
Spend your teenage years on an alien planet in this narrative RPG with card-based battles. Explore, grow up, and fall in love. The choices you make and skills you master over ten years will determine the course of your life and the survival of your colony.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 10 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.4Kreviews | 96% | — | $4.2M |
| $24.99 | 377ratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a visual novel/card game/roleplay game where you take on the role of, surprisingly, a teenager in a newly founded colony in space. You have until your 20th birthday to explore the game's story and characters and develop/influence them. [h2] My favourite parts [/h2] [list] [*] [b] The Designs [/b] - I love, love, love the character designs. Whoever made them has a real understanding of how people develop and change styles during their teenage years, which is a tough thing to grasp. [*] [b] The Writing [/b] - Writing a sizeable cast of characters who are all aging 11-20 is a tall order as people's personalities grow and change so much over that time. But the writing in this game is just fantastic, and it really immerses you. [*] [b] The Card Game [/b] - It's quick, easy to understand, and breaks up the gameplay which keeps the game fun and engaging. [/list] [hr][/hr] [h2] What I did not enjoy [/h2] [list] [*] [b] Multiple Playthroughs Needed [/b] - This is one of those games with many endings where subtle things you do throughout the time frame you are given affect what happens. I do not think there is anything inherently bad with this format, but I do think some of the endings can feel a touch unsatisfying unless you're following a guide, because without a guide you are sometimes unlikely to do the exact sequence of events in the exact required time frame to get them to trigger. I do not think there is anything wrong with a game requiring a guide, either, but I do think the experience of you just trying to figure it out shouldn't leave you with a feeling of "Wait, so that whole storyline I went through was all for nothing??" as you might experience moments which you think will affect the ending, but don't, because you didn't complete this other thing you didn't know about to really make it count. [*] [b] Too Many Options, Sometimes [/b] - I feel like this ties into the former point a little - the game has a fixed set of activities you can do in (almost) any given season, and new ones are gradually added based on your actions and progression. But there are quite a few of them, and in any given season you are choosing between, I'd say, 10+ options of what to do. There are little storylines that progress as you do these activities, and you might miss out on entire chunks of content if you don't keep mental track of what you have and have not been doing frequently. [/list] [hr][/hr] [h2] Overall? [/h2] Overall, I definitely recommend this game. For all my frustrations with the ending I got, I enjoyed playing it greatly and if I had a bit more time on my hands, I'd likely dive in and explore it more to see what other endings and developments I can get. It is a great experience with a lot of love and care and dedication poured into it, and I think it's definitely worth playing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $24.99 |
| 62ratings |
| 86% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its great!! seemed a bit weird and too soft at first but it quickly turned out to have pretty dark things too and once i got used to the way its structured i got so immersed that i played it for all night..... the art, the music and writing are absolutely beautiful, player choices are very well integrated into the narrative and gameplay (tho gameplay is pretty simple, its mostly a visual novel with some exploration, some skills and items to manage, and the card combination challenges that depend on them and the memories that your character acquire throughout the game) and there are A LOT of choices and romance options that are often messy and unpredictable in a good way. some romances are poly which is rare to see. theres pretty good queer representation, + player character can change gender/pronouns at any time and choose a puberty event which is kinda cool, tho it doesnt play too big of a role
♥♥♥♥♥♥♥♥♥. this rules. also i CANNOT put it down. once i open this game i go into a fugue state and re-surface at 1am. dys... is my baby.
It's just not my cup of tea. I love the artwork and the fact that the game is LGBTQ+ friendly, but unfortunately, I can't get on board with the genre mix. While I also understand the appeal lies in replayability, I have a problem with having a first playthrough where I feel like I have little influence on the story. The early years, in particular, consist of tediously selecting training options and having a few conversations, over and over again. For me, the game lacks both exciting gameplay and the kind of deep dialogue that many visual novels offer. It would have been nice if the game had at least shown more strength in one area. This is just my personal impression and isn't meant to spoil anyone's fun. I'm just sad that I Was a Teenage Exocolonist didn't grab me.
I've been playing I Was A Teenage Exocolonist on and off since late 2022, and it remains one of my favorite pieces of media I've ever experienced. The art, the characters, the world... If any of what you see on this page seems even vaguely interesting, I recommend picking up and playing this game. Couple important things to note: The story is meant to be played through MULTIPLE times. It is built into the very lore of the game, and with something like 600k words of writing behind it, there's a lot more to discover in every subsequent playthrough. It is pretty normal for things to feel incomplete after your first run, like you don't have the full story, like you could have done things BETTER. ...That's exactly how our main character feels, too. ;) Second is that there is a card mechanic, but don't let that be a deal-breaker if you're not a huge fan of those (I'm not usually into deck builders, myself). The difficulty can be lowered or raised to suit your playstyle, and the card battles can even be skipped entirely on later playthroughs if it's not your jam. I do find them fun, though! That is seriously all I'm gonna give, because this is a game that is better without spoilers. If you play it and like it, come find the fan communities on Discord, Tumblr, and Reddit! We'll be happy to talk theories and OCs and really dig into it with you. :)
科幻恋爱养成,得多周目才能he,恋爱倒不费劲,但是后日谈把我甩了…T T 还有这不是那种以主角为中心的恋爱模拟游戏,npc会各谈各的…so 社区已有汉化补丁和攻略 感恩...
Steps away from masterpiece, yet 100% solid good game. Looking forward to the next work by the studio
The game play is unique for this kind of game and is engaging enough to hold my attention. The story is fine. I enjoyed it. The idea of the gardeners and humanity struggling to find a place in a new world not meant for them is interesting. I found many of the characters to be endearing, though there were some that were quirky in a way that I find nauseating or were actually just nauseating like Vance. All this was enough to hold my attention for two playthroughs and for me to try to get the "perfect" ending. My main complaint comes from the implications of the values presented in this game. [spoiler] I understand that the point of this group leaving earth is because they wanted to try and live in a different way. It an experiment to see if they could live in a totally liberating way on a new planet, free from the social, political, economic, and religious constraints of earth, but what they replaced it with is not better. I think that earth was right to ostracize a group that genetically alters their children in ways that affect their humanity. Lets take Marz for instance. At first, I thought that she was simply full of herself, but no, her fathers removed her ability to feel shame! Removing someone's ability to feel shame is not good. You have basically created a psychopath because you don't like the idea that someone might make her feel bad because they don't approve of your actions. And Marz, the psychopath, is pursuing leadership! [/spoiler] Tangent continually refers to the human body as a prison. I understand that there are many with dysphoria that feel this way. But the ability to alter a persons genome and make them whatever they desire is not liberating, it's terrifying. Remember, every technological advancement is not distributed evenly and equitably. We can see this in the modern day with AI. AI is being pushed and used in a way that mostly benefits a powerful few. The rest of us do benefit some from it, but it may be costing us more than we gain. Now, lets take that idea and apply it to eugenics. The ability to change humanity in the ways shown here would lead to the abolition of mankind as we know it. Is that a good thing? What is good? That would be up to those who hold this technology to decide and shape mankind in that image. In a way, such technology is liberating, but in a way that makes almost nothing about the human experience objectively true, noble, or good. It's liberates humanity like cutting the string on a kite liberates the kite. Clearly, I am overthinking things, but I enjoy thinking this way and this game made me ask questions. Even though I disagree with the philosophy, morality, theology, and ideology presented, I still found enjoyment in it. There are other minor things that irk me like, [spoiler] Cal being a vegan pacifist in a world where there is clearly a need for the opposite of both of those things. Also, Dys has the common faulty belief that the 'other' is inherently more trustworthy than your own people. [/spoiler] This is a purely emotional response and leads to evil out of empathy.
spoliers ahead: warning. fun and addictive game with deep emotional impact. i bought this game for the romance however! as a straight man, i want to date a woman in this game and have her be my partner and fall in love. i have not finished the game yet, but i went through the game trying to end up with tanget, but at the end you just have pointless sex and are not in a relationship at all. why not let us have the choice? i get they wanted to include as much diversity in the game, as is plainly obvious in the game, but i want to actually be with one of the ladies. i searched up, and only like 2 women actually stay with you and only you, others cheat on you, others only do one night stands, and anemone, will allways date someone else, and tammy, after being saved, also gets with someone else and has a child with someone else. come on man, i want to marry her, have a life together. but the way relationships are handled in this game are weird. sorry for the rant. TLDR: great game, fun and addictive, will make you cry. but clearly caters mainly to a speicific group
EVERYBODY GO PLAY EXOCOLONIST NOW!!!!!!!!!!! no but seriously genuinely life changing game to me. gameplay wise its primarily like visual novel w deckbuilding elements + like exploration sections but it is primarily story visual novel stuff so if thats not ur thing perhaps go elsewhere but if ur like me and it is your thing BUY IT NOW PLAY IT NOW. SOSOSO GOOD. love the story love the characters love how real stuff feels love how i can be like 10 full playthrus deep at this point and seeing the same events and it still feeling fresh and new because of just how invested i get into each iteration of sols life i play. im not good at explaining what exactly i love about this game and this story and this world without veering into spoilers but just trust me. utterly fantastic game. also you have blue hair and pronouns, much needed in todays climate.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 3.5K | 88% | $14.99 | |
| $35.1K | 108 | 89% | $9.99 | |
| $20.6K | 34 | 100% | $16.98 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 143 | 94% | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 3.9K | 95% | $29.99 | |
| $4.2M | 39.1K | 91% | $6.99 | |
| $4.2M | 4.8K | 57% | $39.99 | |
| $4.2M | 8.9K | 92% | $13.99 | |
| $4.2M | 23.6K | 88% | $9.99 | |
| $4.2M | 13K | 88% | $19.99 |