
The indoor park management simulator where you can create your rides and coasters from scratch and freely design your halls. Manage, expand and develop your own park to inspire your guests. Satisfy your visitors' needs by unlocking and researching new buildings, rides, transportation and more!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About










Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $18.99 | 279reviews | 81% | — | $190K |
| $5.15−73% | 12ratings | 60% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a hard one to review. It does not really deserve the good rating since the UPDATES ARE ON HOLD (According to their Discord server), but the concept would deserve it. I can't rate a concept though, only what is on the table. This is a very solid foundation for maybe even one of the best grid style theme park building games. But it's only that, a foundation. It has tons of problems, missing features and tons of bugs that never got fixed. Often old bugs returned and stayed there. This gives me the impression that polish or even finishing a game is not a priority of Pixelsplit Games. This feels like an Early Access build. As a whole: + Sound effects are... okay. + Controlling flatrides and coasters is tons of fun (if the physics work) + Controls are smooth and responsive (when it works) + Almost infinite ride options thanks to the create your ride tool. It's very bare bones and you guessed it: Full of bugs. + Option to record your own cycles, for a more or less intense experience. It just doesn't record the positions of parts correctly. - Only one scenario, no real career mode. - Updates were slow. Right now there aren't any more coming I think. It's been two years as of writing this. - Bug reports are IMO useless because of that. I've sent in a ton, probably for nothing thogh. - Performance problems with custom rides (with a reasonable amount of parts) • Scenario play (career) These are not scenarios like we know and love from the RCT games, but more a sandbox with limited money and the need to research more attractions. It works well I think, plenty of choices on how to start to get different looking parks. + Not too challenging as a management sim noob. + Progression doesn't feel artificially slowed down. + Lots of space for lots of rides and decorations. + Bonus contracts can spice up the gameplay. Just try them when you get them. + Theming is very easy and fast to place. • Coaster editor + Works with placing nodes. + Very popular models are available, but many classics are missing. - Transitions are very rough and janky. - Heart lining does not exist. - Vertical loops are awful to create. Cobra or Banana rolls almost impossible. - Friction works in reverse. The trains gains more speed with every hill. That is just bad... - No block zones, only one train. - Station is fixed in place - No small ride halls for kiddie coasters. Create your ride: + Tons of options with loads of mappable controls and different kinds of motions. Problem: It often only works halfway. + Different seating options, but all with over the shoulder restraints. + Option to share your creations and download others in the workshop. - Gondola breaks are still broken. It only adds friction, but it doesn't work as a break. - No button to park the ride. - Vertical rides are not stopping the cycle where I recorded it. So a rainbow ride stops at the top the restrains open... uuuuhhhmmm... - Resizing parts is only possible in fixed sizes. That way no 2 different parts can sit together flush, there are always gaps and edges. Same with twisting parts or setting an angle on a angular hub. Very limiting. - Only over the shoulder restrains. No lab bars, buzz bars or no restrains for kiddie rides. Who doesn't love a ferris wheel with over the shoulder restrains? - Motors can be setup so swing, but then it can't go 360° anymore. - Motor sounds can not be swapped, so my main motor sounds like a tiny one and the small motors on the gondola sound massive and are super loud since I have 35 gondolas. - Physics engine is broken. Seats do non stop flips if the angle is right. Makes no sense though and it kills most of the created rides. - Hydraulics can not be be zeroed, so be happy with always 90° or figure something else out. - Ride halls are always huge, even if you have a tiny ride. - Some parts spawn in a different direction in the ride creator then in normal gameplay. All in all, there is loads of potential. But potential alone doesn't make a game good. This game didn't receive the love it needed to be great.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Simplified Chinese, Korean, Italian, Spanish - Spain, Dutch
| $18.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love making my own rides it's like a dream come true. There's only one way to say about this game I love it!
like it
my game keeps crashing in the loading screen after i made a ride that is ridicilolusly high. how am i supposed to fix that?
It is a funny game... play it ;)
i love dis gwame
создал амерканские горки к богу
i like it
Its so fun!
you can make INSANE rides
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $360.4K | 491 | 58% | $19.99 | |
| — | 0 | — | — | |
| $7.6M | 7.1K | 97% | $29.99 | |
| $2.8M | 3.8K | 95% | $24.99 | |
| $2M | 3.4K | 84% | $19.99 | |
| $141.7K | 233 | 69% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $190K | 300 | 77% | $29.99 | |
| $190K | 360 | 83% | $29.99 | |
| $189.9K | 686 | 73% | $9.99 | |
| $190.1K | 2.2K | 84% | $3.49 | |
| $190.1K | 2.1K | 88% | $4.99 | |
| $190.1K | 618 | 69% | $9.99 |