwed up", not a "this game is ♥♥♥♥♥♥♥♥". That was true until the ending sequence. In which you basically have zero margin for error, and it's incredibly difficult. That single sequence did change this game from being a solid 9.5/10 to around a 7.5, maybe an 8 if I include the developers mod that slows enemies down; which I had to use to beat the game. All that being said? Support this developer. Get the game, on sale or not; it's an incredibly fun experience, there's a really strange and surreal world in Infernium. The enemies have a unique design, there's a good amount of variety to them and how they interact with the player, and it's just a lot of fun to play. I had a real blast playing this and I think most people who like puzzles or a decent amount of challenge will get behind this. If you don't want to play it, feel free to check out the series I did. https://youtu.be/Bft9wUwlR8U
I finally finished this game 100% after coming back at it several years later. I can honestly say, considering the reviews, that this game is the most underrated game I know. It has so much to offer that I dont get why it isn't more famous. It's clearly a little gem, a hard one sure, but a gem nontheless. If you want to buy this game you need to know few things first : - You want a challenging puzzle game. - You appreciate horror game for their feeling of being weak and constantly hunted. - You have a good 3D spatial intelligence and good wayfinding ability. - You like to understand things by yourself. - You enjoy having a fragmented lore you'll have to explore to find your answers. If you check, I would say, 4 out of these 5 things then you should like it (maybe more ?). I was myself so involed playing I was like the main protagonist. Deaths sometimes felt like I had been shot in my back, thus making the pleasure of success so enjoyable. I'll always remember once you understand the "thing" about the level design. I was in awe. So, try to avoid all spoilers and live the adventure. The cherry on top, once you unlocked all path, is reading all the logs and finally complete the whole story. Thanks to people who made this game. I'll sure try the next ones from the developpers.
过的去。成就也需要中文。 202408,steam,steam掉卡抵扣,它处自定义包入的本体约5元。爱人如己,目前就这,看以后追评。
Beautiful and original game which really draws you in. Honestly some of the worlds you come across just put a big grin on my face. The upside-down castle, the endless waterfall, all so imaginative and atmospheric. The death mechanic is very unique and love how you can buy back lives if you want. Don't sweat it if you keep dying as this can lead to an alternative ending. And even after this you can claw your way back to the living again. I've only seen a few enemies on my play-through so far. They can be a bit frustrating, but when you carefully think about each situation, they can be evaded quite easily, and sometimes entirely avoided as you can open up short-cuts as you progress. There is a background story there, which can be skipped if that's not your thing. I can understand this game might not be for everyone. It can be a bit slow-paced, but after a long days work, this is just what I need. I've just completed one of Carlos' other games - Horror Tales: The Wine. Another wonderful world to explore if you enjoy this one. I've also wishlisted his upcoming games and can't wait to see what's next.
A unique FPS puzzler with a very interesting story. One of my favorites! This game is difficult and the puzzles aren't easy. That seems to be a big turn off for alot of reviewers, but there is nothing rewarding about solving easy puzzles. Expect to die alot and learn from it.
В житті таке було...,мабуть у кожного. - Береш яскраву....,гарну цукерку. Думаєш: ...мабуть смачна. -А коли починаєш її їсти... -Відразу шукаєш, куди б її виплюнути! -Це про цю гру.
Perfect example for why there should be a mixed/neutral button for reviews because I can totally see why this appeals to this small niche of masochist gamers, it checks all the right boxes with the games framework, but at least gameplay wise this was torture. The atmosphere and environment was top notch, loves the various areas you got to explore in this game, issue comes with some of the inhabitants of those areas and how they really badly want to make your time a living hell as they realise what kind of game they're in. Which from I experienced is a hardcore "permadeath" survival horror with no direction full of cryptic story and puzzles and scary enemies and put together to the level this game takes it is almost too much. I really had to lock in to one tap my first and second playthrough as I realised the game wont save your data when quitting, and will take you back to a checkpoint almost nowhere near where you quit from. And I mean REALLY lock in cause man this games exploration will cause you harm with how it tells you almost nothing. Now just like there are people willing to sink hundreds of hours into Rimworld or Dwarf Fortress, there will be and are people willing to do that to this game and major props to them, they arent human anymore and I applaud their rapture from our mortal plane. Overall this is a great game to gawk at the areas you get put in, if you can put up with the massive wall that gets thrown at you every so often
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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