
Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 14 → 5.57/day in the week after.
About
“The Mad Virus” has spread throughout the world with the speed of jet planes. The infected are highly aggressive, fast and strong. In a couple of weeks, society collapsed. Cities are empty. There is no electricity, no water, and no food. Yet, there are a few survivors...
Type in the name of the city or town, download the map and start playing! Thanks to OpenStreetMap’s real-world data, you can choose any place in the world for your survivors.
Establish a new “Infection Free Zone” wherever you choose. Set up shelters and production facilities. Adapt existing buildings to new needs. Build new farms and power houses. Establish defenses with walls, gates, and towers.
Utilize your knowledge of the city. What is the best place to defend? Where were the grocery stores, where were the pharmacies? Where would you look for weapons? Remember that it’s dangerous to search the old buildings, there might be some infected lurking in the dark!
Each night, your settlement might be attacked by large hordes of the infected. Fight them off with every tool available - melee and ranged weapons, vehicles, walls and light. Research a vaccine or a cure for ultimate victory, or just enjoy rebuilding entire cities!
Your survivors will surely find other surviving groups. Some will be friendly and willing to trade, but others will be extremely hostile. There might be some fighting involved!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 18.7Kreviews | 81% | — | $15.1M |
| $29.99 | 81ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1030 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я покупал эту игру ещё очень давно, год-два назад, и знаете что? Это гениальная игра. Я так считал тогда и считаю так сейчас. Когда я в неё играл, контента было немного, но уже тогда было весело кайтить военных, чтобы получить крутую технику, и всё такое. Теперь стало ГОРАЗДО лучше: куча контентных патчей, вакцины, новые здания и исследования, работа над ИИ людей и зомби - супер-потрясно. IFZ - это пример простого и даже клишированного концепта, который удалось подать так хорошо, что слюнки текут, и впереди — только больше.
It's pretty Fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 2 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +1 more
| $24.99 |
| — |
| — |
| #60 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a nice game
необычный подход к заезженной теме
Un jeux fort agréable
The real maps make this game some how extra. I play my neighborhoods, and it's fun and engaging.
..........
字太小
das spiel ist sehr gut und sehr spaßig aber die perfromence leidet ich habe einen Amd Ryzeen 5 5600G mit einer rtx 3050 6gb und 16gb ram und das spiel hat zwischen durch leichte ruckler wenn ich nebenbei youtube schaue insgesamt habe ich eine gute ehrfahrung mit diesem spiel gemacht
IDK how to start this but the game is raw, but not in early access meaning. Firstly the game is fun but doesn't have anyhting to keep you holding. Thats why you can see most of people have less than 10 hours because it doesn't have any deep mechanic's. Its just - build, defend, expand, but thats it. Secondly the ammout of bugs is small but they indeed make game unconfortable - simple as path finding bugs are they ruin the experiance when you see your squid die because they did something stupid. Same with ai's, they saw mill is confusing and sometimes dosent work. Some bug break the progression of lore or tutorial. Thridly the ammout of things that are not addressed - For exsample reliance on cars make your squad use it everywhere so meaning if you want to make them walk bit further than they are they GET INTO A CAR then get out and walk where they need to. Other is more personal - trash which is on the ground it just stays there. The zoomed out map shows only loaded buildings not built ones. entrences doesnt make sence. like why theres 2 entrences connected to eatch other. spliting of a building doesnt make sence. I cound've talked more but I need to get to conclution. So in conclution: Game good Lore good Price - buy on sales Gameplay - for few hours, maybe for a day MAX Bugs abundond also ♥♥♥♥ ton of annoying stuff In result makes me not recommend the game, its early access but at least fix the bugs theres still a lot and of them. I geuntly understand that they are trying their best but its seems when they add something compareably minior stuff it breaks the game terrebly and it probably means theres lot to fix than to add...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
| $15.1M | 38.2K | 95% | $14.99 | |
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| $15.2M | 47.9K | 74% | $19.99 | |
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| $15M | 27.2K | 93% | $14.99 | |
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