
Battle against hordes of enemies, conquer Boss encounters, and explore various character and skill combinations in this time-based auto-attacking Roguelite in your quest to become stronger and defeat the most menacing of creatures that lay in wait at the end of each run.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Polish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great bullet heaven with a very satisfying sense of progression. Unlocks and pets give every run a purpose, so it never feels like wasted time. The game has that "just one more run" energy where an hour disappears before you notice. Fun, rewarding, and packed with solid challenges. Easy to recommend if you like the genre.
Yet another survivor generic game that tries to make things different but the core gameplay is genuinely boring. Every single run I'm building the same thing, the events are sooo long and having the message show up 1 minute before the event trigger lowkey piss me off. The base game speed should be doubled it's just insanely slow and repetitive. I tried to give it a chance but I cannot recommend this one compared to simply better games like Vampire Survivors and Soulstone Survivors.
Nomad Survival ist einfach aufgebaut, aber weiß einen zu fesseln. Leider ist es Rougelite und man muss solange es geht überleben. Stirbt man geht es von vorne los. Aber bis dahin macht der Kampf ums Überleben Spaß. Es gibt tolle Gegner und Angriffs/Verteidigungsmöglichkeiten. Wir erhalten Laufe der Zeit Erfahrung und können, wenn der Balken voll ist Punkte verteilen und uns stärker machen. Optisch ist es stimmig, genau wie der Soundtrack und die Steuerung. Fans von dem Genre kommen hier voll auf ihre Kosten.
Слушай внимательно, Кочевник. Время на исходе. Видишь эту полоску опыта сверху? Она — твоя единственная надежда. Вокруг смыкается кольцо из сотен врагов, и у тебя есть ровно 20 минут, чтобы превратиться из бродяги в бога войны или стать кормом для слизней. Это Nomad Survival — мир, где стоять на месте равносильно самоубийству. Твоя стратегия выживания Это bullet heaven в лучших традициях жанра, но с парой козырей в рукаве. Ты выбираешь персонажа, наследие и отправляешься в чистое поле (или в пустыню, если ты мазохист), чтобы косить монстров тысячами. Автоматический геноцид: Твои навыки срабатывают сами. Твоя задача — маневрировать в узких щелях между толпами скелетов и собирать блестящие сферы опыта. Синергия магии: Молнии, топоры, крутящиеся клинки и ледяные вихри. Правильно комбинируй активные и пассивные навыки, чтобы превратить экран в нечитаемое, но прекрасное месиво из спецэффектов. Наследия (Heritage): Перед забегом ты выбираешь свою «судьбу», которая в корне меняет стиль игры. Хочешь быть медленным танком? Или безумным магом, который зависит от удачи? Выбор за тобой. Почему ты не сможешь остановиться (Плюсы) Постоянный рост: Даже если тебя сожрали на пятой минуте, ты возвращаешься в меню и тратишь золото на постоянные улучшения. Твой следующий Кочевник будет сильнее, быстрее и злее. Скорость: Это идеальный «перекус» между делами. 20 минут чистого адреналина, никакого сюжета, только прогрессия и зачистка экрана. Боссы: Каждые несколько минут приходят «большие парни». Они заставят тебя попотеть и вспомнить, где на клавиатуре кнопки передвижения. Опасности на пути (Минусы) Визуальный хаос: На поздних этапах ты перестанешь видеть своего персонажа за вспышками заклинаний. Надеюсь, ты ориентируешься по приборам. Гринд: Чтобы открыть самые крутые карты и персонажей, придется сделать немало однотипных забегов. Вердикт: Если тебе нравится смотреть, как цифры урона заполняют экран, а враги лопаются, как мыльные пузыри — хватай свой посох и беги. Пустошь не ждет.
It's ok but it's just another Vampire Survivors wanna be with a fraction of the content, just an unremarkable game
突出一个量大腻的不行,只有一开始的几把是好玩的,它确实不用合成超武了,但是并没有因为这一点变得好玩。就说一个,打怪给的加经验的东西太小了又很容易消失,玩的一点都不开心()
The game plays fine mechanically, but the pacing is just not good. Other games like the original Vampire Survivors and Halls of Torment do a much better job of having clear phases in the enemy spawns, times to farm, times to move toward targets on the map, and generally keeping a suitable level of pressure as you level up. This game fails in that regard. Sometimes there are spikes in enemies, then for no reason a complete drop off, and it leads to 30 minute games where you spend much of the time just waiting for it to progress to the end, rather than feeling engaged the whole time. Also, the chest unlocks being random and scaling rapidly in reroll costs is an awful design that basically guarantees you will wind up with useless chest rewards. I don't see anything in this game to justify playing it over others in the genre.
Vampire Survivors was a very fun game, and all of the copycats it’s spawned really don’t have to do all that much to also be fun if they just copy the right parts of the formula. Nomad Survival is pretty emblematic of this mediocre copycat-VS game, because it’s basically a boring, pared-down version of VS, and the parts of it where it strays from the formula are the worst parts. I came through this game wondering if it had been playtested. The choice to have some of the hero attacks force you to stop moving or suddenly speed you up was absolutely miserable; you were basically locked into using the “move while attacking” boon for the Divine because trying to play with her otherwise was just such an awful experience, but I hated the quickguy (or whatever it was called) even more — trying to outmaneuver a mob only to suddenly careen sideways was just so frustrating. Then on the other side, the Paladin’s attack was so OP that I saw people giving advice that was just “literally use paladin and stand in one place” to beat hard modes; there was no reason to ever use a different hero. The attacks had the same problem; the fire wand was the worst — it routinely did 30% more damage over the course of the run compared to other weapons, even when all fully upgraded, while stuff like the ghost sword was useless in comparison. The raccoon pet was broken, too, especially on the last level, where it would bring the AOE towers to you to focus down, meaning you could camp in a nook and literally put the game down and do other things while the paladin autowon the level. It was a crazy easy game. But it cribs juuuust enough from VS that the basic gameplay loops is still satisfying in a mindless way — I ended up 100%ing it just going robotically through runs when I was too tired to do anything that required using my brain. I don’t regret playing it through, but it also wasn’t, like, good. It was boring and deeply uninteresting. I think the only reason I’d rec this would be if you’ve already blown through VS and the better games in the genre but still wanted that gameplay in a new package.
[h1][b]《游牧生存》作为一款麻雀虽小,五脏俱全的幸存者类游戏,在技能效果上秉承了“好就是大,大就是好”的一贯作风原则。玩家们只要不给自己上强度,割草的爽快感可以持续一整局游戏——后期虽然不卡屏,但是满屏光污染。[/b][/h1] [b]游戏中一共有4张地图可选择游玩,每张图的难度是依次递增的,由于本作也拥有局外成长,在我看来总体难度不算大——开局只要调整好适合自己的难度系数(敌我双方属性),即可在获得良好游戏体验的同时也得到大量的资源点数用于提升各种局外成长。 游戏当前一共有9名可选择角色,选择角色后可在9个传承(副职业)里再选择一个传承作为开局,角色与传承都是通过达成一定的条件后才能解锁的,选择角色再搭配合适的传承是关系到能不能爽玩的关键! [u](注意:选择“雕像”传承后,无法进行难度系数的调整!只有“耳语者”的天赋投影可以在选择“狂战士”传承时得到生命回复!)[/u] 本人在全成就过程中,也总结出了一套万金油式的构筑,这套构筑的优势在于提升前期角色的强度,只不过如果用来随机属性的骰子太少,成型太慢,也会影响后期的输出力度。 ——关于这套构筑 1.首先在开局优先获取1级各类主动技能,每获取一个主动技能,我方就多一个输出方式——一般有5个左右的主动输出技能,最好是强力的主动输出技能,就可以根据生存压力,开始考虑堆叠输出类或生存类的被动技能了。 2.中期开始堆叠被动技能,大部分主动技能都可以享受输出类被动技能带来的增益效果。生存类的被动技能可酌情获取,毕竟最强的输出就是最好的防守——如果敌方单位都无法近身,那还要生存技能干啥? 3.进入中后期,当主要的被动技能都达到满级10级或者快到满级时(满级的任何技能都会质变),就可以开始给强力的主动技能升级了。 强力的主动伤害技能 ①模仿幽灵剑——前期只需1级,满级双剑双模仿 ②全屏冲击波——通过宝箱获得赋能后将更加强悍 ③爆炸火球术——自动锁定近身的敌方单位 ④单向冰锥术或贯穿巨剑——方向可控的高频输出手段 ⑤满级幽灵弓——全屏投射物高频反弹式攻击 唯二的主动辅助技能 ①金身——触发后提升的各种属性非常可观 ②暗影斗篷——触发后可以向外驱赶所有的敌方单位,并让所有的敌方单位无法锁定我方,该技能达到特定等级后,触发时会附带“磁铁”效果。 4.击杀小BOSS后,优先选择BOSS的本命技能(外观是一把符文之剑并且不占用主动与被动技能栏位),其次才是选择已拥有的主动技能进行赋能——如果没有大量骰子,这就是一个看脸的环节(非BOSS掉落的宝箱不会出现BOSS的本命技能)。 5.注意走位躲避各种环境伤害、敌方投射物以及BOSS技能——如果你已将防御、回避以及回血这3个被动叠满,可以无视这一条,注意一下最终BOSS的碰撞伤害即可! 大量重复的场景与机械性的升级选择会让一般玩家在一局又一局的游戏中渐渐丧失热情;而我则视本作为鸡肋——开了游戏不想关,关了游戏不想开,好不容易全成就达成了,就再也不可能打开这款游戏了......[/b] [spoiler]游戏进过包,史低奶茶价,虽然没有卡,渠道价几毛,属于打骨折,要啥自行车?[/spoiler]
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 8/10[/url]. This is a very earnest clone of Vampire Survivors. It doesn’t stray very far from the source material. That said, since the game it is cloning is so fantastic, a lot of that rubs off on this game as well. Meanwhile, it manages to feel just different enough that you can enjoy running through it once you have gotten tired of Vampire Survivors. That’s not to say it’s an outright clone. The levels are different, there are a few differences in the upgrades, and the characters are pretty different. Plus, there’s this interesting second layer where you choose Powers that you can mix and match with different characters. So when I say that it’s a clone A I’m exaggerating a little bit, and B it’s in no way a criticism. I had a fun time with this, even if I absolutely would stick to Vampire Survivors first. Much like the source material, there’s a lot of choices for how to upgrade your character between runs. You get upgrades based on money, how many grunts you kill, and how many bosses you kill. Money is refundable, the other upgrades are not. In order to fully upgrade your character you’ll definitely have to do some grinding. Luckily, there are options to speed up the game 200 percent so that you can grind pretty easily if that’s your desire. So to conclude, this game is a lot of fun. I didn’t have any trouble with bugs. The controls worked well. And I’m not even sad in particular that it’s not more original. This felt a lot like getting to experience Vampire Survivors again for the first time.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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