
The indoor park management simulator where you can create your rides and coasters from scratch and freely design your halls. Manage, expand and develop your own park to inspire your guests. Satisfy your visitors' needs by unlocking and researching new buildings, rides, transportation and more!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, German, French, Simplified Chinese, Korean, Italian, Spanish - Spain, Dutch
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a mobile game that lacks the depth on PC to be worthy of being a RCT clone. There are some cool ideas, but once you reach a certain point in each "scenario" (which aren't scenarios at all) it just takes forever to buy more land, takes forever to get money and research points up. If I could get a refund I would. Got it on sale so it's OK? The game is the definition of redundancy though. Had they made this for PC with actual scenarios, and decent pacing then it could've been a nice indoor mall amusement park game.
Waste of money, buy Planet Coaster instead.
the coaster builder is super bad (it's like the one in RollerCoaster Tycoon World/touch) and your confined to a very small space to build it one of the only good parts is that you can build your own flat ride. would not recommend unless you know what your getting in to.
There's an audience for this game. I just don't know who that audience is, given where this game stumbles. Those who are into amusement park creators (like Rollercoaster Tycoon) might be turned off by how limiting this game feels. You don't get a whole lot of say on how unique your attractions can be; when the options are there, you'll run into some jank and having to wrap your head around controls that make sense to the developers but aren't exactly explained, or intuitive, to the player. Those who are into management games (like SimCity) might be turned off by this game's bottleneck. Once you squeeze past it then your time maintaining your park hits that enjoyable stride... but, by that point, you've already burned a little too much time appeasing dev-imposed gatekeeping; your focus is, for too long, hitting metered KPIs and your park never really feels like it's [i]yours[/i]. Those who just want some space to decorate (like, I guess, The Sims) don't get enough space to do this and [i]must[/i] invest attention into other aspects of the game that they might not be into. All of these camps are going to notice that the control scheme is not consistent. At all. This sorta hints that some element of this game was the initial focus and everything else was wrapped around it to say there's a fully fledged game here. True, the controls for viewing/altering the park will not make sense as the controls for creating/altering a rollercoaster... but they'd work great while decorating the coaster's ride room. Somehow, this was completely missed or overlooked, and you have to work with an all-new set of controls that do not exactly work they way you'd like.
I love making my own rides it's like a dream come true. There's only one way to say about this game I love it!
the gane that yells "make awful ♥♥♥♥ that will somehow work cuz it's fun"
i like
Is there a "neutral" rating I can give this? If you enjoy arranging boxes efficiently, you'll like this game. Don't expect anything exciting graphics-wise; at the zoom level you'll be looking at it, most buildings are nigh-identical gray rectangles. Despite the fact that you can barely see them, all the rides are fully animated/simulated, meaning it uses a whole lot more graphics processing power than I think it really needs to given what it's functionally doing. All that said, I *do* in fact enjoy arranging boxes, so I find this generally a zen & satisfying game. I just wish it wouldn't make my laptop chug and overheat.
Native Linux version has some issues; wife had missing graphics on her laptop and I was unable to start the tutorial on the desktop, so we were forced to use the Windows version with Proton. All working well now, but the pace of the game is slow and unless I'm missing something, almost forces a linear gameplay experience. Despite that, the first play is fun enough.
i love dis gwame
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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