
ICEY is a 2D side-scrolling action game and a META game in disguise. As you follow the narrator's omnipresent voice, you will see through ICEY's eyes and learn the truth about her world. The narrator will constantly urge you in one direction, but you must ask, "Why? Why am I following his directions?“ Obey? Rebel?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 27.9Kreviews | 90% | — | $6.8M |
| $14.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 927 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
看到作者被冲版本入的游戏(问就是叛逆),想起以前玩过突然又来了兴趣,4.5小时全成就,童年滤镜吧,感觉难度没那么高了,总体而言是一个完成度较高的游戏,音乐,画风,游戏性,动作感,打击感,都不错,值得一玩。 "警惕断章取义,警惕跟风拱火,要有自己的判断,有自己的想法,不要任何时候都随波逐流,做一个属于自我,忠于自我的人。" "我们没必要一直跟着箭头走
评测不是刷情怀的地方,是客观对游戏评测的地方。抛开一切情怀来讲,《ICEY》作为一款动作游戏,最基本的判定都做不好,打到犹大那块已经红温了,一个闪避的判定点不知道为什么能做的那么差,有些地方明明接近无缝甚至就是无缝,闪避缺一直判定不上。还有沟槽的无敌帧,动不动直接控到死,打击还有明显的延迟,游戏就是旁白彩蛋和看板娘撑起来的,手感一坨。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, Japanese*, Spanish - Spain*languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
为什么不能用鼠标🖱攻击😭你知道两只手在键盘⌨️上到处找按键有多难受吗😡J、I、L、O、U正好挤一块,手根本按不过来🙃考虑到是老游戏就算了,第二代一定要好好做,把鼠标🖱给我用起来😡坚持“键盘鼠标同属一台电脑🖥原则”😡
从十年以后的观点理智来看,艾希有不少的局限性:看似主角连招组合不算少,但实际战斗中使用的种类只有较为固定的几种,输出手段单一;怪物类型少,机制雷同;制作成本低,画面缺乏细节;地图岔路少,隐藏房间非常少,没有收集物要素;剧情乐趣调戏旁白到中后期太刻意失去惊喜等等。并且单纯从手感来说,个人认为手机端操作会更舒服。 但是从情感上来讲,能在电脑大屏上看见更清晰的艾希已经无憾了。还记得六七年前,当时还在上初中,第一次在tap看见银蓝机娘艾希时我的心是怎样跳动,花12块跟着攻略拿完全奖杯,看着艾希说要与你重逢,从那一刻起我心里这就是最好的单机横版动作游戏。
时隔八年的再次邂逅。第一次玩还是初中的时候,当时在手机taptap上买的。那时玩的时候没想太多,整个流程基本都是跟着箭头走的,偶尔触发一下隐藏剧情惹旁白生气还怪不好意思的,乖乖得听旁白的话把主线打完了,也没有去打什么全奖杯和无尽,打完犹大就放下了。虽然如此,这款游戏也给了那时的我不小的震撼,精致的美术,流畅的战斗,不明觉厉的剧情,甚至可以说是我的游戏白月光。八年过去了,我已经是一个苦逼大学生了,我自认为玩过了不少好游戏,也算半个游戏老吃家了。电子ed的时候在steam里乱逛,无意间看到了艾希的商店页面,顿时有种老相识在街上重逢的感觉,莫名感觉鼻子有点酸,可能是想起了以前无忧无虑的日子吧。当时也是直接把艾希入库了。当icey主题曲再次响起时,我仿佛又变成了那个中二的小孩,在我妈车子的后座玩着她的手机,吹着凉爽的空调,静静地享受着纯粹的乐趣。可如今我再次打开这个游戏,我还能感受到当年那种感觉吗?我怀着这个疑问开始了游戏。熟悉的旁白,熟悉的战斗,熟悉的跳崖。从森林到下水道,从弥城到时计塔。一切似乎都是回忆中的样子,可我却感受到了很多小时候没感受到的东西,当时看不懂的剧情也看懂了,当时卡了好久的犹大也是一遍过了。打完主之名,感觉感慨万千,原来我当时玩的是一款这么引人入胜的游戏。这一次全成就了,也算是弥补了当年没有让艾希觉醒的遗憾吧。虽然游戏没变,可是玩的人变了,也是一种全新的体验。这是一场迟来的叙旧,是迟来的艾希的那句“愿终有一天,与你重逢”......
依稀记得第一次知道艾希是从敖厂长的视频里,如今十年过去,物是人非,唉 艾希在我心中永远是最特别的国产游戏之一,国游蛮荒年代的开拓者,她不是最好的,但她是对的那一个
国产游戏在经历了十数年的沉寂后,一声嘹亮的清啼。
ICEY I SEE YOCY YOU SEE 明明结局是有做续作的想法的,然而这么多年了还是只有这一部作品
[h1] 注意废话 [/h1] [h2] 隐藏文本后是总结 [/h2] 对于我来说,这款游戏可以说是横板动作游戏的领航员,甚至是单机游戏的启蒙作品之一。我经历了很多,游戏本身也经历了很多,艾希也经历了很多。 没有这款游戏我在9年前可能跟不会考虑给国产游戏花钱。没有这款游戏,后来的死亡细胞,空洞骑士我可能根本不会感兴趣。 9年前我还在读小学,班上最有钱的同学拿着不记得是iPhone几的手机玩着赛尔号和王者荣耀,那时固执的我坚定地认为回合制就是垃圾,王者就是抄袭,手机上能玩的游戏只有我的世界。直到这位黑色为主青色为辅的角色以劈开了我面前的手机屏幕。 很可惜,我的父母和我一样固执,游戏就是毒品,吸毒本身已经要下十八层地狱了,花钱买毒品更是不可理喻。于是我只能在补习班借另一个同学的手机一下一下的轻击斧头脑袋机器人和炮台机器人。 磕磕绊绊的,终于边看同学玩,偶尔上手自己玩,把游戏打通关了。我不记得具体花了多久时间打通,但我记得一个学期就这么过去了。如今再把这款游戏打开,却没有了当时调戏旁白君的开心和对它的挖苦。 我居然会对它有情绪上的共鸣。。。 跟着攻略拿到全成就,一转眼发现steam上记录的游玩时间只有4个小时。 [spoiler]最后一个成就完成时,艾希会出来说一些话,一开始发现艾希居然能说话我非常惊喜,发现自己以前居然错过了这么多。bgm响起的很突然,我觉得她说的话有些生硬,不熟练,可她就是在这短短的几分钟内成功让我觉得:确实是需要好好道个别...... [/spoiler] 游戏本身属于甜品级,打击感良好(键盘),配乐契合环境且用心(9年前的配乐),人物动作略显僵硬,但技能特效不错,可惜技能数量又有不足。 推荐打折的时候买。
小时候在手机上玩,现在有能力了为我的同年补票,也为了小时候没找到的隐藏结局
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $6.8M | 17.9K | 91% | $19.99 | |
| $6.9M | 5.6K | 74% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.7K | 84% | $14.99 | |
| $1.5M | 2.3K | 76% | $29.99 | |
| — | 0 | — | — | |
| $7.5M | 19.1K | 95% | $14.99 | |
| $3.1M | 15K | 97% | $10.79 | |
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