
Manage your workers, stations, machines and create awesome stuff as your little big workshop grows into your dream factory!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 7 → 0.14/day in the week after.
About
Imagine a magical factory appearing right in your living room, a carefully planned masterpiece, where diligent workers throw together anything customers want. Rubber ducks and dressers, drones and electric guitars, scooters and other wonderful goods can be created from many different materials and sold for hard cash – cash you invest right back into your factory to get more machines, more workers, and grow your business. In Little Big Workshop, you become a factory tycoon!
You are the Big Boss, and it’s time to take charge of your very own tabletop factory. Organize the factory floor, manage your workers, purchase machinery, and design efficient production lines - all within the time limit and to your client's satisfaction!
Take it easy, it’s a sandbox experience where you think, ponder, and poke at things until you get it to work the way you’d like. Supply products to clients and an ever-changing market, as you produce over 50 unique product types, built from multiple parts and pieces - all of which can be created with different materials and production methods. No two factories should ever look the same.
Start out with just a small workshop and expand to a desk-filling factory. Unlock ever fancier machines, add even more production methods, and most of all, more room. Soon enough, you’ll be running multiple production lines, producing hundreds of advanced products each day, and watching with joy as your cute workers do the actual work.
Varying industries and a wide range of products
Focus on practical problems, not on values, economics, or logistics
Organize all steps of the production on a blueprint
Factories grow as you unlock more desk space
Fully simulated Day/Night-cycle
Take care of your workers! Work them too hard and they drop like flies
Cute model-town art-style
Razer Chroma support

Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.4Kreviews | 84% | — | $2M |
| $19.99 | 1.3Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра интересна только первые часы, пока осваиваешь механики. Но как только доходишь до сложных продуктов всё, дальше просто скучно и однообразно. Геймплей вращается вокруг грамотной организации производственных цепочек. Вам нужно размещать станки, нанимать рабочих, закупать материалы и следить за логистикой. В таком жанре опробовал себя впервые, но для меня очевидно, что по популярности и крутости игра уступает конкурентам/коллегам. Несмотря на игрушечный мир, рабочие здесь требуют к себе человеческого отношения. У каждого сотрудника есть шкала энергии, и если не обеспечить им комнату отдыха с диванами и телевизором, они будут падать в обморок прямо на рабочем месте. Вот это сделано круто, бесспорно. Игра вышла в 2019, последнее обновление в 2020. Думаем.
x3 speed is probably 50 times too slow.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Russian
| $19.99 |
| 347ratings |
| 72% |
| — |
| not modelled |
| $19.99 | 31ratings | 70% | — | not modelled |
| $19.99 | — | — | — | $0 |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun little game that have surprising depth and unfortunately surprising amount of smaller issues! The game can be quite difficult and have some depth in showing how hard it is to gain a profitable margin on a complex product. How should you divide the workforce, how to layout the factory overall, what materials and which processes should you use to in the end meet the specs of the product and also make a proper profit. Fun to at least have a glimpse of this process myself! But its also very chill if you are careful and work well within your margins, having a stable buffer of money before buying more machines is very recommended. Overall the handling of things are easy and clear while it can be hard to get a good flow through the factory. Some UI improvements would be nice, a few bugs happen frequently and I would like a proper edit mode when you need to do a bigger rebuild of areas. Some bugs are frustrating but only had a few cases where i needed to save/reload to unclog the system. As for the issues; they range between tediousness in the long game and frustrations with smaller game-bugs/shenanigans. * WHY can products be introduced to the market and also be "leaving" the market at the same turn? This is insane. You can unlock a skill which shuffles the whole market with new products and pricing, which is a great skill if nothing feels interesting to make. But each time ive used it i get about 25-50% of the new products as something thats discontinued. The worst time i did it I got 9/10(!) advanced products as discontinued. Some products I have never been able to make as they have never entered the market as produceable. * In the late game you will have made a lot of products and the process is the same throughout the whole game, where you re-assign the same machines over and over, at some point you wonder why you cant hire and build an office section where you pay people to handle this task for you. The managers should be a luxury expense but would help in managing workload. * The workers refuse to use shelving and almost always prefer to place input and output items on the floor, even though shelves SHOULD have a higher priority. The problem with placing items on the floor is that the workers move a lot slower whereas shelving removes this issue. Some materials cannot be stored on shelves at all, so when the workers have placed 43 boxes of screws on the floor instead of the 7 empty shelves they walked past, frustration tends to build. * Accepting materials to the factory is a crapshoot of where they end up as you cannot assign a specific unload zone. A lot of the materials are also so numerous when you do a large order, that the driver ends up chucking it all over the place, as each worker seems to only want to unload one thing and not make multiple trips, opting to stand around and watch the frustrated driver. * Time estimation on stations are clearly bugged and wildly jump between 3h and 48DAYS. Worker costs in the planning stage seems to share this estimation bug so sometimes the wages are up to 40k+ and the final profitability of each item ends up negative. * Sometimes the workers act irrationally, i ended up observing a worker for a while: Fetch material, go to workstation to drop off, walk away from workstation to idle, walk back to workstation to do the task, unload to dropoff zone. The worker did this behaviour three times and on the fourth and fifth time it didnt do the random idle before starting the task. Its weird and happens all over the place. * Experience gain in the game could do with some tweaking or get a more proper explanation how it works. I believe you gain the most from very profitable sells, but it leads to a lot of downtime between upgrades and once you have unlocked everything I felt as if I suddenly got a much higher influx of XP and now i dont need the points anymore... Conclusion: All in all i enjoyed it with some frustrations that pulled it down a bit in the long run!
This game is frustrating to say the least. I have no idea how many times I have started over because I went bankrupt lol, but I can't seem to stop playing it. Frustrating but fun. Definitely recommend.
It's a cute logistics / economy engine type game. Get contracts, make friends with VIP clients, and become the best little big workshop. I find it very relaxing to see my workers do their best and then going for a cuppa.
Buen juego de gestion
I'm honestly surprised how it has so many positive reviews, maybe it's inside some German indie game lobby. No clue. But honestly it is the worst game I've ever played in my life. Utterly disgusting, wherever you look at it. Gameplay, Story, Graphics, Music, Idea. Everything. Absolute trash. Even AI slop is better than this. Holy crap. Maybe rethink your life choices and do something else.. Game development is not your thing. Just quit. For your own sake.
——记录:《Little Big Workshop(小小大工坊)》,24.12.10入。 ——桌面微缩视角工厂模拟经营佳作:整张工厂搭建在一张普通书桌之上,以 “空间布局 + 流水线规划 + 人力运维 + 市场博弈” 为核心,画风软萌治愈、逻辑扎实严谨,休闲玩家能轻松养老,硬核玩家可深挖自动化极限,是小众经营品类里完成度很高的单机精品。 ——综合评分:8.0/10 ——叙事设计: 玩家扮演工坊老板,在堆满文具、老式座机、消防罐的桌面空间起步,从零搭建微型工厂,承接市民订单、对接浮动市场、维护合作客户,逐步解锁高阶机床、新材料、复杂组装工序,把方寸桌面打造成多品类产销一体的工业小帝国。 故事氛围感靠场景细节与事件填充:偶尔突发鼠患、霉菌滋生、设备故障等随机琐事,需要临时调配人手处理;合作客户好感度逐级解锁高价专属订单,竞品商家会压低同类商品价格制造市场竞争,沉浸式很强。 ——玩法: 1.空间布局与流水线搭建:等距俯视角下,玩家自由摆放木工台、熔炉、组装台、仓储货架、传送带、休息区:一件成品要拆分多段工序,例如木制摆件需要「伐木→粗加工→精细打磨→组装→打包」,工作台排布距离、货架位置直接决定工人搬运路程;传送带分流能减少人工跑腿,规划模式可零成本蓝图试错,提前模拟产能、规避物流拥堵,是后期高效生产的关键。 全游戏超 50 种成品、多种原料材质,同款商品选用不同材料,外观、售价、工时都会变化,自定义空间充足。 2.工人并非无脑劳动力:疲劳值过高会罢工、效率暴跌,必须配套咖啡机、休息室、娱乐设施恢复状态;薪酬、装饰度、通勤距离共同影响士气,休息室贴近工区能大幅压缩无效赶路时间,人力调度策略性拉满。 3.双层接单盈利系统: ①公开市场:商品每日价格、需求量动态波动,竞品压价时要及时切换热销品类; ②固定客户电话订单:限时交付、单价更高,提升客户好感解锁五星大额订单,是中后期稳定现金流来源。 要平衡「囤货等待高价抛售」和「赶时限交付订单」两种盈利思路,经营博弈感在线。 4.捕鼠、除霉、抢修设备这类突发小任务不强制推进主线,却能打破流水线循环的枯燥感;处理得当还能拿到小额奖金、声望加成,松弛有度不单调。 ——推荐偏爱工厂流水线规划、喜欢慢节奏模拟经营、享受布局优化正向反馈、偏好单机佛系养老的玩家。26/08/05
Отличная идея, классная графика
good game, I thoroughly enjoyed it, I just wish there were more campaigns or other games exactly like this, played both campaigns(vanilla + DLC) twice already
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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