
Packed with fast-paced, turn-based RPG action, fourth-wall-breaking, trope-demolishing dialogue, and more item, weapon, and costume customization than you can shake a Lvl. 1 Stick at, Gamindustri is a world set on turning the concept of the JRPG on its head!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 15 → 0.33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just try it, it's good
畢竟是老遊戲了, 玩完之後還算可以,看看角色、聽聽配音、簡單輕鬆的劇情。 主要不喜歡的點是大量支線迷宮拉長無意義的遊戲時數,迷宮內的新增強敵、道具變更需要由路人提供,但這部分又有時間限制,所以不能放著有空再解 (雖然支線迷宮也沒太大意義,主要就取得設計圖、打怪打材料) 戰鬥單調,不過剛好可以邊做別的事,就不太扣分 要找特定怪刷材料就有點厭煩,尤其有的是同隻小王要重複刷,另外RAM上限的限制也蠻多餘,不值得為此開第二輪 由於缺材料、RAM上限,有些有機會加分的項目(服裝、女神妹妹等)第一輪就不太會開到,除非特別刷材料或省RAM
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 8.1K | 83% | $17.99 | |
| $5.1M | 35.1K | 75% | $7.99 | |
| $5.1M | 29.7K | 69% | $7.49 | |
| $5.1M | 11.4K | 93% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $5.1M | 11K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 3.3K | 94% | $19.99 | |
| $660K | 3.5K | 94% | $6.74 | |
| $626.7K | 3.4K | 92% | $6.74 | |
| $721.8K | 977 | 75% | $29.99 | |
| $426.8K | 1K | 92% | $19.99 | |
| $563.6K | 2.4K | 89% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's allright.
Первое и главное русификатор очень сырой играть больно. Второе это продукт для любителей "дешевого" Японского стиля, о чем я? Все ведут себя не как в сказке а как в пошлой версии сказки для подростков и мужиков как все в Японии(первая же шутка в игре про размер груди). Но при этом текст написан как будто для детей. HNRB1 треш для ценителей увы я не в их числе.
Excelente juego, con muchísimo contenido, sobre todo con los DLC que no son nada caros
*Huperdimension Uni Re;Birth1
good
Fun game series honstly
很萌很治愈。当然也很肝就是了。 本作没有坏结局,仅普通结局和真结局,放任你打。 喜欢就入。
Lots of fun to be had here!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.