
Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 14 → 4.17/day in the week after.
About
“The Mad Virus” has spread throughout the world with the speed of jet planes. The infected are highly aggressive, fast and strong. In a couple of weeks, society collapsed. Cities are empty. There is no electricity, no water, and no food. Yet, there are a few survivors...
Type in the name of the city or town, download the map and start playing! Thanks to OpenStreetMap’s real-world data, you can choose any place in the world for your survivors.
Establish a new “Infection Free Zone” wherever you choose. Set up shelters and production facilities. Adapt existing buildings to new needs. Build new farms and power houses. Establish defenses with walls, gates, and towers.
Utilize your knowledge of the city. What is the best place to defend? Where were the grocery stores, where were the pharmacies? Where would you look for weapons? Remember that it’s dangerous to search the old buildings, there might be some infected lurking in the dark!
Each night, your settlement might be attacked by large hordes of the infected. Fight them off with every tool available - melee and ranged weapons, vehicles, walls and light. Research a vaccine or a cure for ultimate victory, or just enjoy rebuilding entire cities!
Your survivors will surely find other surviving groups. Some will be friendly and willing to trade, but others will be extremely hostile. There might be some fighting involved!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 18.6Kreviews | 81% | — | $15.1M |
| $29.99 | 81ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1009 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
buen juego. recomendable. tiene su toque de dificultad y algunos bugs aun, supongo que fruto de seguir en desarrollo. La historia un poco limitada y llegado un punto se vuelve imposible avanzar debido a los continuos ataques de enemigos
Polecam i pozdrawiam
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 2 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +1 more
| $24.99 |
| — |
| — |
| #60 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩但是bug还是有点多
不错,至少持续更新
++
I'm happy I bought it. map/gps thingy is really cool. Would be really nice if you could multi select squads like an rts.
good game
Po kilkudziesięciu godzinach mogę powiedzieć, że to jedna z ciekawszych gier survivalowo-strategicznych, w jakie ostatnio grałem. Największy plus to możliwość grania na prawdziwych mapach. Obrona własnego miasta albo miejsca, które dobrze znasz, daje zupełnie inne odczucia niż losowo wygenerowana mapa. Bardzo podoba mi się połączenie budowania bazy, zarządzania ocalałymi i nocnej obrony przed hordami. Na początku jest spokojnie, ale później trzeba już naprawdę dobrze planować rozwój i gospodarować zasobami. Gra potrafi wciągnąć na długie godziny, bo ciągle ma się wrażenie, że można coś usprawnić. Oczywiście nie jest idealnie. Zdarzają się bugi i czasem AI potrafi zachować się dziwnie, ale trzeba pamiętać, że gra jest we wczesnym dostępie. Najważniejsze, że twórcy regularnie wypuszczają aktualizacje i widać, że projekt jest rozwijany. Jeśli ktoś lubi strategie, survival i budowanie własnej bazy, to zdecydowanie warto dać tej grze szansę. Ma świetny pomysł, unikalny klimat i ogromny potencjał.
Fun game once you get the hang of everything.
Спустя 48 часов игры, за все эти годы игра только и обновлялась. За это респект разрабам. Балдею от факта того, что можно выживать, строить базы, но печалит то, что рано или поздно население будет упираться в лимит, а ресурсы всё больше и больше требовать для починки зданий или прокормить столько людей. В любом случае, думаю, необходимая мера, хотя, иногда интересно взглянуть на ситуацию: определённую зону сектора освободили от заражённых, что-то вроде крупный анклав в куске города, живёт за счёт самообеспечением производимых ресурсов. Параллельно отбиваться от орд зомби.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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