
This enhanced version of 2016’s Megadimension Neptunia™ VII features smoother graphics courtesy of a new engine, a revamped battle system, and a whole new VR experience. Now, their dimensions and yours are connected!
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Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
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Hours played at review time, across 41 reviews with recorded playtime.
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Reviews
[h1]跨越次元的羁绊与奇迹——《新次元游戏海王星VIIR》[/h1] 提及《海王星》系列,大家想到的应该是众多美少女,经常打破第四面墙,以及对游戏业界历史的趣味拟人,《新次元游戏海王星VIIR》也是这样。VIIR是一部有笑有泪的王道热血番,用三个篇章讲述了一个关于“绝望”、“遗忘”与“救赎”的故事。 [h2]第一乐章:零次元的孤独与希望[/h2] 第一篇章讲述了一个名为“零次元”的崩坏世界。这里没有繁华的都市,只有断壁残垣和肆虐的怪物。而在这一片死寂中,我们会遇到一位新的女神,天王星涡芽。 因为这是一个绝望的世界,所以每一场战斗都关乎生存。当主角涅普缇努和其妹妹涅普姬雅意外跌落至此时,她们看到的是一个在此孤军奋战了不知多久的少女。 游戏通过琐碎的日常互动让玩家逐渐意识到这片土地的绝望与涡芽身上那份“不切实际的帅气”。她在绝望中寻找微渺的希望,用并不宽阔的肩膀扛起整个世界的重量。这种即便全世界只剩下我一人,也要为了哪怕一丝的可能性而战斗的执着,对喜欢看特摄的笔者来说是非常感动的。 [h2]第二乐章:超次元的动荡与成长[/h2] 视角回到熟悉的超次元游戏世界,“黄金之顶”突然出现,女神们的存在感被抹消,曾经守护的国家变得陌生。 昔日的荣耀不再,守护的人民不再记得自己,女神们从云端跌落凡尘。这段剧情剥离了“女神”的光环,让我们看到了她们作为普通女孩子的一面。她们也会迷茫,也会失落,但最终选择了重新出发。 这一章节通过四条分线叙事,分别刻画了四位女神在失去力量后的心路历程,极大地丰富了角色的立体感。 [h2]第三乐章:心次元的真相与救赎[/h2] 当故事推进到最终章“心次元”,这是一个关于“内心世界”的战场,是整部作品情感爆发的最高潮。在这里,现实与妄想的界限变得模糊,而所有矛盾的爆发点,最终都指向了人心。编剧在这里巧妙地回收了之前埋下的所有伏笔,包括涡芽的真实过去、零次元崩坏的真相、以及各方势力行动的根本动机。 终章不是单纯的正邪对立,而是两种理念的碰撞,并深入到了反派角色的内心世界探究执念是如何形成的。 最让人惊喜的莫过于结局的处理。它告诉我们,所谓的奇迹并非从天而降,而是由无数个微小的羁绊编织而成。通关之后你会感觉,这段漫长的旅途中的每一个笑脸、每一次争吵、每一滴眼泪,都是通往这个结局不可或缺的拼图。 [h2]VR部分[/h2] 既然是VIIR,就不得不提及其相比原版独有的VR部分。如果说主线剧情是宏大的史诗,那么VR部分就是在玩家耳边倾诉的悄悄话。 在这些VR片段中,女神们会和你待在同一个空间,与你面对面交谈。在这个空间里,她们卸下了拯救世界的重担,只是作为一个朋友与你共度时光。这种打破第四面墙的互动,让屏幕前的我们不再只是旁观者,而成为了她们故事的一部分,这种体验是相比原版更好的地方。 [h2]结语[/h2] 如果你渴望一场有笑有泪、热血与感动并存的冒险,那么请务必打开这款游戏。在这个世界里,梦想真的可以改写现实,而你,将是这一切的见证者。 [h1]笔者主观推荐指数:★★★★★★★★★☆(粉丝向神作)[/h1] [i]本评测分数代表笔者个人主观体验,非绝对客观标准,仅供参考 评分标准:10超神作 | 9神作 | 8佳作 | 7良好 | 6推荐 | 5-0不推荐[/i] [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
虽然剧情上和VII是一样的,但是优化还是有的 优化:1.大地图不会遭遇怪物 2.没阵型技能,也没相关成就 3.不用抽卡(UR装备+处理器不比抽卡强多少) 肝:1.等级上限是99999(迷) 2 迷宫RANK也是99999(你们都是怎么刷的????)3.nep探险的跳跃似乎有延迟(不关系成就,可以放过,超次元出关于此迷宫的功能性FLAG,0次元是出耐力无限) 总的来说 喜欢VR剧情的你可以考虑(并没有头盔),但是相对其他9部来说这部能肝的地方太多(头秃)可能会累死个人 10部nep全成就,就等5.21出新作 你给我nep我就给你好评(。・∀・)ノ
The crafting system of this game is absolutely intolerable. You need to make hundreds of each item to finally get the stat layout you want. Some items don't even get certain stats, and there is no direction in the game that explains which ones get what. You just need to experiment endlessly and waste resources. Then you still need more crafting items (which are obtained by a very annoying system where you send scouts out to gain resources) in order to keep everything upgraded. The only way out of this awful system is to buy P2W DLC. This is insane. The old neptunias had much better progression systems. This sucks.
If Megadimension Neptunia VII was the series' heavy-hitter, then VIIR is the high-definition "Director’s Cut" that decided to add a whole new dimension—literally. This isn't just a remaster; it’s a total engine overhaul that brings the goddesses into your living room through VR. The core game is still the massive, three-part epic involving the "Zero Dimension," a crumbling world where Neptune meets Uzume—a new CPU with a megaphone and enough "cool" energy to power a small city. But the real change in VIIR is the combat. They threw out the old system and replaced it with a much more fluid, turn-based mechanic where your AP (Action Points) actually matters. I found myself obsessing over my turn order and positioning way more than I did in the original, as every move feels more tactical and less like a "spam your strongest move" simulator. Then, there’s the VR. You don't *need* a headset to play, but if you have one, the "VR Events" are a trip. Between the world-saving missions, you hang out in a stylized room where the goddesses come to visit you. It is peak meta-commentary: Neptune literally acknowledges you as the "Player," making it feel less like you’re playing a game and more like you’re the silent producer of their reality. It’s charming, a bit weird, and remarkably well-animated. The shift to a new engine (Silicon Studio's Orochi 4) makes everything look incredibly crisp. The lighting in the dark, apocalyptic Zero Dimension has a depth that makes the "end of the world" feel much more atmospheric. Plus, the removal of "random" encounters in favor of seeing enemies on the map is a quality-of-life upgrade I can never go back from. It’s the most polished, modern version of the best story in the franchise. Whether you’re here for the multi-dimensional stakes or just to watch Neptune break the fourth wall in 4K, this version is the definitive way to experience it. 9/10. My room is currently occupied by a digital goddess complaining about the lack of snacks, and I’ve never been more invested in a tactical battle system. The dimensions are merging, the CPUs are transforming, and I’m just trying to make sure everyone gets their pudding.
An incomprehensible and completely unnecessary remake. Just slapping a few fan-servicey, barely interactive VR scenes on top of the base game for a quick cash grab would've been one thing, but they also reworked the engine and visuals (for the sake of minor improvements), brought a different combat system all the way back from mk2 (which is atrocious UX-wise; sometimes you need to press 4 different buttons just to end your turn!), added a bunch of loot-based postgame content (which boils down to repeating the same old bosses in the same old dungeons, as if you haven't seen enough of them by this point)… and in the end, there's still almost zero reason to play VIIR instead of [url=https://store.steampowered.com/app/460120]VII[/url], let alone on top of VII. Why not spend all this effort and resources on a new mainline game instead is beyond me.
[h2]游戏简介[/h2] 本作为地雷社于2016年开发的《超次元游戏海王星VII》的重制版,作为重制版,它不仅在画面以及战斗系统上做了优化,还增加了繁体中文、vr模式等等一系列新东西,可谓是诚意满满,对于没有玩过前作的系列粉丝无脑入手该重制版即可。 [h2]游戏剧情[/h2] 因为一场意外,涅普姐妹二人被卷入了其他次元的世界,在这里,世界崩坏,怪物肆虐,姐妹二人在探索这个陌生世界时结识了同为女神的涡芽和她的朋友们,在随后的共处过程中一步一步帮助涡芽找回了原来的记忆并与原世界的伙伴汇合,一同击败了毁灭世界的怪物,拯救了这个濒临崩溃的世界。 [h2]游玩体验[/h2] 游戏采用跟《轨迹》系列类似的回合制战斗玩法,在一个固定的圆圈范围内,玩家可以自由操纵其角色移动并攻击范围内的敌人,角色拥有绚丽的技能以及变身动画,整体操作还算比较简单的,挺容易上手,游戏难度的话,并不高,最多也就游戏前期刮痧一些,不过你可以通过嗑药和回复技能把boss耗死,等到了游戏后期之后就是横着走了,随便秒杀怪,不过游戏的体验极其依赖刷,这个过程就很枯燥了,建议开启风灵月影,不然能刷到你怀疑人生,总的来说,游戏虽有些不足,但是整体游玩体验还算不错的。 [h2]游戏优点[/h2] 1.画风优秀,女主们的立绘都十分好看。 2.音乐好听,特别是游戏主题曲,十分对我胃口,已经循环播放很多遍了 3.剧情中的对话风趣幽默,其中还有许多的梗,让人实在憋不住笑。 4.有涅普,没有涅普的海王星是没有灵魂的! [h2]游戏不足[/h2] 1.游戏切到后台时有概率闪退,我打boss时已经闪退两次了,有点难受。 2.游戏的场景以及人物建模精度还是不太够,跟不上时代。 3.游戏中途的刷刷刷,实在太过枯燥,极易劝退。 [h2]游戏总结[/h2] 本作作为一个粉丝作品,还是非常不错的,质量在海王星系列作品中算是挺高的了,推荐海王星系列的粉丝以及想要接触本系列的新人购买。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组:https://steamcommunity.com/groups/szwf [/quote]
[h1][b]🎮 Reseña de Megadimension Neptunia VIIR[/b][/h1] [h2]Resumen del Juego[/h2] Megadimension Neptunia VIIR es ese JRPG con alma de comedia anime que te mira a los ojos y te dice: “sí, vamos a pelear por turnos… pero también vamos a romper la cuarta pared, tirar memes y actuar como si el fanservice fuera un recurso natural renovable”. Controlas a protagonistas femeninas en un mundo que mezcla rol japonés con estrategia ligera en el armado de tu party, habilidades y turnos. En lo jugable, la “acción” aquí es más de “animaciones y ataques vistosos” que de reflejos: el corazón está en el combate por turnos, la gestión de habilidades y el ritmo clásico de RPG. VIIR además presume compatibilidad con RV, lo cual es perfecto si tu sueño es acercarte más a la narrativa tipo novela visual… literalmente. Primera impresión: adorable, ridículo, autoconsciente, y peligrosamente cómodo en su propia fórmula. [h2]Lo Bueno y lo No Tan Bueno (modo JRPG con autoestima alta)[/h2] Lo Bueno: ✅ 😺 Estilo anime y protagonistas femeninas con carisma: si viniste por comedia y “vibra moe”, aquí te atienden sin cita. ✅ 🎮 Combate por turnos con toque estratégico: armar equipo y decidir turnos se siente clásico y funcional. ✅ 🕶️ Compatible con mando y Steam Cloud: comodidad para jugar tirado como campeón y no perder progreso. ✅ 🏆 33 logros y cromos: para el coleccionista que necesita validación digital en forma de numeritos. ✅ 🎵 Gran banda sonora: el tipo de música que te hace perdonar cosas… que no deberías perdonar. Lo No Tan Bueno: ❌ 🥴 Humor y fanservice (desnudos/contenido sexual) divisivos: o te ríes o te preguntas en qué momento tu vida llegó aquí. ❌ 🧍 Un jugador: si buscabas compartir la vergüenza… te toca cargarla solo. ❌ 🥽 RV compatible, pero no es magia: si esperas que la RV transforme todo, puede sentirse más “extra” que “revolución”. ❌ 📊 Tablas de clasificación en un juego así: ¿competir en qué, exactamente? ¿En quién aguanta más diálogos? [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Turnos sólidos, estrategia ligera, fórmula conocida pero cumplidora.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Correcta; más de números y builds que de IA brillante.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Entre RPG, comedia y extras (logros/cromos), hay para rato si te engancha.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Visual anime agradable, sin deslumbrar; cumple más que impresiona.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Meta-humor y novela visual: divertida si compras el tono, pesada si no.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Mundo con identidad “Neptunia”: absurdo, gamer y autoconsciente.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Ataques vistosos, sin llegar a espectáculo premium.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]Sorprendentemente buena; levanta escenas y combates.[/td][/tr] [tr][td]Voces[/td][td]7[/td][td]Energía anime a full; si te gusta el estilo, suma bastante.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Mucho enfoque en un tipo de humor/estética; no es para todos.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Experiencia estable en general; pensado para jugarse sin drama.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Si te enamoras del loop, vuelves; si no, una pasada y ya.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]6.6[/b][/td][td]Un JRPG simpático y descarado: no reinventa nada, pero entretiene con personalidad.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Megadimension Neptunia VIIR es como ese amigo que cuenta chistes malos con demasiada confianza: a veces te da pena ajena, a veces te ríes fuerte, pero jamás pasa desapercibido. Si te gustan los JRPG por turnos con comedia anime, protagonistas femeninas y un enfoque descaradamente “otaku-friendly”, aquí hay una experiencia consistente y con buena música. Ahora, seamos controversiales: el fanservice y el tono meta no son “condimentos”, son parte del plato principal. Si eso te incomoda, no hay puntuación que lo arregle. Y sí, es un juego de un jugador: estás tú, tu party, y tus decisiones cuestionables. Con 786 recomendaciones totales, se nota que encontró su público. No es un “imprescindible universal”, pero dentro de su nicho es un “sí” bastante claro… siempre que sepas exactamente a qué vienes. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.6/10 Número de jugadores activos al momento de hacer esta review: 1 Descuento máximo registrado: -80% Veredicto: [i]Recomendado con reservas[/i] Si buscas un JRPG por turnos con humor, estética anime, buena banda sonora y cero vergüenza, adelante. Si te irritan las novelas visuales largas, el fanservice y el tono autoconsciente, mejor pasa de largo: este juego no va a cambiar por ti, y honestamente… ni quiere.
It's a very enjoyable game. I have not finished it yet and have not played through original VII, so I can only tell how this game feels so far. And after playing through Re;birth trilogy it feels really great, the combat system is more enjoyable (not just spamming X on each turn), the graphics look really nice, and the dialogues are really good too.
Good God, the original is so much better it's not even funny. I believe the stories are the same but I'm not playing through the entirety of this "remake" to find out because the battle system is one of the worst in the entire series. Only the original Hyperdimension on PS3 might have a worse battle system (and even then, I'd probably choose to play that game over this one). It's somehow worse than Re;Birth 3's system, which had differences compared to R;B 1 and 2 that were bad enough for the devs to revert for Megadimension. Going from the original Megadimension to this feels like going from the Final Fantasy 4-9 battle system back to the Final Fantasy 1-3 battle system. Be prepared for exceeding slow battles... OR just play the original and get almost the same excellent battle system as the first 2 Re;Birth games. Also, one look at the Zero Dimension environment was all i needed to tell that the graphics are worse. It's like they took the zero dimension and made it grayscale... Just play the original. It's way better. Also the VR is dumb. I got this game before I had a VR headset and now that I have one I can only think "why would I go through the effort of setting up VR when I can only use it for about 5% of the game?" You can't even play any of the actual story in VR!
Megadimension Neptunia VIIR is an enhanced version of Megadimension Neptunia VII, combining improved visuals, updated systems, and optional VR features. While the core story remains the same, the game introduces performance upgrades, rebalanced combat mechanics, and a new virtual-room segment that emphasizes character interaction. Its goal is to refine the original experience while providing additional immersion for fans. The narrative is split across three interconnected dimensions—Zero Dimension, Hyper Dimension, and Heart Dimension—each with its own tone, conflicts, and character arcs. The story blends comedic writing with more serious themes about survival, responsibility, and identity. Its structure offers variety, shifting from bleak worlds to familiar Neptunia humor and charm. Combat is turn-based with an action-oriented positioning system. VIIR introduces refined animations, smoother pacing, and minor mechanical adjustments that make battles feel more responsive. The EXE Drive and formation skills add strategic decisions, while customizable combos allow players to tailor attacks to their preferred playstyle. The system remains accessible but offers enough depth to stay engaging. The VR room is the standout addition, allowing players to interact with various characters through short, event-driven conversations. While entirely optional and not tied to the main story, it provides extra personality moments and fan-service-focused scenes. It is designed as a novelty feature rather than a narrative expansion. Visual upgrades are noticeable, especially in character models and lighting. The environments appear cleaner, and battle effects are more polished compared to the original VII release. Performance improvements also contribute to a smoother overall experience. The soundtrack remains strong, mixing energetic battle themes with atmospheric tracks that enhance each dimension’s mood. Side quests and optional challenges give players extra content, though they follow the series’ familiar pattern of fetch tasks and bonus battles. Their primary purpose is to support progression and provide additional dialogue for fans who enjoy exploring character dynamics. Crafting, scouting, and dungeon exploration return with minor refinements but remain largely unchanged. Megadimension Neptunia VIIR succeeds as a more polished and technically improved version of the original game. While its VR additions are optional and relatively small, the visual upgrades, smoother combat, and performance enhancements make it the definitive way to experience this entry. For fans of the series or newcomers interested in its blend of humor, characters, and RPG mechanics, VIIR offers a refined and enjoyable adventure.
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