
Based on interdisciplinary research in VR, HYPNOSIS REVERIES takes an abstract and minimalist approach to tell a story about growing. Through a 20-minute experience, you will step into a mental maze, looking back at the important moments that changed you, and see yourself again.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Reviews
It's way too expensive for such a short student project. I think it would be better suited for an art installation in a museum where you're probably already in the right mindset. Also I encountered a game breaking bug, that forced me to restart. This is catastrophic for these kinds of "games".
[h1]Experienced on the Meta Quest 2[/h1] You can view my review & gameplay here: https://youtu.be/fXiL1juNnd8 This is an experimental, artistic experience that is approximately 15-20 minutes long (depending on if you stop to smell the roses or not, metaphorically speaking of course). It's an experience that is difficult to describe, but the developer says it's an abstract, minimalist approach to tell a story about growing, a mental maze. I don't know about that. I just saw a bunch of pyramids, cubes, & spheres, along with some other shapes, floating around a two-tone sparse world where pathways open up and close and shapes can be cut into pieces. There are minimal interactions consisting of you placing these shapes into the allotted slots. App is running on the Unity Engine. I was getting mostly 90 fps on my RTX 3080, with some dropped frames here and there, but it did not effect the experience. You do have teleportation and snap rotation. The only setting available is language. I did find the teleportation to be a bit cumbersome and the snap rotation to be not snappy enough. You can try playing seated, but I do believe you have to play standing to make some of the interactions much easier. Overall, I did enjoy the experience. It's definitely unique. However, I also wasn't blown away by the experience. Art is subjective though and this experience may speak to you more than it did to me. It has a premium price, but I don't think the quality / quantity of the content quite match that premium price. I do believe this should have been priced at $5 USD normal price. [b]Rate 6/10.[/b] [quote]Please note: I received a free Steam key through the Steam Curator Connect program. You can join my Steam Curator group, Oculus Rift Reviews, here: https://steamcommunity.com/groups/Oculus_WMR [/quote]
To be honest, I didn't expect to go through such an experience. It certainly doesn't feel like a game in the classic sense. Considering how our definition of a game has evolved over time, it's more of a modern indie game. The first two games I think of as similar experiences are "The Witness" and "Journey". It does't mean the volume of this content is comparable to those two. It's that they use a form like this to express meanings that cannot be expressed directly in words. Due to VR's unique sense of immersion, most VR games are sold on strong sensory experiences. However, this content is a very bold attempt to take this minimalist approach in the opposite direction. In terms of the result, it did the narrative effect that I had not expected. For the first 70% of the experience, I thought it was a low-difficulty VR decryption game. Until it occurred to me that these abstract geometric shapes were actually symbols of human beings, that they were alive. The first thing I felt was guilt. Because up until then, I had used them as tools for my own purposes to satisfy my curiosity for exploration. This reminds me of the unintentional harm my ignorance did to people around me a long time ago. Perhaps it did hypnotize me, remind me of a lot of things I haven't talked about for a long time. When I looked at the relationship between these geometries as a living body again, I seem to see the variety of relationships I experienced growing up. By the way, the sharing of other players in Memory Mode has really blown my mind!!! I can't say that I fully understand what other players are naming these screens for. But it also goes to show how differently each of us thinks and feels about life. Overall, thank you for making this unexpected experience so unique. I hope to see more artistic VR games like this in the future. Well done developers.
Este juego/experimento simplemente no vale la pena.
For those who don't know, this project was originally an VR installation exhibited in multiple film festivals and art conventions across China. It uses redirected walking algorithm to solve the issue of locomotion. It manipulates your sense of distance and turning angle to make sure you can continuously walk in the whole course of the experience without hitting any physical walls. I was very impressed by the artists' level of execution of combining the continuous sense of uninterrupted walking experiences and the abstract storytelling. The Steam version cannot utilise such a feature because users all have different types of play spaces, but it still captures the essence of the original work. This very reflexive piece of artwork is about the artist's experience of growing up and being an artist in China. It is demonstrated in an very abstract way, so anyone may find their own sense of resonance in it. Contrary to popular belief in the West, the problems faced by today's Chinese youth is not necessarily anything related to political struggle. Instead, it is precisely the disciplinary power coming from the alienating market capitalism that is producing a single narrative for everyone to kill their individuality and creativity. The artist uses this abstract experience to look back upon the memories of how the young people of today's China are shaped and disciplined to believe in a very alienating form of 'normality'. For western audiences who would like to experience and understand the perspective of contemporary Chinese young people, I would highly recommend. Also, the spatial design of the experience is quite impressive.
感觉抢到了沙发,^_^ 甜品级的VR哲学艺术体验,体验后回味的时间可能会实际体验还长。 不涉及恐怖内容,可以放心食用。 ——【以下含轻微剧透】—— 一部线性的哲学故事,通过简单的图形勾勒出作者想要表达的内容。 经过简单摸索后你的好奇心会驱使你不断前进,直到故事的“彼岸”。 从个人体验感受来说,经历过类似《传送门》、《史丹利的寓言》、《超阈限空间》、《半条命:alyx》这类游戏作品的洗礼,从内容表达手法上来说没有惊艳到五体投地的炫技,但作者还是结合自己的特有专利技术完美展现了想表达的意境,令人深思,并让我在最终迎接了一次难忘的“尤里卡时刻“。 从作品角度来看,我认为这是一次vr应用场景拓展的大胆尝试,至少是我第一次在非游戏领域和纯视频内容领略到vr技术和意境表达的成功结合。当然如果作者未来愿意增加一些基础引导环节,乃至可以让用户二刷的“导演讲解环节”的话,感觉这个作品有成为“回顾vr发展史必须体验的XX个作品”的潜质。
尖锐是反抗的标志 红色是革命的颜色
this is insane
请恕我眼界不宽,第一次听黄家胜这个建筑师名字,产品乍一看很惊艳,可以说能迷住很多建筑学子。细看还是西方建筑学的逻辑,很多空间感受竟然类似西扎的华贸艺术博物馆。方方圆圆组合的那个平面和央美之前厂房改造的网易云社交空间类似,大抵是来源于一个平面原型。比一般去博物馆体验交互感要好上不少,但间接说扎根于中华都市,却拘泥于西方建筑学的形制,总得还差点意思。是建筑学在 VR上的一次不小的探索。
Different from the VR experience with strong immediate positive feedback or strong entertainment features in previous cognition, this work is more like a work of art and a relatively innovative attempt. In its minimalist narrative style, many images, such as the interaction of different shapes, have symbolic meanings. As I watched, I felt like I was floating up in the air and looking down on the crowd. As I experience more in life, I may look back and see more of myself.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Related
| Survivalizm - The Animal Simulator | $2.2K | 92 | 45% | $0.69 |
| Fear Of Nightmares: Madness Descent | $2.2K | 93 | 75% | $0.99 |
| Doomed Lands | $2.2K | 65 | 46% | $1.79 |
| Redneck Racers | $2.2K | 64 | 42% | $1.99 |
| Dark Night | $2.2K | 64 | 38% | $1.99 |
| Sacred Stones | $2.2K | 54 | 81% | $1.99 |
Related
| 7 Days to Die | $457.9M | 275.4K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $413.7M | 227.5K | 88% | $49.99 |
| Satisfactory | $314M | 231.8K | 97% | $27.99 |
| Ready or Not | $296.3M | 259.8K | 79% | $49.99 |
| Sons Of The Forest | $261.2M | 279.7K | 89% | $29.99 |
| Clair Obscur: Expedition 33 | $243.3M | 273.1K | 95% | $49.99 |