
Kebab Chefs! is a Co-Op, cooking and restaurant management game that can be played up to 4 players. Design your own restaurant. Cook delicious foods, fill your menu with various recipes, feed customers and become the biggest kebab restaurant in town!
Modeled estimate, not a reported figure. How we estimate →
Media

About

◆ You wouldn't say no for a little help with the workload. You can share your journey with your friends or other chefs from the community and get your business more productive than ever!

◆ Expand your recipe book and learn to cook various recipes from different cuisines around the world! Main courses, soups, appetizers, and desserts all waiting for your magic touch! Create a menu among these recipes, cook to perfection and raise your income as you do!

◆ Get your potential customer's eyes on your restaurant with designing the most attractive signboard ever!

◆ Get your restaurant to a unique atmosphere via various decoratives, wallpapers, kitchen furnitures, tables and more. Create additional incomes with placeable stations.

◆ It's been a hard day under the heat of your grill. Now it's time to chill yourself at pub with some ice cold drinks! Hang out with your friends, listen to music and play some games!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Turkish, French, Italian, Spanish - Spain, Polish, Portuguese - Portugal, Simplified Chinese, Japanese, Korean +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 76 reviews with recorded playtime.
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Previously my partner wrote a negative review about this game but with hope. Ill be doing the same. i cannot recommend this game as a multiplayer experience. we waited for 1.0... excited to play it but as soon as we start the game we try and make chicken soup.. added water, added broth, added lemon.. and then the chicken... cut it which was fine. then we went to add the chicken pieces in the pot. even when the icon came up we couldnt do it. Then once i tried again and i couldnt pick up the pot.. no icon. we had the same thing with dirty dishes where the try would just vanish. Guys, i know you work hard to make this game. I believe in you.. I will change my review once this is playable. Dont release a 1.0 and not mention patch notes.. You posted a vague update saying that you fixed them.. but what did you fix? You guys did great with the new UI.. looks good.. seems more alive but its all cosmetic. i expect this with EA games but you released a 1.0 that seems to just be a title. This is a dream game of me and my partners.. Ill be watching patch notes to see if things are addressed
Played two years ago, saw 1.0, the game still has all the same annoying bugs, doesn't feel like much has changed overall, still feels early access.
Very, very impressed by the full release update! The dev did a ton of work for this update. New UI, new menu, map rework, new cuisine, events, seasons, a lot of bug fixes and such. The game is very nice to play. Glad to see the devs cared a lot about the game for the game to go into full release like that.
Base Idea is great and it has a lot of variety, but the Bugs are really annoying and ruin all the fun. Sometimes if the Host doesnt take the things out of the oven the game still counts is as inside, even when its in the fridge and burns it to a crisp. This is just one example. I thought this game had potential, but since it says in the release notes for 1.0 "we fixed the bugs" its really disappointing that it has the same problems as when i got it first 2 years ago.
I want this game to be good so bad, but there are still way too many bugs. It has been unplayable for months. Because of the update, I went to try the game again but I encountered loads of issues. I'm listing the ones I remember. I tried to put a tomato on the chopping board and it went invisible. It still labeled the spot as a tomato when I hovered over it. I chopped it with the knife and it stayed as a whole tomato. It took a few tries for it to turn into tomato slices. When squirting ketchup/mayo on a plate, it might actually go on the plate you're putting it on. But, it might turn invisible, or appear on a different plate on the countertop nearby, or it could just teleport and float in the air where you can't do anything about it. I put ketchup on a plate of fries twice. The blob was visible and when I put it on the food serving area, it said it was missing ketchup. Sometimes, it will not let you place food items on the plates, it just falls to the countertop. Ingredients placed on the plate will just disappear. The open/close sign is not working. You can click on it to open the restaurant, but it stays on the closed side. I picked up a potato and teleported to the middle of the bar. I couldn't move, until I dropped the potato. Then I immediately slipped on the potato and fell on my back. I can never show my face in that bar again
One of my favorite games. I've already logged 39 hours since Early Access, and I'm still having a great time playing it. It's a very chill game, perfect for relaxing, and it's even more enjoyable in co-op. Now that the full version has been released, I'm really happy and can't wait to start playing it again from the beginning. Highly recommended! ⭐⭐⭐⭐⭐
Eigentlich ein cooles Spiel – aber die Bugs zerstören den Spielspaß Kebab Chefs hat eigentlich eine richtig gute Idee und macht anfangs auch viel Spaß. Das Kochen, Organisieren und der Aufbau des eigenen Restaurants haben definitiv ihren Reiz. Man merkt auch, dass die Entwickler nicht einfach aufgehört haben. Es gab bereits Updates, zum Beispiel mit einem überarbeiteten Aussehen des Dorfplatzes und den Festivals. Diese Änderungen finde ich wirklich gelungen und sie zeigen, dass weiterhin an dem Spiel gearbeitet wird. Genau deshalb ist es so schade, dass einige grundlegende Bugs noch immer vorhanden sind. Leider wird das Spielerlebnis massiv durch diese Fehler beeinträchtigt. Das Spiel ist bereits 2024 erschienen und trotzdem gibt es Probleme, die den Spielfluss stark stören. Zum Beispiel verschwindet Essen regelmäßig unter Möbeln oder Küchenstationen. Dann bleibt einem nichts anderes übrig, als die Bauteile mit der Baufunktion wegzustellen, das Essen wieder herauszufischen und anschließend alles erneut zu platzieren. Bei manchen Gerichten wird man sogar einfach durch das Restaurant geschleudert, sobald man sie in der Hand hält. Besonders frustrierend sind die Feinschmecker-Gäste: Sie sind teilweise so verbuggt, dass man sie nicht mehr ansprechen kann, sobald sie am Tisch sitzen. Im schlimmsten Fall muss man den kompletten Tag neu starten. Auch die Kellner sorgen eher für Chaos als für Hilfe. Sie laufen ständig direkt durch den Spieler hindurch und durch die Küchentheken, anstatt außen herum zu gehen. Die Charakteranpassung ist ebenfalls nicht sauber umgesetzt. Einige Optionen funktionieren nicht richtig – zum Beispiel kann man die Körperform des Charakters nicht wirklich sinnvoll anpassen. Gerade solche kleinen Dinge sollten eigentlich problemlos funktionieren. Schade, denn das Grundspiel ist wirklich gut und könnte richtig viel Spaß machen. Die Entwickler zeigen mit den Updates, dass sie sich um das Spiel kümmern, und ich hoffe sehr, dass in Zukunft auch die vielen Bugs noch angegangen werden. Aktuell fühlt sich Kebab Chefs leider eher wie ein unfertiges Spiel mit viel Potenzial an. Wer sich darauf einlässt, sollte viel Geduld mitbringen.
I've been playing this game for a while now. It had a lot of bugs in early access and from what I've seen still has some in 1.0. With that said, I still love this game. It quickly became my favorite restaurant sim because it had all the things I love in one, in depth recipes, restaurant design, story objectives, and serving customers. You even need to beat bosses to unlock new recipes, gadgets, and ingredients. I also love that I can play it alone and zone out or I can invite friends and make it a party. If you like full service restaurant sims this is the best one I've found so far. As long as you can get passed some of the random bugs.
So i notice after you reach level 100 the game slowly breaks. its like the game needs to have to max cap level since once you pass 100 bugs start to show on multiplayer will fix once they fix this issue
My partner and I got this game as we were looking for a fun little simulator game to play together. I enjoyed this enough to the point where we had our multiplayer save going as well as my own solo career save. Running your own restaurant is fun with just the right amount of chaotic if you decide to put too many dishes on your menu. Always plan and prep ahead, but even then you still might run out of your preps and start panic cooking. There are tons of recipes you can make each with a helpful recipe guide so you can cook or bake the dish correctly. With plenty of food tags (like Kebab, Fast Food, Bakery, Soups, etc.) you won't get lost on what to plate for the day. Each of these food tags also provide bonuses to your restaurant depending on how many of that food tag you have currently on the menu. For example, using my favourite one, is the Bakery food tag. The perk activates when you have (1) or (5) Bakery items plated. At (1), all your dishes will have an extra serving when on the serving tables and at (5), they'll have two extra servings. This means at base your dishes have 4 servings before you need to replate the dish and with the Bakery perk it can be 5 or 6. [b]Career Mode[/b] [i]Gameplay[/i] - It's a lot of fun. The whole idea is that you're a new chef and you've got a small restaurant from your father. You begin with a small amount of recipes to create and 3 Stores where you can buy ingredients and utensils; many of these items will be locked until you unlock more recipes. [i]Gourmet Chefs[/i] - These lot are your "boss battles". Once you've sold a certain amount of dishes that they request, which you can see by looking at their profile on the "Gourmet Chefs" section of your tablet, they'll let you invite them to your restaurant. Once invited, they'll show up the following day and ask you to make them something specific. One of them gives you a choice of 3 mystery boxes, so you won't even know what to make until he gets there, and others want you to use your "intuition" in defeating them. The finale against the Master puts you to the real test to show you can work and cook quickly under the pressure. [b]Bakery DLC[/b] - This is a fun little game mode to play when you want a break from Career Mode. You run a little bakery in Paris where you can bake many of the recipes found in Career Mode as well as some exclusives to this mode like Baguettes, Focaccia, Sourdough and more. This mode is a little more involved than Career mode in that you need to directly serve your customers, both with the food & coffee they request as well completing their sale at the register. [b]Multiplayer[/b] - This was my initial experience with the game which I shared with my partner. We immediately put a bunch of hours into it on our first session. Our multiplayer save was on Career Mode, so I won't repeat myself here in the experiences of this mode mentioned above. The main difference with Multiplayer mode I experienced was the increase of bugs and glitches. I'll list them below. [i]Bugs[/i] - May not be multiplayer exclusive but this is where I ended up encountering them. - Items become unable to be picked up. This was a big issue when we had a fridge full of ingredients that we could no longer use and now had to re-purchase them. Sometimes a reload would fix this. - Duplication bug. Not a huge issue in what happened, since it was mainly with plates which you can't get enough of but still a bug regardless, since now there's just loose plates. - Dishes losing their cook/baked progress and ingredients after a reload. This issue actually caused us to start a brand new save together. My partner mainly focused on doing baked goods, because she could prep a bunch and then leave them in the fridge, especially the cakes and pies which give 8 plating's. So she'd have a bunch fully prepped and baked then we'd come off for the night. Reloading the save later on and every single dish of hers would be "raw" and hovering over it the only ingredient is "Dough". - Placing furniture out-of-bounds. Again, not a huge issue bar the time my partner glitched a plate racl out-of-bounds and our waiters would clean the plates and then go out-of-bounds to return the plates, which meant there was a lot of them "technically not" doing their jobs (waiting tables, retrieving payment, cleaning) and it meant there was more pressure on us do those tasks while still trying to emergency cook dishes. - Everything disappeared after we purchased the bigger restaurant. So, this [i]is[/i] intentional. When the new restaurant is purchased, all of your furniture's are placed in your stored and your utensils/loose items (Sauces, mixing bowls, spices, etc.) are placed inside a large box inside the new restaurant at the front door. However, when we started taking things from the big box, after a bunch of items (about 15-20 items) were taken from it, it just became empty. The box itself didn't disappear, as it did for me in my solo save or like the cardboard ones do from your shopping, so we knew that it bugged - we also clearly noticed we were missing a lot of our base products and had to redo our shopping. Overall, I think this is a really fun game. I recommend playing solo because you're less likely to encounter bugs but you may still get some. But I also recommend playing Multiplayer because it means you and others can take a few dishes each from a full menu to maximize your growth early on in the game. Just keep supporting small indie developers like this and politely report bugs, glitches and other issues to them. Don't forget to leave good feedback and improvements that they can make. I look forward to seeing what else may come from this game as it's still in its early days as of me writing this review.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Slender: The Arrival | $4.9M | 9.3K | 88% | $19.99 |
| .hack//G.U. Last Recode | $4.9M | 4.2K | 87% | $49.99 |
| Esoteric Ebb | $4.9M | 7.7K | 96% | $24.99 |
| Cosmoteer: Starship Architect & Commander | $4.9M | 12.7K | 94% | $13.99 |
| HARVESTELLA | $4.9M | 2.5K | 77% | $59.99 |
| Gauntlet™ Slayer Edition | $4.9M | 10.3K | 82% | $19.99 |