
Spend your teenage years on an alien planet in this narrative RPG with card-based battles. Explore, grow up, and fall in love. The choices you make and skills you master over ten years will determine the course of your life and the survival of your colony.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 10 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.8Kreviews | 96% | — | $4.2M |
| $24.99 | 377ratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Every time I play a game that is even kind of emotional I always come back to remembering playing this game over and over. And it reminds me how much I love this game, and how much it frustrates me that there's nothing else that quite scratches the same itch. The story is phenomenal, the writing I love, the gameplay is engaging and entertaining. And I can't say much beyond this without getting into spoiler territory. But if you want a story-rich game that will absolutely tear your heart to pieces and make you feel good about it. Do yourself a favour and play this.
I am so glad I got this on a whim - a game that is both gentle and thoughtful, at times fun and at times getting me to think. I loved the writing, the characters, and the overall gameplay loop. I only wish, as another review mentioned, that the walking around was a bit less of a chore. An overall fantastic experience that moved me more than I could ever have imagined.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $24.99 |
| 62ratings |
| 86% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was really excited as this game was seemingly right up my alley. Strategy plus Dating Sim is one of my favorite combos. The art is absolutely gorgeous but the writing and gameplay are where this game truly suffers. The characters and story take a back seat to heavy-handed social and political commentary. Not in a way that these topics are used to explore the characters and choices but just stated, usually with little context. Player agency feels like an afterthought. The choices I made rarely felt like they mattered to the events taking place. And the gameplay itself was repetitive and exploration felt more like a chore than an exciting experience. I'm just overall disappointed. It might be the right game for the right person but as for me I regret buying this game and can't in good conscience recommend it.
I do not understand the hype for this game. Very repetitive gameplay loop. In order to pass skill checks you are railroaded into specializing into a narrow skill set and developing friendships with only a small number of characters. The game sells itself on its characters, but most are so frustrating and annoying. To cap it all of the ending is terrible and you get no closure on anything that happened during the game.
I give it a 3/10. If you prefer super easy mini-game like parts, it may be an 8/10 for you. The game is supposedly a strategic deck building card game and a visual novel. Sadly it is mastering neither. I love strategic card games, but this one had me tire out of its gameplay after less than 2 hours of active play. The story and most characters didn't grasp me. Like one character died, but while I felt other characters being sad, I had no connection to that person, as we had way too little dialogue between eachother. (which may depend on early choices? idk.) So, I cared about one character only so far. The game would have been better as a pure visual novel. No tedious walk around and repetitive card game attached. The visuals are very pretty though, 10/10 on that.
Ce sera pour le restant de ma vie un de mes jeux préférés. Ce n'est, bien sûr pas un jeu pour tout le monde. On l'apprécie à travers ses personnage, la manière dont on va connecter avec leurs difficultés, ce qu'ils apprécient et leur personnalité. C'est très réussi, à bien des égards. Les personnages sont très colorés, variés et globalement chouettes tous autant qu'ils sont. Même si je ne m'y attendais pas, le gameplay à un petit goût de reviens-y. On est pas là face à un jeu intense ou qui demande une optimisation aux petits oignons, il faut faire avec ce que la vie nous donne selon nos choix, et du coup, on se retrouve avec une forme de deck building un peu subie mais très révélatrice de nos choix et c'est très appréciable et très malin. Nos choix on non seulement un impact sur l'histoire, mais aussi sur la manière dont on va jouer la run. C'est simple, mais efficace. J'adore le style global du jeu, ses décors, ses sprites, et la musique évidemment nourrit magnifiquement le tout. Pour moi c'est un sans faute de ce côté là. Evidemment c'est un jeu qui défends aussi de belles idées ça joue énormément sur mon appréciation du jeu bien sûr. La tolérance, l'ouverture à l'autre, ça fait aussi se poser des questions sur des situations de vies vécues ou projetées, personnellement j'ai connecté avec l'oeuvre et ça m'a beaucoup touché. Je recommande largement que ce soit pour une run ou pour tout ré-explorer encore et encore et faire différents choix, se rapprocher d'autres personnages... Moi je n'ai fait qu'une run, et ça m'a beaucoup plu, mais j'ai bien vu l'intérêt de tout explorer si on accroche particulièrement avec le jeu et ses personnages ! Une belle réussite !
無理やり日本語にしてプレイ。日本語版が別で出たら買いなおしてもいいくらい。フルプライスで。
I felt like I was reading a book. I had to read a whole page to get a choice, and sometimes choose "say nothing" and wait for another new page of reading. Constantly. Even with inconsequential stuff (most of the time). The cards game gets very repetitive pretty soon. I couldn't connect emotionally with the game, it felt like my choices weren't affecting much so I didn't feel very motivated to continue the endless loop of going to classes or working and having a card game for every little action.
ONE IMPORTANT THING: This game has triggers that are not listed in its trigger warnings. It involves child abuse by trusted(ish) adults that happens because the kids parents aren't there, and the community that is supposed to be raising the kids repeatedly turns a blind eye to the abuse. This happens with at least two different children in the game. The game doesn't label it as abuse, because... both of the kids ask for it. It is also possible for the player to engage in a romantic relationship with one of the abusive adults, but you can't confront them about it (as far as I've found). You also can't stop the abuse of the children at an early age, you can only mitigate the damage later on with significant effort. With one character, the only way to save them from harm (that I've found) is to date them. Developers: Just because a child says they are okay with the abuse, or actively seeks out the company of the abusive adult, doesn't mean the abuse is okay or should be treated as a positive relationship. Full stop. Though I do appreciate there being the comparison of being able to (as a child) flirt with a functional healthy adult and have them shut you down as they should, to greater highlight the differences between good and bad adults. That being said, in general, this is a good game if you like card games, especially emotionally complex ones where no one is happy, no one believes children if they say anything at all, there is no such thing as real love (for the player), poly people are basic ♥♥♥♥♥♥♥ or literal dogs, trad-relationships are physically abusive or soul mates (but not for you), and a ultra-liberal group child rearing leads to abuse and neglect for kids without parents. This game is a hardcore WTF, especially because it presents under the thin guise of a happy yay lib culture blanket of fake comfort only to bash you against the shores of grooming, abuse, death, suicide, and cruelty to animals then casually tosses you in the river of inescapable rejection.
对我来说是神作级别,一口气玩了六小时 科幻恋爱养成多周目轮回,四个元素夹在一起直接击中我………… 当然不排除是特定角色设计和叙事剧情直戳我XP,不过可攻略角色之间关系比较开放请注意这一点。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 3.7K | 88% | $14.99 | |
| $35.1K | 108 | 89% | $9.99 | |
| $20.6K | 34 | 100% | $16.98 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 143 | 94% | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 39.1K | 90% | $6.99 | |
| $4.2M | 4.8K | 57% | $39.99 | |
| $4.2M | 8K | 82% | $24.99 | |
| $4.2M | 15.1K | 87% | $14.99 | |
| $4.2M | 3.9K | 95% | $29.99 | |
| $4.2M | 23.6K | 88% | $9.99 |