
Piece by piece, you pour your soul into the monster. This is your burden and you bear it willingly. Your friends think that this is unhealthy.
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About
Try to build a monster while your friends bother you to take breaks. Play as a mage/scientist and decide how to prioritize your time as you construct the monster. This short interactive narrative is part monster-dress-up game, part friend-dating simulator, and all how-not-to-deal-with-loss advice column. Will you fall into despair or climb back out of the well?

Choose what materials you use to make each part of your monster.

Reconnect and learn about your neglected friends as you develop your monster. Wade through complex emotions to decide what they each mean to you.

As you move through the game, experience time passing. As your character shifts and changes, so will the world.

Choose your character's name and pronouns. Choose up to nine pronouns, including neopronoun options.

This game is a love letter to friendship and to community. To those who feel an insatiable urge to create, and to those who lose themselves in their art.
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Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game took me 8 minutes to complete and 12 minutes to get all the achievements that you can get. The game is beautiful in the design and the story line is moving. the story focus's on Loss and grief. However is an extremely short game and I was disappointed in the fact that there is little interaction when building the "monster" and you don't even get to see the final creation. Was the game worth the money? No
If I could leave a neutral review, I would. It's a nice game, but kinda short for what it is. In many ways Making a Monster has a Missed Messages-like vibe, but that game held a bit more intrigue through how it delivered information to the player. Missed Messages worked as a short story explicitly because of its twist. Because this game doesn't pack a snappy message into its relatively limited playtime, it probably would've worked better as a longer, more exploratory story to improve the justification of its thesis statement. This isn't to say its a *bad* VN, but its messaging doesn't really represent its format to the highest level. Even this in itself isn't necessarily something I'd expect or want for every visual novel, but the subject matter it broaches (grief and loss) can be a trap in its own right, because of how it (understandably) raises expectations.
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Languages: English
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I came away from this game a little disappointed, and not in a way that made me want to go back through the story or pick it apart. It just felt like i had opened a bag of chips and found mostly air. For what its worth, the games art is wonderful, and i can tell what they were trying to go for. Grief makes a monster, isolates people, but the way it is handled in this game struggles with nuance, it felt more like what helped the author out of their issues then what would be a more universal experience with grief, which is commendable. I also enjoyed the music and the chance to express myself in the character and customization was interesting. However, that customization feels hollow, a lot of what is different about the game is just a hollow choice of abandoning your friends or not. I never felt any connection with them, like they were hollow sympathies. There wasn't a moment of a good memory between us or a meaningful gesture even when i pushed them away, they all felt hollow. I do think the writers here have a lot to offer, and for a simple project like this, i think it works well. But for the price and what i was sold, i wouldn't recommend it.
I was very excited to try this game, the art is beautiful and the concept is right up my alley. However it really fell short for me, mostly due to how short it is. My first playthrough was maybe 15 mins, and playing through all the routes was 15 more. I think 11 CAD is pretty expensive for such a short game. I was also a little disappointed by how binary the choices are, its pretty obvious which one is the good and the bad answer... Idk I wish it delved deeper into everything, the characters, the relationships, because it's *so* short I found that everything stayed very surface level Still a very pretty game, I loved the soundtrack too
I really wish that there was a neutral option for reviews. I like the concept of the story and feel that there is a really good foundation for a good story, but ultimately it falls flat. The choices feel too linear and there's very little nuance to them - it's extremely clear what you "should" pick, and it feels less like the experience I think the devs were intending, and more like "this is the good choice, this is the bad choice". [spoiler] One of the final choices literally says something to the effect of "pick this one before it's too late".[/spoiler] From the technical side of things, there are a few spelling errors and the text doesn't quite cycle as cleanly as it could, so it building on existing paragraphs feels jittery at times. Given that the text is such a key detail, this kind of gives the impression that the devs focused more on the art (which is beautiful for what it's worth) and the the story ends up feeling tacked on as a result instead of being the central focus. It really ends up feeling like "my friend made this cool art, but now I have to make up a story to go along with it", which sucks because this could have been truly an incredible story about loss and grief and healing. Overall, if this was something available for free on Itch, I'd absolutely recommend it to everyone as an example of what the dev team could do, but it doesn't feel complete or polished enough to be asking for money for.
Sweet, simple visual novel. The monster itself is a backdrop to the story about grief and moving on. The music is lovely and the visuals are a very beautiful water color. That being said, the total content to see is quite limited, and I'd hoped for $7 there'd be a little bit more to it. Overall, would recommend, but would probably recommend borrowing the game from someone who already has it.
My ONLY reason for not recommending this game is the price for the amount of content you get. The art is beautiful, but I was able to complete all the stories and achievements in under an hour. The art is not complex enough to warrant the rest of the price, there is a lot of negative space in the screens so it doesn't fill the role of a visual novel, either. I felt that the choices I made were not as consequential as they should be for the price. I did not request a refund because I did enjoy the game. At $3-5 I would absolutely say give this game a try- but even getting it on sale for about $7 felt steep.
First of all, I must recommend prospective players to play the prologue first as it adds depth and context to the entire experience. It is certainly not necessary but it enriches the game and should be considered free DLC. Now that that's out of the way, where do I begin? I came across this visual novel (with some choice mechanics) by stumbling onto a thumbnail on steam or itch (doesn't matter which). The art style intrigued me and the demo/prologue ensnared me. From the subtle worldbuilding to the elegent prose, I could tell this project would be worth my while. I purchased and immediately installed the game (which is saying something as me current qeue consists of over 500 games). Within minutes of installation, i was enthralled by the experience. Having recently suffered the loss of my best friend, I could not help but feel the heavy personal connection between the developers and their creation. Consequently, I felt connected to them through loss and the extreme manifestations of grief that some of us suffer as a result. I empathized with the developers, the characters, and all others whom have thought about or even enacted bizarre schemes deemed "unhealthy" by onlookers in order to cope.... but as usual, I digress. This is a simple, short, elegant, and beautiful story told through the medium of a visual novel with some light choice-mechanics The game utilizes excellent prose and gorgeous illustrations to execute a contemplative, cozy yarn of loss, grief, friendship, and obsession in a New Weird setting. If you are intrigued by the illustrations and snippets of story shown within the game's trailer or enjoyed the prologue, than i urge you to support the developers by purchasing this game. NOTE: It should be stated that it took me a little over an hour to play the game multiple times in order to experience all of the endings and branching story paths. Depending on one's reading speed and willingness to playthrough more than once, i imagine the length of the game will range between 40 minutes and 2 hours for most players.
Very short game! I completed the game with all achievements in 15 minutes. There is not a lot of detail or choice in this game and ultimately all the choices I did make felt pointless - including the choices for actually making the monster. You never see the monster in its entirety, just a scene with its eyes and another with its hand. All characters are forgettable. There is only two endings and neither felt satisfying. Overall, this game is not worth $7 dollars - it plays more like a $1 experience.
This is a truly beautiful exploration of grief and managing your life through it. I personally found the experience very emotional (cried through a lot of it) so you may want to block off time to play it when you can be emotional. The decisions all feel realistic and meaningful to the story's narrative in the sense that each path gives you something a little different. The art is gorgeous and flows beautifully into the gameplay itself. This was clearly made with a lot of care and consideration for the dev's community, with a large variety of pronouns to choose and the assortment of friends our player character has. The credits note is much appreciated and overlaps beautifully with the game's narrative (in my opinion). There's a lot of variety in more than one run, and you can save at any point so if you don't want to fully restart, you can save at each path, though there are a lot of different paths to see. I personally plan to revisit it again in the future when I need a bit of catharsis. It is a short game - my playtime at the time of the review is a little over one run, but I think the quality is there for the game's price (I bought it at 10% off and wouldn't have hesitated at full price). Really great game!!!!
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