
Piece by piece, you pour your soul into the monster. This is your burden and you bear it willingly. Your friends think that this is unhealthy.
Modeled estimate, not a reported figure. How we estimate →
About
Try to build a monster while your friends bother you to take breaks. Play as a mage/scientist and decide how to prioritize your time as you construct the monster. This short interactive narrative is part monster-dress-up game, part friend-dating simulator, and all how-not-to-deal-with-loss advice column. Will you fall into despair or climb back out of the well?

Choose what materials you use to make each part of your monster.

Reconnect and learn about your neglected friends as you develop your monster. Wade through complex emotions to decide what they each mean to you.

As you move through the game, experience time passing. As your character shifts and changes, so will the world.

Choose your character's name and pronouns. Choose up to nine pronouns, including neopronoun options.

This game is a love letter to friendship and to community. To those who feel an insatiable urge to create, and to those who lose themselves in their art.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm Making a Monster est un jeu narratif librement inspiré de Frankenstein, qui aborde des thèmes variés : deuil, dépression, amitié, amour. Notre personnage et celleux que nous rencontrons sont attachants. J'aurais d'ailleurs aimé que le jeu soit un peu plus long et qu'il nous permettent de creuser plus l'histoire et les relations (mais peut-être que d'autres choix me permettraient de le faire, j'ai exploré plusieurs fins mais pas toutes les possibilités). C'est un joli jeu, qui se distingue par les illustration à l'aquarelle et sa musique très douce qui nous transporte. Un bel exemple d'inclusivité grâce aux choix de pronoms nombreux et aux différentes représentations parmi les personnages. J'espère que le jeu sera traduit en Français dans le futur. Si l'Anglais n'est pas un obstacle, je vous le recommande. [url=www.twitch.tv]Paupoune[/url] - [url=https://indiestogetherstream.carrd.co/]Indies Together[/url]
I haven't played this long, but the art style is beautiful and the story so far is rich in the notions of dedication versus obsession. I was drawn to this title ever since I saw its announcement, and so far I've not been disappointed. This is my first review for a game ever.
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Languages: English
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely love this. I really liked QDRP by Zorkie just continues to get better and better as the release more. Definitely play if you love yearning. yuri, beautiful graphics, and storytelling.
Cried for most of it
really short but really sweet game
very beautiful
This game perfectly captures the feeling of losing someone you loved so dearly that it's impossible to just "Move on" the way so many others insist. It portrays the growing concerns of friends, though it makes one mistake when it awards you the achievement "No Matter How You Howl". Creating something in the name of love and care for a loved one is not an inherent act of despair and self-destruction. And the completion of that creation is not, nor was it ever meant, to replace that person. Nor does everyone require therapy to see that. I will admit; This game grazed a wound I've been carrying for a decade. I'm 25 now, and I'm learning to grow around the vacancy left behind a loss of my own. Not akin to the one in the game, yet a loss regardless. Vivienne... I pushed her away because I couldn't handle the longing I felt for her, and the distance we'd have to close in order to connect. I did that out of survival, yet I regret it. However, I'm not consumed by it and not once have I gotten therapy or truly useful "Self Help" slop. I say this because I believe that the narrative requires some expansion. Beyond that, I think the "Friend Group" was annoying despite being necessary. I've pushed away all but one person in my life. Again, not from self-destructive desires. They just stopped fitting into my life. Moreover, their presences all reminded me of things that made me want to be truly destructive. Leaving them behind was, too, survival. I love this, and I love how it hurt me. Even if it wasn't completely accurate to what I needed to be hurt with. Thank you.
Un visual novel court sur le deuil
Was not expecting to cry while playing this. Very beautiful
I have always wanted to make a monster.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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